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Merged 'default' into branch 'iOS-improvements'
iOS-improvements
2014-07-31, by Alex Szpakowski
Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
iOS-improvements
2014-07-29, by Alex Szpakowski
Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
iOS-improvements
2014-07-29, by Alex Szpakowski
Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made.
iOS-improvements
2014-07-24, by Alex Szpakowski
Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660)
iOS-improvements
2014-07-23, by Alex Szpakowski
Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
iOS-improvements
2014-07-23, by Alex Szpakowski
More cleanup of the iOS Objective-C code.
iOS-improvements
2014-07-23, by Alex Szpakowski
90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
iOS-improvements
2014-07-23, by Alex Szpakowski
Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.
iOS-improvements
2014-07-23, by Alex Szpakowski
Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+
iOS-improvements
2014-07-22, by Alex Szpakowski
Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame.
iOS-improvements
2014-07-22, by Alex Szpakowski
The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it.
iOS-improvements
2014-07-21, by Alex Szpakowski
Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows.
iOS-improvements
2014-07-17, by Alex Szpakowski
Properly send a window resize event in all cases when viewDidLayoutSubviews is triggered.
iOS-improvements
2014-07-17, by Alex Szpakowski
Fixed SDL_HINT_ORIENTATIONS to properly allow disabling custom orientations if the hint is set with no valid orientations.
iOS-improvements
2014-07-16, by Alex Szpakowski
The iOS 7 transparent status bar now uses white text rather than black.
iOS-improvements
2014-07-16, by Alex Szpakowski
Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+
iOS-improvements
2014-07-16, by Alex Szpakowski
Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit.
iOS-improvements
2014-07-15, by Alex Szpakowski
iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
iOS-improvements
2014-07-15, by Alex Szpakowski
Changed the way retina resolutions are handled in iOS.
iOS-improvements
2014-07-14, by Alex Szpakowski
Misc. iOS code improvements.
iOS-improvements
2014-07-14, by Alex Szpakowski
Backed out changeset 84407b33fe1e
2015-04-09, by Philipp Wiesemann
Wayland: Fixed not freeing memory if initialization failed.
2015-04-09, by Philipp Wiesemann
Wayland: Fixed accessing not fully initialized subsystem if errors happened.
2015-04-09, by Philipp Wiesemann
Wayland: Fixed accessing not fully initialized window if no memory available.
2015-04-09, by Philipp Wiesemann
Android: Fixed calling a getter method twice.
2015-04-08, by Philipp Wiesemann
Android: Fixed creating mouse coordinates which are not needed if hint is set.
2015-04-08, by Philipp Wiesemann
Android: Fixed not resetting mouse pointer state if hint was changed at runtime.
2015-04-08, by Philipp Wiesemann
Removed unused variable.
2015-04-08, by Ryan C. Gordon
X11: Removed code to set "icon" title, since it was never used.
2015-04-08, by Ryan C. Gordon
Patched to compile on Windows.
2015-04-08, by Ryan C. Gordon
Wayland: Patched to compile.
2015-04-08, by Ryan C. Gordon
DirectInput: ignore everything but joysticks and gamepads (thanks, Justin!).
2015-04-08, by Ryan C. Gordon
SDL_SetWindowTitle() should never set a NULL pointer for the title string.
2015-04-08, by Ryan C. Gordon
Make SDL_stdinc.h work when compiling with -Wundef (thanks, Ben!).
2015-04-08, by Ryan C. Gordon
Patched to compile on C89 compilers.
2015-04-08, by Ryan C. Gordon
Log Android hardware at startup (thanks, rettichschnidi!).
2015-04-08, by Ryan C. Gordon
Do the "fix" for asserts with MSVC's /W4 warnings only on MSVC.
2015-04-07, by Ryan C. Gordon
Wayland: changed a few "SetError(); return -1;" to "return SetError()".
2015-04-07, by Ryan C. Gordon
Wayland: Specify the output we want to put our window on.
2015-03-28, by Emmanuel Gil Peyrot
Wayland: Properly discover displays and their modes.
2015-03-18, by Emmanuel Gil Peyrot
CMake: Dependency variable for FUSIONSOUND_SHARED was wrong (thanks, Kaleb!).
2015-04-07, by Ryan C. Gordon
CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!).
2015-04-07, by Ryan C. Gordon
Fixed typo in gesture README.
2015-04-07, by Philipp Wiesemann
Another attempt to make MSVC's /W4 warning level cooperate with SDL_assert.
2015-04-07, by Ryan C. Gordon
Fix DBus error message if IBus couldn't be initialized.
2015-03-20, by Alex Baines
Refuse to make a window that's too large. Some systems (x11) freak out at this.
2015-04-06, by Ryan C. Gordon
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
2015-02-10, by Edward Rudd
X11: Always specify "True" if setting GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB.
2015-04-06, by Ryan C. Gordon
This function can be static.
2015-04-06, by Ryan C. Gordon
Make loading/saving dollar gesture templates endian clean (thanks, Martin!).
2015-04-05, by Ryan C. Gordon
Add some SDL_SetError() calls to the dollar gesture code (thanks, Martin!).
2015-04-05, by Ryan C. Gordon
Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!)
2015-04-05, by Ryan C. Gordon
Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
2015-04-01, by Sam Lantinga
Cast the result of calling getButtonState to an Integer
2015-04-02, by Joseba GarcĂa Etxebarria
Added a game controller entry for the NVIDIA Controller
2015-04-01, by Sam Lantinga
handle the case where the ibus address can't be found. (prevents nasty crash)
2015-04-01, by Edward Rudd
Patched to compile on Android (I hope).
2015-04-01, by Ryan C. Gordon
Android: more separate-mouse-and-touch work.
2015-04-01, by Ryan C. Gordon
Fixed relative mouse motion moving farther and farther off screen.
2015-03-30, by Sam Lantinga
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