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Updated the Visual Studio 2010 project with the new message box functionality.
2012-10-30, by Sam Lantinga
Switched assert system to use new message box functionality
2012-10-30, by Sam Lantinga
Added Windows message box implementation, but it needs a little work on layout.
2012-10-30, by Sam Lantinga
Added UIKit implementation of SDL messagebox
2012-10-30, by Sam Lantinga
Added Cocoa messagebox implementation to the OSX Xcode project
2012-10-30, by Sam Lantinga
Added Cocoa message box implementation
2012-10-30, by Sam Lantinga
Added an assert log category, and NSLog support on Mac OS X and iOS
2012-10-30, by Sam Lantinga
Use the correct variable for the button spacing (even though they end up being the same thing)
2012-10-30, by Sam Lantinga
tree 46b4d59cbfb1
2012-10-30, by Sam Lantinga
Added some documentation on the behavior of SDL_ShowMessageBox()
2012-10-30, by Sam Lantinga
Need to use the new UCS-2-INTERNAL encoding for windows strings
2012-10-28, by Sam Lantinga
Don't try to create an OpenGL window if we can't load the OpenGL library.
2012-10-28, by Sam Lantinga
It turns out that UCS2 and UCS4 are defined as big-endian encodings
2012-10-28, by Sam Lantinga
Turned off the install flag for the static library because we don't want it getting into application distribution packages.
2012-10-27, by Sam Lantinga
Added new message box API to Xcode projects
2012-10-24, by Sam Lantinga
Needed to add SDL_messagebox.h to installed headers
2012-10-23, by Sam Lantinga
Updated to newer autotools
2012-10-23, by Sam Lantinga
Really fixed the Mac build this time.
2012-10-23, by Sam Lantinga
Fixed Mac OS X build
2012-10-23, by Sam Lantinga
Fixed tab spacing
2012-10-23, by Sam Lantinga
Added API for simple messagebox, courtesy of Mike Sartain
2012-10-23, by Sam Lantinga
Fixed building testjoystick
2012-10-23, by Sam Lantinga
Fixed running SDL on older versions of Mac OS X. pthread_setname_np() was introduced in 10.6.
2012-10-23, by Sam Lantinga
Updated the copyright date on the default config file
2012-10-23, by Sam Lantinga
Fixed check for SDL_ttf with SDL 2.0
2012-10-23, by Sam Lantinga
Remember what finger was used for left button down and only send mouse events for that finger.
2012-10-21, by Sam Lantinga
Switch C++ comment to C comment
2012-10-21, by Sam Lantinga
Fixed another gcc <-> Visual C++ ABI issue
2012-10-20, by Sam Lantinga
Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications
2012-10-20, by Sam Lantinga
We have to fix the DLL name convention on Windows every time...
2012-10-19, by Sam Lantinga
Added patchlevel to version number
2012-10-19, by Sam Lantinga
tree fc1a744f184c
2012-10-19, by Sam Lantinga
tree 451ddf291d85
2012-10-19, by Sam Lantinga
Updated the limitations and Game Center sections
2012-10-14, by Sam Lantinga
Allow events at startup so we don't lose important events like SDL_DROPFILE
2012-10-14, by Sam Lantinga
Implemented drop events in iOS
2012-10-14, by Sam Lantinga
Updated testjoystick for SDL 2.0 API - patch from simon
2012-10-14, by Sam Lantinga
gem: Handle mouse motion by checking when cursor leave previous position. Add function to check mouse focus using visible window areas.
SDL-1.2
2012-10-12, by Patrice Mandin
gem: Handle relative mouse motion earlier
SDL-1.2
2012-10-12, by Patrice Mandin
gem: Split mouse motion and mouse buttons handling
SDL-1.2
2012-10-12, by Patrice Mandin
gem: Move special keys handling in a separate function
SDL-1.2
2012-10-12, by Patrice Mandin
The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window.
2012-10-12, by Sam Lantinga
Don't use the --no-undefined linker option yet, it doesn't build on OpenBSD and BeOS.
2012-10-12, by Sam Lantinga
Fixed a bug resetting the viewport with a render target.
2012-10-12, by Sam Lantinga
Added SDL_GetRenderTarget() API function
2012-10-12, by Sam Lantinga
Use the --no-undefined linker option if it's available, which will catch references to undefined functions which could fail at runtime.
2012-10-11, by Sam Lantinga
Merged Ryan's changes
2012-10-11, by Sam Lantinga
Only install/uninstall the colormap if we've created a DirectColor colormap.
2012-10-11, by Sam Lantinga
Added missing X11 call XUninstallColormap()
2012-10-11, by Sam Lantinga
Added missing X11 symbol.
2012-10-11, by Ryan C. Gordon
Use variables for what they were created for
SDL-1.2
2012-10-11, by Patrice Mandin
Test commit. Adding space to TODO..
2012-10-11, by Michael Sartain
Add GLX_X_VISUAL_TYPE_EXT so created window will use DirectColor if available (instead of TrueColor).
2012-10-11, by Michael Sartain
Add XInitThreads to X11_CreateDevice.
2012-10-11, by Michael Sartain
Fix Colormap when using X11_SetWindowFullscreenViaWM() path.
2012-10-11, by Michael Sartain
Allow specifying of OpenGL 3.2 Core Profile on Mac OS X.
2012-10-10, by Ryan C. Gordon
Add flags to the vidmode debug output
2012-10-06, by Sam Lantinga
When using Xinerama, XVidMode always works on screen 0. Otherwise use the real X11 screen.
2012-10-06, by Sam Lantinga
XVidMode only works on the screen at the origin
2012-10-06, by Sam Lantinga
XFlush() after setting the icon.
SDL-1.2
2012-10-05, by Ryan C. Gordon
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