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Corrected comment in test program.
2013-08-10, by Philipp Wiesemann
Fixed bug 1925 - SDL_GetPerformanceFrequency returns incorrect value on iOS
2013-08-10, by Sam Lantinga
Fixed whitespace
2013-08-10, by Sam Lantinga
Fixed bug 2024 - Update OSX Joystick code to fully support Saitek p2500 gamepad
2013-08-10, by Sam Lantinga
Fixed bug 2025 - Update 1.2 OSX Joystick code to fully support Saitek p2500 gamepad
SDL-1.2
2013-08-10, by Sam Lantinga
Check the return value of glGenTextures()
2013-08-10, by Sam Lantinga
Haptic: Let XInput update effects while they're still running.
2013-08-10, by Ryan C. Gordon
Removed no-longer-necessary comment.
2013-08-10, by Ryan C. Gordon
Replaced SDL_HAPTIC_SQUARE with SDL_HAPTIC_LEFTRIGHT.
2013-08-10, by Ryan C. Gordon
Fixed some typos in the headers.
2013-08-10, by Ryan C. Gordon
Added the Google Summer of Code students from 2010
2013-08-09, by Sam Lantinga
Updated the credits for SDL 2.0. Thank you everyone!
2013-08-09, by Sam Lantinga
Fixed bug 2007 - SDL_SetWindowMinimumSize() not implemented on X11 (thanks Rainer!)
2013-08-09, by Sam Lantinga
Better wording suggested by the community
2013-08-09, by Sam Lantinga
Update video_getSetWindowSize for windows
2013-08-08, by Andreas Schiffler
Fix Bug 2021: Win32: Stack overflow due to recursive SDL_LogOutput on SDL_LogError without console; fix off-by-one error in SDLtest test suite
2013-08-08, by Andreas Schiffler
Removed unneeded Android audio code
2013-08-08, by Sam Lantinga
Start Android Audio Thread after audio buffer and AudioTrack are ready.
2013-08-08, by Gabriel Jacobo
SDL_RegisterEvents() now rejects requests for numevents <= 0.
2013-08-08, by Ryan C. Gordon
Mac: Fix mouse tap on 10.5.
2013-08-08, by Jørgen P. Tjernø
Backed out changeset 3f487d7d2d1d
2013-08-08, by Ryan C. Gordon
Send the SDL_QUIT when last window is destroyed, not during its close event.
2013-08-08, by Ryan C. Gordon
Mac: Don't enable SDL_MAC_NO_SANDBOX by default.
2013-08-08, by Jørgen P. Tjernø
Fixed crash if SDL_GetThreadName() is passed a NULL thread.
2013-08-08, by Sam Lantinga
Fixed whitespace
2013-08-08, by Sam Lantinga
use @rpath for OS X Shared Library as well
2013-08-08, by Edward Rudd
Add some protection against double init of the Android audio backend
2013-08-08, by Gabriel Jacobo
Fixed compile error
2013-08-08, by Sam Lantinga
Fixed bug 2009 - Creating texture from 32-bit surface with colorkey and per-surface alpha ignores the colorkey
2013-08-08, by Sam Lantinga
autogen.sh on development system
2013-08-08, by Sam Lantinga
Updated README to match new website description
2013-08-08, by Sam Lantinga
Explicitly use the RTLD_LOCAL flag since that's the behavior we want.
2013-08-07, by Sam Lantinga
The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.
2013-08-07, by Sam Lantinga
Ensure that the right window is current in SDL_GL_SwapWindow.
2013-08-07, by Jørgen P. Tjernø
Mac: Support for multiple contexts per SDL_Window.
2013-08-07, by Jørgen P. Tjernø
Mac: Don't -[NSOpenGLContext update] on (potentially) the wrong thread.
2013-08-07, by Jørgen P. Tjernø
Mac: Better mouse-grab if you define SDL_MAC_NO_SANDBOX.
2013-08-07, by Jørgen P. Tjernø
Updated the name of the iOS platform
2013-08-07, by Sam Lantinga
Whoops, forgot to commit this piece.
2013-08-07, by Ryan C. Gordon
SDL_Init() is now just a wrapper around SDL_InitSubSystem().
2013-08-07, by Ryan C. Gordon
SDL_*Parachute() are no-ops, remove them.
2013-08-07, by Ryan C. Gordon
Removed SDL_AssertionsInit(). It's a no-op, let's keep it that way. :)
2013-08-07, by Ryan C. Gordon
Fix building the tests with Visual Studio 2012 (thanks Isaac!)
2013-08-07, by Sam Lantinga
Reset the viewport when we reset the other D3D state.
2013-08-07, by Sam Lantinga
Unify the SetWindowPos() calls so that they all set the window state based on SDL state.
2013-08-07, by Sam Lantinga
Fixed incorrect window state if the window is created grabbed. We don't want to activate the window if it isn't shown yet.
2013-08-07, by Sam Lantinga
Fixed bug 1848 - SDL_SetWindowSize cannot set sizes larger than desktop resolution in Windows
2013-08-06, by Sam Lantinga
Fixed clobbering viewport when window is resized when using the software renderer. The viewport adjustment is already handled in the top level rendering code.
2013-08-06, by Sam Lantinga
Removed function signature that doesn't actually exist yet.
2013-08-06, by Ryan C. Gordon
Fixed a number of missing keys in the X11 keyboard mapping.
2013-08-06, by Sam Lantinga
Added scancodes for F17, F18, F19 on a Mac keyboard
2013-08-06, by Sam Lantinga
Added tag macosx_10_4_supported for changeset ccf5fbfa2afa
2013-08-06, by Sam Lantinga
Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY.
2013-08-06, by Ryan C. Gordon
Added scancodes for F13-F19 from a Mac USB keyboard
2013-08-05, by Sam Lantinga
Added missing function prototype and changed its signature.
2013-08-04, by Philipp Wiesemann
Fixed volume keys not being handled by Android if screen keyboard is visible.
2013-08-04, by Philipp Wiesemann
Fixed bug 1972 - Changeset 7379 (b27c778a2bdb) breaks make process with msys+mingw (make 3.82.90)
2013-08-04, by Sam Lantinga
Added extra Visual C++ files to the ignore list
2013-08-04, by Sam Lantinga
Fixed bug 2008 - error typos in gles2 renderer
2013-08-04, by Sam Lantinga
Allow C++ code to include SDL_android.h
2013-08-04, by Sam Lantinga
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