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Fixes #2308, recreate window if GL requirements for the renderer are not met
2014-02-25, by Gabriel Jacobo
fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
2013-12-19, by CarniBlood
Fixed crash if the input data pitch is larger than the locked texture pitch
2014-02-25, by Sam Lantinga
Don't warp the mouse while we're doing a modal interaction
2014-02-24, by Sam Lantinga
Make sure we don't clip the cursor while clicking on the window title bar
2014-02-24, by Sam Lantinga
Fixed relative mouse mode with multiple windows.
2014-02-24, by Sam Lantinga
Added a bunch of missing windows messages
2014-02-24, by Sam Lantinga
Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+
2014-02-24, by Jørgen P. Tjernø
Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)
2014-02-24, by Gabriel Jacobo
CMake: Fixed build on Mac OS X.
2014-02-24, by Ryan C. Gordon
Zero out haptic linked list items on creation
2014-02-24, by Gabriel Jacobo
Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!)
2014-02-24, by Gabriel Jacobo
Free the correct variable.
2014-02-23, by Ryan C. Gordon
CMake: Just assume Apple platforms have Cocoa support.
2014-02-23, by Ryan C. Gordon
Fixed Mac DualShock 4 gamecontroller db entry again.
2014-02-22, by Ryan C. Gordon
Mac joystick: ignore duplicate HID elements.
2014-02-22, by Ryan C. Gordon
Fixed bug 2404 - CPU detection not working with MSVC on x64
2014-02-22, by Sam Lantinga
Fixed bug 2335 - Fails to build on Debian GNU/kFreeBSD
2014-02-22, by Sam Lantinga
Fixed bug 2347 - On OSX, an SDL app prevents system shutdown.
2014-02-22, by Sam Lantinga
Don't fail initialization if the helper window class already exists.
2014-02-22, by Sam Lantinga
Fixed bug 2395 - OSX: App name in the menu bar is not localized.
2014-02-22, by Sam Lantinga
Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin
2014-02-22, by Sam Lantinga
Fix audio conversion when channel count changes
2014-02-21, by James Legg
Fixed bug 2414 - Execute event watchers in the order they were added
2014-02-22, by Sam Lantinga
Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS
2014-02-22, by Sam Lantinga
Fixed bug 2346 - Mac: mousewheel events have flipped horizontal scroll values
2014-02-22, by Sam Lantinga
Thou shalt not use more than 4k local variables in this code.
2014-02-22, by Sam Lantinga
Reworked Mac OS X joystick code to use the 10.5+ HID Manager API.
2014-02-22, by Ryan C. Gordon
Fixes #2326, clean up the X11 backend a bit
2014-02-21, by Gabriel Jacobo
Fixed infinite recursion in D3D_Reset()
2014-02-20, by Sam Lantinga
Fixes #2408, VS2013: several projects of release build are not built
2014-02-20, by Gabriel Jacobo
Improve testgles2 exit behavior (useful on Android)
2014-02-20, by Gabriel Jacobo
Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
2014-02-19, by Gabriel Jacobo
Fixed resetting the current render target if the D3D device is reset while using a non-default render target.
2014-02-17, by Sam Lantinga
s/iPhoneOS/iOS
2014-02-17, by Ryan C. Gordon
Corrected battery percentage on iOS (thanks, Felix!).
2014-02-17, by Ryan C. Gordon
Fixed documentation comments in SDL_hints.h file.
2014-02-16, by Philipp Wiesemann
Changed text in documentation.
2014-02-15, by Philipp Wiesemann
Corrected name of hint in README.
2014-02-15, by Philipp Wiesemann
Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
2014-02-14, by Sam Lantinga
Fixed Mac PS4 controller entry, added Linux OUYA controller entry
2014-02-14, by Sam Lantinga
Added the new function at the end so we don't break the ABI
2014-02-13, by Sam Lantinga
Back out changelist 1951976
2014-02-13, by Sam Lantinga
Back out changelist 2026006
2014-02-13, by Sam Lantinga
Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
2014-02-13, by Sam Lantinga
Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
2014-02-13, by Sam Lantinga
As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
2014-02-13, by Sam Lantinga
Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
2014-02-13, by Sam Lantinga
Try to work around Android's handling of static variables in terminated apps
2014-02-12, by Gabriel Jacobo
Fixed crash if render target textures are used while the device is lost
2014-02-10, by Sam Lantinga
Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
2014-02-10, by Sam Lantinga
Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
2014-02-10, by Sam Lantinga
Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
2014-02-10, by Sam Lantinga
Fixed DualShock 4 controller config on Mac OS X.
2014-02-10, by Ryan C. Gordon
Fix Cmake so generated SOname matches autoconf's #.
2014-02-10, by Edward Rudd
Make controllermap, etc, work on platforms with hardcoded window sizes.
2014-02-10, by Ryan C. Gordon
Backed out 51935d107921
2014-02-10, by Gabriel Jacobo
Removed unused function.
2014-02-10, by Ryan C. Gordon
Replace testgamecontroller visualization mode with something more useful.
2014-02-10, by Ryan C. Gordon
No need to use a render target here.
2014-02-09, by Ryan C. Gordon
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