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Fixed crash - need to save and restore rbx around cpuid, since the compiler may be assuming the stack pointer isn't being modified when filling in %0.
2009-11-30, by Sam Lantinga
Added support for 32-bit BMP files with an alpha channel
2009-11-30, by Sam Lantinga
Joe 2009-11-23 21:31:10 PST
2009-11-27, by Sam Lantinga
Adam Strzelecki to SDL
2009-11-27, by Sam Lantinga
Adam Strzelecki to SDL
2009-11-26, by Sam Lantinga
SDL_CreateWindowFrom() is actually going to be supported. :)
2009-11-25, by Sam Lantinga
Clarified the windowID parameter
2009-11-25, by Sam Lantinga
Add error messages for failure cases
2009-11-25, by Sam Lantinga
Added the automated test to the Visual Studio 2008 project
2009-11-25, by Sam Lantinga
Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.
2009-11-24, by Mike Gorchak
Fixed bug #771
2009-11-24, by Sam Lantinga
Eric Wing to Sam, hfutrell
2009-11-24, by Sam Lantinga
Fixed bug #891
2009-11-24, by Sam Lantinga
Mason Wheeler to sdl
2009-11-24, by Sam Lantinga
Set the error so someone can get more information
2009-11-22, by Sam Lantinga
Made the comment actually mean something. :)
2009-11-22, by Sam Lantinga
More fixes to compile under Visual C++
2009-11-22, by Sam Lantinga
Fixed include paths for Visual C++
2009-11-22, by Sam Lantinga
The Direct3D Read/Write pixels interface is in progress.
2009-11-22, by Sam Lantinga
Whoops, actually set the SDL error, don't just print the error.
2009-11-22, by Sam Lantinga
Added support for QNX default font. Backspace and Return keys now handled.
2009-11-21, by Mike Gorchak
We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
2009-11-21, by Sam Lantinga
Increased tolerance a little bit more for multiple blending passes accumulating error.
2009-11-21, by Sam Lantinga
Added comment for pixel-perfect line workaround.
2009-11-21, by Sam Lantinga
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
2009-11-21, by Sam Lantinga
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
2009-11-21, by Sam Lantinga
Fixed the coordinates for pixel coverage in blits
2009-11-21, by Sam Lantinga
Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
2009-11-21, by Sam Lantinga
It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
2009-11-21, by Sam Lantinga
RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
2009-11-21, by Mike Gorchak
My first OpenGL shader! Momma will be so proud!
2009-11-21, by Sam Lantinga
pixels don't need to be dynamically allocated
2009-11-21, by Sam Lantinga
SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
2009-11-21, by Sam Lantinga
Support for UTF-8 text input has been added.
2009-11-20, by Mike Gorchak
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
2009-11-20, by Mike Gorchak
Output last SDL error in case of test was failed.
2009-11-20, by Mike Gorchak
RenderReadPixels and RenderWritePixels now work properly.
2009-11-20, by Mike Gorchak
Deinitialization fixes, in case if QNXGF driver is not initialized properly.
2009-11-20, by Mike Gorchak
Added support for generic getopt() function instead of getopt_long(). Because not all platforms have getopt_long().
2009-11-19, by Mike Gorchak
Support for RendererReadPixels and RendererWritePixels has been added to photon renderer.
2009-11-19, by Mike Gorchak
Mike Gorchak to Sam
2009-11-19, by Sam Lantinga
Found a way to implement mask semantics in OpenGL
2009-11-19, by Sam Lantinga
Allow some variation in the pixel values to account for blending accuracy differences.
2009-11-19, by Sam Lantinga
Include the endpoint in the line we're drawing
2009-11-19, by Sam Lantinga
Adjust the vertices to be over the texel center.
2009-11-19, by Sam Lantinga
Fixed a bunch of bugs in the blit blend mode tests
2009-11-18, by Sam Lantinga
Use SDL's string and memory functions instead of stdlib
2009-11-18, by Sam Lantinga
Implemented SDL_RenderReadPixels()/SDL_RenderWritePixels() for the dummy renderer.
2009-11-18, by Sam Lantinga
Don't add the OpenGL renderers for drivers that don't support OpenGL
2009-11-18, by Sam Lantinga
Fixes for the automated rendering test
2009-11-18, by Sam Lantinga
If we explicitly request a driver, try to initialize it.
2009-11-18, by Sam Lantinga
Fixed GL_RenderReadPixels() - thanks Ryan!
2009-11-18, by Sam Lantinga
First pass (untested) at RenderWritePixels()
2009-11-18, by Sam Lantinga
Refactored to use render_loadTestFace()
2009-11-18, by Sam Lantinga
Fixed endianness of the face image surface
2009-11-18, by Sam Lantinga
Trying to figure out why the OpenGL tests are failing...
2009-11-18, by Sam Lantinga
Compare against the correct image
2009-11-18, by Sam Lantinga
Debug info to help track down render test failures
2009-11-17, by Sam Lantinga
Added missing return values
2009-11-17, by Sam Lantinga
Fixed some bugs in the automated test suite, revealed by working SDL_RenderReadPixels()
2009-11-17, by Sam Lantinga
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