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Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
2015-10-23, by Alex Szpakowski
D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
2015-10-15, by Philipp Wiesemann
Android: Added missing import statement.
2015-10-15, by Philipp Wiesemann
Fix some Android keyboards that didn't work properly.
2015-10-15, by Ryan C. Gordon
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
2015-10-07, by Philipp Wiesemann
Fixed freeing uninitialized pointers on failure cleanup in tests.
2015-10-07, by Philipp Wiesemann
Android: Added a new method in SDLSurface.
2015-10-07, by Philipp Wiesemann
Android: Added new key codes without mapping.
2015-10-07, by Philipp Wiesemann
Converted tabs to spaces for SDL style
2015-10-06, by Sam Lantinga
Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
2015-10-06, by Sam Lantinga
Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
2015-10-06, by Ryan C. Gordon
Fixed forcing the window size when creating a non-resizable window on Windows.
2015-10-01, by Sam Lantinga
Fixed swapped Windows and Linux entries for the Cideko AK08b
2015-09-30, by Sam Lantinga
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
2015-09-30, by Sam Lantinga
Fix crash on controller hotplug on linux.
2015-09-30, by Sam Lantinga
SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
2015-09-30, by Sam Lantinga
Added support for the Cideko AK08b
2015-09-30, by Sam Lantinga
Android: Removed three internal functions not used by SDL.
2015-09-27, by Philipp Wiesemann
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
2015-09-25, by Alex Szpakowski
iOS: Fixed pointer dereference after free.
2015-09-21, by Philipp Wiesemann
Updated configure.in file.
2015-09-21, by Philipp Wiesemann
Added initial support for MFi game controllers on iOS.
2015-09-20, by Alex Szpakowski
Added copyright information on test/sample.wav; the mystery is solved! :)
2015-09-18, by Ryan C. Gordon
Added more entries to WhatsNew.txt for 2.0.4.
2015-09-18, by Philipp Wiesemann
Android: Added check if Java method for APK expansion file exists.
2015-09-18, by Philipp Wiesemann
Android: Improved last error message for failed APK expansion file use.
2015-09-18, by Philipp Wiesemann
Android: Added additional error messages for APK expansion file use.
2015-09-17, by Philipp Wiesemann
Android: Fixed trying to read from APK expansion files without version hint set.
2015-09-17, by Philipp Wiesemann
Android: Renamed SDLActivity's Java method used for APK expansion files.
2015-09-17, by Philipp Wiesemann
Android: Added to APK expansion file hint documentation in header file.
2015-09-17, by Philipp Wiesemann
Android: Removed empty onDraw() override method from SDLActivity.
2015-09-17, by Philipp Wiesemann
iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.
2015-09-15, by Alex Szpakowski
Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available.
2015-09-14, by Alex Szpakowski
Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
2015-09-14, by Alex Szpakowski
Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog
2015-09-14, by Sam Lantinga
Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
2015-09-13, by Ryan C. Gordon
iOS: Added support for force-touch on capable devices.
2015-09-09, by Alex Szpakowski
Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations.
2015-09-09, by Alex Szpakowski
Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln
2015-09-07, by David Ludwig
Android: Changed return type of four JNI functions from int to jint.
2015-09-05, by Philipp Wiesemann
Android: Fixed unused variable warning.
2015-09-05, by Philipp Wiesemann
Android: Fixed missing break warning.
2015-09-05, by Philipp Wiesemann
Added another entry to WhatsNew.txt for 2.0.4.
2015-09-05, by Philipp Wiesemann
Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows.
2015-08-28, by Alex Szpakowski
Fixed bug 3098: CMake project never enables xinput support on Windows.
2015-08-28, by Alex Szpakowski
PSP: Replaced use of SDLKey with SDL_Keycode.
2015-08-24, by Philipp Wiesemann
PSP: Fixed a syntax error.
2015-08-24, by Philipp Wiesemann
Corrected documentation of the SDL_CreateTexture() functions in header file.
2015-08-21, by Philipp Wiesemann
Changed an error return value from 0 to NULL for consistency.
2015-08-21, by Philipp Wiesemann
Updated SDL_egl.h to have the latest EGL version and extension information.
2015-08-21, by Alex Szpakowski
Corrected documentation of SDL_AddTimer() in header file.
2015-08-19, by Philipp Wiesemann
Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread().
2015-08-15, by Philipp Wiesemann
X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc).
2015-08-15, by Ryan C. Gordon
Patched to compile.
2015-08-14, by Ryan C. Gordon
Minor coding convention fix.
2015-08-14, by Ryan C. Gordon
Supply current group when translating X11 Keycodes to Keysyms.
2015-08-14, by Jason Wyatt
Cocoa: Keep the window's screen position through SDL_SetWindowSize().
2015-08-14, by Ryan C. Gordon
X11: only send mouse button up events if not a mousewheel "button"
2015-08-13, by Ryan C. Gordon
X11: Simplified mousewheel event handling.
2015-08-13, by Ryan C. Gordon
X11: isConfigureNotify() isn't used at the moment, comment it out.
2015-08-13, by Ryan C. Gordon
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