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Backed out changeset c8b16b3a3c9b
2013-07-07, by Sam Lantinga
Fixed bug 1943 - Wrong handling of legacy 32bpp BMP files
2013-07-07, by Sam Lantinga
Added automated test to validate conversion between all supported formats.
2013-07-07, by Sam Lantinga
Added surface conversion support for ARGB2101010 formats
2013-07-07, by Sam Lantinga
Fixed converting ARGB2101010 surfaces to 8-bit surfaces
2013-07-07, by Sam Lantinga
Updated configure with the sndio audio backend
2013-07-07, by Sam Lantinga
Corrected name of constant in header file comment.
2013-07-07, by Philipp Wiesemann
Changed include directive to standard header.
2013-07-07, by Philipp Wiesemann
Fixed SDL_RWread() returning -1 as unsigned instead of 0 if error on Android.
2013-07-07, by Philipp Wiesemann
Added an SDL2 OpenBSD sndio(7) audio target.
2013-07-07, by Ryan C. Gordon
Disk audio target was using this->hidden->mixlen before we set it.
2013-07-07, by Ryan C. Gordon
Minor ALSA tweaks (include-once macro name, len for memset() more clear).
2013-07-07, by Ryan C. Gordon
Added 8-bit RGB source surface support to NtoN blitters
2013-07-06, by Sam Lantinga
Fixed bug 1923 - Crash with SDL_SetColorKey
2013-07-06, by Sam Lantinga
Fixed bug 1911 - enable HAVE_GCC_ATOMICS for android platform
2013-07-06, by Sam Lantinga
Remove full-desktop Xinerama mode when using XRandR
2013-06-25, by David Gow
Make it possible to use SDL events separately from the video subsystem.
2013-07-06, by Sam Lantinga
Updated the README to match the new website text
2013-07-06, by Sam Lantinga
Fixes Bug 1896 - Android app is running while the screen is locked
2013-07-06, by Gabriel Jacobo
Fixed SDL's implementation of isspace() to check form feed and vertical tab.
2013-07-06, by Philipp Wiesemann
Added missing call to SDL_stack_free().
2013-07-06, by Philipp Wiesemann
Fixed potential problem with postFinishLaunch being overridden by the application.
2013-07-06, by Sam Lantinga
Fixed bug 1936 - Broken URL in generic SDL_syscond.c
2013-07-06, by Sam Lantinga
Fixed mingw32 build
2013-07-06, by Sam Lantinga
Fixed build errors on Mac OS X
2013-07-06, by Sam Lantinga
Removed the inline functions from SDL_stdinc.h
2013-07-05, by Sam Lantinga
No, there's no reason not to use fprintf
2013-07-05, by Sam Lantinga
Fixed detection of overlong sequences (thanks Tommy!)
2013-07-05, by Sam Lantinga
Patched to compile on pre-C99 compilers.
2013-07-05, by Ryan C. Gordon
Don't set the same GL context twice on Mac OS X (thanks, Alex!).
2013-07-05, by Ryan C. Gordon
Fixed some __BEOS__ vs __HAIKU__ preprocessor tests (thanks, Axel!).
2013-07-05, by Ryan C. Gordon
Don't crash if SDL_AudioQuit() is called twice in a row.
2013-07-05, by Ryan C. Gordon
Strip newlines from messages in SDL_Log*() before calling logging function.
2013-07-05, by Ryan C. Gordon
Added a FIXME.
2013-07-05, by Ryan C. Gordon
Don't close already-closed audio devices during SDL_Quit().
2013-07-05, by Ryan C. Gordon
Added SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS to the documentation for the joystick and game controller APIs
2013-07-03, by Sam Lantinga
add in alt+enter keyboard shortcut to test common to toggle fullscreen desktop
2013-06-04, by Edward Rudd
Fixed the logical size for rendering to texture, thanks to Mason Wheeler.
2013-06-29, by Sam Lantinga
Changed paths and name of header file in text of VisualC.html.
2013-06-29, by Philipp Wiesemann
Only check for keyboard focus if the video subsystem was initialized.
2013-06-28, by Sam Lantinga
Removing old dangerous signal catching code.
2013-06-28, by Sam Lantinga
Not using SDLmain on Windows is just fine, don't fail the initialization if the program implements WinMain() and then doesn't call SDL_SetMainReady().
2013-06-28, by Sam Lantinga
Added testgamecontroller to the Visual Studio 2012 solution.
2013-06-28, by Sam Lantinga
Merged
2013-06-28, by Sam Lantinga
Fixed some Visual Studio analyze warnings
2013-06-15, by Sam Lantinga
Merged
2013-06-28, by Sam Lantinga
Updated the name of the copyright file
2013-06-28, by Sam Lantinga
Merged
2013-06-27, by Sam Lantinga
Remove / update references to 1.2.
2013-06-27, by Jørgen P. Tjernø
sdl - added comment with URL to windows scancode definition document
2013-06-27, by Jørgen P. Tjernø
Whoops, this controller had already been added.
2013-06-27, by Sam Lantinga
Added game controller support for an older XBox Controller
2013-06-27, by Sam Lantinga
We don't want to save the alpha modulation, we want to save the blend mode.
2013-06-27, by Sam Lantinga
Updated testshader for the SDL 2.0 API
2013-06-27, by Sam Lantinga
Fixed bug updating the clip rect for the software renderer
2013-06-27, by Sam Lantinga
Fixed bug: SDL2 Xinput joystick axis jumps from positive to negative
2013-06-27, by Sam Lantinga
Fixed warning about unused variable.
2013-06-27, by Sam Lantinga
Fixed initializing the haptic system from an XInput joystick
2013-06-27, by Sam Lantinga
Fixed bug 1929 - SDL_Texture* from SDL_CreateTexture() causes GL_BindTexture() to segfault
2013-06-25, by Sam Lantinga
Better text printing for UTF-8 characters
2013-06-24, by Sam Lantinga
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