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WinRT: removed code that unnecessarily set a blank D3D 11.1 texture's contents
2013-03-31, by David Ludwig
WinRT: added SDL_LockTexture and SDL_UnlockTexture support to the D3D 11.1 renderer
2013-03-31, by David Ludwig
WinRT: added point drawing support to the Direct3D 11.1 rendering backend
2013-03-24, by David Ludwig
WinRT: added line drawing support to the Direct3D 11.1 rendering backend
2013-03-24, by David Ludwig
WinRT: made the D3D 11.1 renderer respect the 'srcrect' parameter of SDL_RenderCopy
2013-02-24, by David Ludwig
WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
2013-02-24, by David Ludwig
WinRT: allowed for querying of max texture size (via Direct3D 11.1)
2013-02-24, by David Ludwig
WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet)
2013-02-24, by David Ludwig
WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
2013-02-24, by David Ludwig
WinRT: cleaned up headers in src\video\windowsrt\
2013-02-24, by David Ludwig
WinRT: added support for alpha-blended texture rendering
2013-02-23, by David Ludwig
WinRT: made mouse wheel motion increments more closely match their values on Win32
2013-02-23, by David Ludwig
WinRT: build fixes
2013-02-23, by David Ludwig
WinRT: merged with latest, official, SDL 2.x code
2013-02-23, by David Ludwig
WinRT: turned off some keyboard debugging code that got inadvertently left on
2013-02-23, by David Ludwig
WinRT: more minor code cleanups
2013-02-22, by David Ludwig
WinRT: minor cleanup in top-level app code
2013-02-22, by David Ludwig
WinRT: allowed setting the device rotation preference via SDL_HINT_ORIENTATIONS
2013-02-22, by David Ludwig
WinRT: another device-rotation and rendering fix
2013-02-19, by David Ludwig
WinRT: bug fixes for device orientation + Direct3D 11.1 rendering
2013-02-17, by David Ludwig
WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer
2013-02-17, by David Ludwig
WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
2013-02-16, by David Ludwig
WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer
2013-02-16, by David Ludwig
WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
2013-02-16, by David Ludwig
WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
2013-02-12, by David Ludwig
WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
2013-02-12, by David Ludwig
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
2013-02-12, by David Ludwig
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
2013-02-12, by David Ludwig
WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed
2013-02-12, by David Ludwig
WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
2013-02-10, by David Ludwig
WinRT: emit SDL_MOUSEWHEEL events
2013-02-10, by David Ludwig
WinRT: made mouse button events include the correct button type (left, right, middle, x1, or x2)
2013-02-10, by David Ludwig
WinRT: consolidated all WinRT path-retrieval functions into one function
2013-02-09, by David Ludwig
WinRT: fixed a crash that occurred after rotating the host device
2013-02-09, by David Ludwig
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
2013-02-09, by David Ludwig
WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
2013-02-09, by David Ludwig
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
2013-02-09, by David Ludwig
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
2013-02-09, by David Ludwig
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
2013-02-09, by David Ludwig
WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
2013-02-09, by David Ludwig
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
2013-02-09, by David Ludwig
WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
2013-02-09, by David Ludwig
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
2013-02-09, by David Ludwig
WinRT: Windows Phone build fixes
2013-02-09, by David Ludwig
WinRT: removed some now-unnecessary file loading code
2013-02-03, by David Ludwig
WinRT: made renderer init code be synchronous for now, in order to make error handling be a bit easier in the near future
2013-02-03, by David Ludwig
WinRT: fixed an odd path retrieval bug
2013-02-03, by David Ludwig
WinRT: added a function to retrieve the root path to the installed app
2013-02-03, by David Ludwig
WinRT: made path retrieval functions return NULL on Windows Phone whenever said data isn't available
2013-02-03, by David Ludwig
WinRT: made path retrieval functions return wide-char strings
2013-02-03, by David Ludwig
WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls)
2013-02-03, by David Ludwig
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
2013-02-02, by David Ludwig
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
2013-02-02, by David Ludwig
WinRT: Windows Phone fixes. SDL can now display images, and respond to input, on Microsoft's Windows Phone 8 emulator.
2013-01-29, by David Ludwig
WinRT: re-added SDL's MSVC project file, which I accidentally deleted (oops!)
2013-01-28, by David Ludwig
WinRT: added Windows Phone 8 project files, and got SDL compiling under them
2013-01-28, by David Ludwig
WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project
2013-01-28, by David Ludwig
WinRT: separated Win32 and WinRT project files
2013-01-23, by David Ludwig
WinRT: made the grave/tilde key work
2013-01-23, by David Ludwig
WinRT: got backslash keys working, at least on Win8 in a Parallels 8 VM
2013-01-23, by David Ludwig
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