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Make mouse relative mode save the original co-ordinates to restore them
2012-02-04, by Wim Looman
Change SDL_SetCursor to set the cursor back to the default cursor when the
2012-02-03, by Wim Looman
Fix null reference exception.
2012-02-03, by Wim Looman
Fixed bug 1423 - Finger touch events don't report pressure
2012-02-20, by Sam Lantinga
Fixed bug 1426 - SDL_SemWaitTimeout returns -1 and sets error instead of SDL_MUTEX_TIMEDOUT on time out
2012-02-20, by Sam Lantinga
Fixed bug 1426 - SDL_SemWaitTimeout returns -1 and sets error instead of SDL_MUTEX_TIMEDOUT on time out
SDL-1.2
2012-02-20, by Sam Lantinga
Add OpenGL 3.X context creation support
2012-02-20, by Sam Lantinga
Fixed bug 1424 - Handling of alpha channel in Altivec accelerated blit functions
2012-02-20, by Sam Lantinga
Fixed bug 1424 - Handling of alpha channel in Altivec accelerated blit functions
SDL-1.2
2012-02-20, by Sam Lantinga
Fixed bug 1427 - integer passed to XChangeProperty() causes crash
SDL-1.2
2012-02-20, by Sam Lantinga
Fix for double free when quitting on iOS
2012-02-20, by Sam Lantinga
Fixed bug 1419 - SDL_libgl2D.c breaks ndk-build
2012-02-15, by Sam Lantinga
FreeBSD compile fix
2012-02-15, by Sam Lantinga
FreeBSD compile fix
SDL-1.2
2012-02-15, by Sam Lantinga
Quick android Makefile fix from Gabriel Jacobo
2012-02-14, by Sam Lantinga
Missed a file in Frank's patch
2012-02-12, by Sam Lantinga
Updated the .hgignore for the current set of test programs
2012-02-12, by Sam Lantinga
Updated Nintendo DS support
2012-02-12, by Sam Lantinga
Fixed bug 1417 - Android_JNI_FileClose local reference bug
2012-02-12, by Sam Lantinga
Fixed bug 1412 - Patch - Software renderer crash
2012-02-07, by Sam Lantinga
Removed GLX_BUFFER_SIZE attribute; it doesn't do anything with GLX_RGBA.
2012-02-07, by Ryan C. Gordon
Replaced some assert macros with SDL_assert.
2012-02-07, by Ryan C. Gordon
Check for _STDINT_H in SDL_config_minimal.h
2012-02-07, by Ryan C. Gordon
Allow building from somewhere other than the source directory
SDL-1.2
2012-02-04, by Sam Lantinga
Updated the Android Java activity for SDL2
2012-02-04, by Sam Lantinga
Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
2012-02-04, by Sam Lantinga
Fixed bug 1410 - fatbuild.sh is broken
2012-02-04, by Sam Lantinga
Fixed bug 1403 - Creating a window with resizable flags may crash
2012-02-03, by Sam Lantinga
Fixed OpenGL ES 1.1 on Android
2012-01-31, by Sam Lantinga
Fixed bug 1405 - README.android misses build instruction: copy SDL_config_android.h -> SDL_config.h
2012-01-31, by Sam Lantinga
Switched the SDL 2 autoconf macro to AM_PATH_SDL2
2012-01-30, by Sam Lantinga
Fixed magenta texture on iOS with OpenGL ES 2.0
2012-01-30, by Sam Lantinga
Updated Android Makefile for SDL2
2012-01-30, by Sam Lantinga
Added glGenFramebuffers() to the function pointer list
2012-01-28, by Sam Lantinga
Fixed setting the orthographic projection when the viewport changes.
2012-01-28, by Sam Lantinga
* On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
2012-01-25, by Tim Angus
Sanity check the window width and height
2012-01-22, by Sam Lantinga
Successfully built an SDL 2.0 RPM
2012-01-22, by Sam Lantinga
Updated the README and removed the old graywin test
2012-01-22, by Sam Lantinga
Removed old SDL 1.2 tests from the iOS test projects
2012-01-22, by Sam Lantinga
Fixed setting the window visibility on iOS and Android
2012-01-22, by Sam Lantinga
Removed old compat files from Visual Studio and Xcode projects
2012-01-22, by Sam Lantinga
Fixed loading textures when the window starts hidden.
2012-01-22, by Sam Lantinga
Have testspriteminimal use the new simple API
2012-01-22, by Sam Lantinga
Added a convenience function SDL_CreateWindowAndRenderer()
2012-01-22, by Sam Lantinga
Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
2012-01-22, by Sam Lantinga
Removed the SDL 1.2 compatibility API... we'll see how painful this is.
2012-01-22, by Sam Lantinga
Switched the RPM spec file to SDL 2.0
2012-01-22, by Sam Lantinga
Removed unsupported Watcom files
2012-01-22, by Sam Lantinga
BeOS is no longer a going concern. ;)
2012-01-22, by Sam Lantinga
Removed unsupported Borland related files
2012-01-22, by Sam Lantinga
Removing some more references to SDL 1.3
2012-01-22, by Sam Lantinga
Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
2012-01-22, by Sam Lantinga
Fixed bug 1390 - X11_KeyToUnicode
SDL-1.2
2012-01-22, by Sam Lantinga
You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
2012-01-22, by Sam Lantinga
Renamed SetTargetTexture() to SetRenderTarget()
2012-01-22, by Sam Lantinga
Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
2012-01-21, by Sam Lantinga
Sorted the source files
2012-01-21, by Sam Lantinga
Cleaned up the iOS test project and added testscale and testrendertarget
2012-01-21, by Sam Lantinga
Added testscale and testrendertarget projects
2012-01-21, by Sam Lantinga
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