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Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events
2014-11-22, by David Ludwig
Corrected header file documentation comment.
2014-11-22, by Philipp Wiesemann
WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support
2014-11-15, by David Ludwig
WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
2014-11-15, by David Ludwig
WinRT: build fix for Visual C++ 2013 Update 4
2014-11-15, by David Ludwig
Fixed gcc-fat.sh failing to build Objective-C sources correctly.
2014-11-14, by Ryan C. Gordon
WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving
2014-11-09, by David Ludwig
Added missing brackets in test source assert messages.
2014-11-07, by Philipp Wiesemann
Fixed two typos in test source.
2014-11-07, by Philipp Wiesemann
WinRT: removed '-' from build script file names
2014-11-03, by David Ludwig
WinRT: added scripts to build Release copies of SDL for all WinRT variants
2014-11-03, by David Ludwig
WinRT: updated docs to include details of recently-expanded GLES2 support
2014-11-02, by David Ludwig
WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
2014-11-02, by David Ludwig
WinRT: enabled OpenGL ES 2 support on Windows Phone
2014-11-02, by David Ludwig
WinRT: updated an OpenGL-related code-comment
2014-11-02, by David Ludwig
WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
2014-11-02, by David Ludwig
WinRT: moved documentation + setup related TODO items out of README-winrt.md
2014-11-01, by David Ludwig
WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
2014-11-01, by David Ludwig
WinRT: added details of the port's status, to README-winrt.md
2014-11-01, by David Ludwig
Patched to compile on pre-C99 compilers.
2014-10-30, by Ryan C. Gordon
X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
2014-10-29, by Dmitry Rekman
Fixed gamecontroller database sorting script not sorting the whole database.
2014-10-29, by Philipp Wiesemann
Removed unnecessary NULL check.
2014-10-29, by Philipp Wiesemann
Updated gamecontroller database sorting script to work with Python 3.
2014-10-29, by Philipp Wiesemann
Fixed SDL_AddHintCallback() crashing if no more memory available.
2014-10-29, by Philipp Wiesemann
Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
2014-10-29, by Philipp Wiesemann
WinRT: detailed steps, via the WinRT README, to fix a common build error
2014-10-27, by David Ludwig
Fixed two typos in header file comment.
2014-10-27, by Philipp Wiesemann
Added handling of NULL as input for SDL_GameControllerAddMapping().
2014-10-26, by Philipp Wiesemann
Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
2014-10-26, by Philipp Wiesemann
Added handling of NULL as input for SDL_GameControllerMapping().
2014-10-26, by Philipp Wiesemann
Removed two wrong documentation comments from gamecontroller source.
2014-10-26, by Philipp Wiesemann
Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
2014-10-26, by Philipp Wiesemann
WinRT: more keyboard code cleanups
2014-10-26, by David Ludwig
WinRT: Fixed bug whereby key-detection code could call SDL_Log
2014-10-25, by David Ludwig
WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
2014-10-25, by David Ludwig
WinRT: more keyboard code cleanups
2014-10-25, by David Ludwig
WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
2014-10-24, by David Ludwig
WinRT: minor keyboard code cleanup
2014-10-24, by David Ludwig
Added new key codes from Android 4.4 (API 20) and 5.0 (API 21).
2014-10-24, by Philipp Wiesemann
Remove unused variable.
2014-10-24, by Brandon Schaefer
Merge patch for bug 2750. Thanks Sylvain!
2014-10-24, by Brandon Schaefer
Fixed bug 2759 - Android findLibrary() returns NULL
2014-10-24, by Philipp Wiesemann
Added an option to define libraries to be loaded on Android in a derived class.
2014-10-23, by Philipp Wiesemann
Fixed alert dialog for not loaded libraries on Android being cancelable.
2014-10-23, by Philipp Wiesemann
Fixed missing @Override annotation warning in source for Android.
2014-10-23, by Philipp Wiesemann
Fixed upper case button in alert dialog for not loaded libraries on Android.
2014-10-23, by Philipp Wiesemann
Fixed typo in message of alert dialog for not loaded libraries on Android.
2014-10-23, by Philipp Wiesemann
Fixed writing new errors to standard output instead of error output on Android.
2014-10-23, by Philipp Wiesemann
Fixed documentation in source for Android.
2014-10-23, by Philipp Wiesemann
[Android] #2759: Show a message on failure to load a .so library (by Sylvain)
2014-10-21, by Gabriel Jacobo
Clarify (lack of) support for desktop OpenGL on the Raspberry Pi
2014-10-21, by Gabriel Jacobo
Fixed setting of screen saver state crashing on some version of Android.
2014-10-20, by Philipp Wiesemann
Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
2014-10-20, by Gabriel Jacobo
Fixed bug 2476 - Allow custom main() arguments
2014-10-17, by Philipp Wiesemann
Fixed typo in source comment.
2014-10-17, by Philipp Wiesemann
Fixed syntax error in cmake file.
2014-10-17, by Philipp Wiesemann
Added a platform cleanup function for the Vivante video driver
2014-10-16, by Sam Lantinga
[udev] Fixes #2654, ID_INPUT_KEY devices are ignored.
2014-10-16, by Gabriel Jacobo
[X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene)
2014-10-15, by Gabriel Jacobo
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