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Removed comment questioning the code's correctness (the answer: it's correct).
2011-07-22, by Ryan C. Gordon
Don't use a bitfield for this.
2011-07-22, by Ryan C. Gordon
Work on systems without sa_sigaction.
2011-07-20, by Ryan C. Gordon
Need to add this line for sa_sigaction check in configure to work.
SDL-1.2
2011-07-20, by Ryan C. Gordon
Fixed minor typo in a comment.
SDL-1.2
2011-07-19, by Ryan C. Gordon
Quartz: Don't use -[NSWindow center] on the fullscreen window.
SDL-1.2
2011-07-18, by Ryan C. Gordon
Patched to compile on older GLX headers.
2011-07-18, by Ryan C. Gordon
Added support for GLX_EXT_swap_control, and cleaned up some other extensions.
2011-07-18, by Ryan C. Gordon
The SwapInterval APIs should fail without a current OpenGL context.
2011-07-18, by Ryan C. Gordon
Record the new OpenGL context as current during SDL_GL_CreateContext().
2011-07-18, by Ryan C. Gordon
Quartz: Ripped out all the legacy CoreGraphics code.
SDL-1.2
2011-07-17, by Ryan C. Gordon
Quartz: locking should only recheck CGDisplayBaseAddress() for HWSURFACEs.
SDL-1.2
2011-07-17, by Ryan C. Gordon
Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
2011-06-10, by Dimitris Zenios
Fixed memory leak in SDL_DestroyRenderer.
2011-07-16, by Ryan C. Gordon
Check sa_sigaction member of struct sigaction
SDL-1.2
2011-07-14, by Patrice Mandin
Cocoa: Update the current GL context when its window moves or resizes.
2011-07-16, by Ryan C. Gordon
Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
2011-07-15, by Ryan C. Gordon
Linux: Search a smaller set of potential joystick axes.
2011-07-13, by Ryan C. Gordon
Linux: Search a smaller set of potential joystick axes.
SDL-1.2
2011-07-13, by Ryan C. Gordon
Minor whitespace cleanup.
SDL-1.2
2011-07-07, by Ryan C. Gordon
Cleaned up compiler warnings about unchecked return values.
SDL-1.2
2011-07-07, by Ryan C. Gordon
Properly set up default resolutions.
2011-07-05, by Ryan C. Gordon
Implemented pthread spinlocks.
2011-06-22, by Nathan Heisey
* Add missing file SDL_hints_c.h
2011-06-15, by Tim Angus
* SDL_IOS_IDLE_TIMER_DISABLED hint
2011-06-10, by Tim Angus
* SDL_IOS_ORIENTATIONS hint
2011-06-10, by Tim Angus
Make SDL_QuitRequested() return an SDL_bool
2011-06-12, by Sam Lantinga
Fixed gcc warnings for apps using SDL headers with -Wundef flag.
2011-06-06, by Ryan C. Gordon
Closing Sunny's "experimental" named branch.
experimental
2011-06-04, by Ryan C. Gordon
Don't call CGContextRelease() on object Cocoa already flagged for autorelease.
SDL-1.2
2011-06-04, by Ryan C. Gordon
QZ_LockHWSurface() should always check for changes to the screen surface.
SDL-1.2
2011-06-04, by Ryan C. Gordon
Updated configure.in to be compatible with autoconf 2.67.
2011-06-04, by Ryan C. Gordon
Assert code's stdio interface was reading from the wrong variable.
2011-06-03, by Ryan C. Gordon
Clarified SDL_GetWindowSurface() documentation
2011-04-22, by Sam Lantinga
Fixed so SDL_quit.h doesn't require SDL_compat.h
2011-04-21, by Sam Lantinga
Make assert dialog work on Cocoa target even if we haven't initialized video.
2011-04-20, by Ryan C. Gordon
Debug win 32 settings was wrongfully set to build the Release 32bit version.
2011-04-20, by Dennis Cappendijk
Added test of the assertion reporting system
2011-04-19, by Sam Lantinga
Removed assertion list terminator (just do it like a normal linked list).
2011-04-19, by Ryan C. Gordon
Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
2011-04-19, by Sam Lantinga
Fixed: Windows always fails with SDL_HapticOpenFromJoystick
2011-04-19, by Sam Lantinga
Minor missing parameter name
2011-04-18, by Sam Lantinga
Updated documentation to reflect new license
2011-04-15, by Sam Lantinga
Removed buggy and LGPL MMX mixing routines.
2011-04-08, by Sam Lantinga
SDL 1.3 is now under the zlib license.
2011-04-08, by Sam Lantinga
Fixed build error
2011-04-06, by Sam Lantinga
Fixed bug 1177 (testsdl ios crash)
2011-04-05, by Sam Lantinga
Allow overriding the app delegate on iOS
2011-04-05, by Sam Lantinga
Fixed setting programmatically setting the size of a window on X11 for non-resizable windows.
2011-04-05, by Sam Lantinga
Fixed bug 1173 (No mouse wheel event on linux/x11)
2011-04-05, by Sam Lantinga
Some more iOS orientation rotation fixes.
2011-04-04, by Ryan C. Gordon
Added SDL_GetRenderer()
2011-04-04, by Sam Lantinga
iOS: Correctly resize renderbuffers when rotating orientation.
2011-04-03, by Ryan C. Gordon
Move variable declaration position to stick with C standart.
2011-04-03, by Airlangga Cahya Utama
Fixed compile error.
2011-03-29, by Sam Lantinga
Filter out SDL_WINDOWEVENT_SIZE_CHANGED events too
2011-03-28, by Sam Lantinga
Make sure the resize event gets through
2011-03-28, by Sam Lantinga
Backed out changeset ef550bdb8c1b
2011-03-28, by Sam Lantinga
If a test program window resizes, resize its viewport, too.
2011-03-28, by Ryan C. Gordon
Added orientation rotation for iOS.
2011-03-28, by Ryan C. Gordon
Make the iOS test projects target iPhone and iPad instead of just the phone.
2011-03-28, by Ryan C. Gordon
iOS: Report both landscape and portrait orientation as display modes.
2011-03-27, by Ryan C. Gordon
NDS update
2011-03-26, by Sam Lantinga
Temporarily removing sprite and sprite2 at Frank's request
2011-03-26, by Sam Lantinga
NDS update
2011-03-26, by Sam Lantinga
Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency()
2011-03-25, by Sam Lantinga
Android defines linux, but doesn't have the gettid system call.
2011-03-25, by Sam Lantinga
SDL 1.3 requires a 64-bit type for the platform.
2011-03-25, by Sam Lantinga
Fixed typos in example code
2011-03-25, by Sam Lantinga
Warn people not to run their applications as root!
2011-03-25, by Sam Lantinga
The API sets the priority for the current thread, not an arbitrary thread.
2011-03-25, by Sam Lantinga
Don't be clever, just call it testthread
2011-03-25, by Sam Lantinga
Fixed permissions
2011-03-25, by Sam Lantinga
Implemented SDL_SetThreadPriority()
2011-03-25, by Sam Lantinga
Fixed signed/unsigned warning.
2011-03-25, by Sam Lantinga
Fixed related function documentation
2011-03-22, by Sam Lantinga
The scale mode is per texture, not per texture unit.
2011-03-21, by Sam Lantinga
Fixed bug: No right mouse button events during FullScreen Mac OS
2011-03-21, by Sam Lantinga
Fixed compiler warning
2011-03-21, by Sam Lantinga
Fixed compiler warning
SDL-1.2
2011-03-21, by Sam Lantinga
Split SDL_BlitScaled into SDL_UpperBlitScaled and SDL_LowerBlitScaled.
2011-03-13, by Ken Rogoway
Make it possible to run "make dist" from a separate build directory.
2011-03-15, by Sam Lantinga
Added quotes to the post-build copy commands
2011-03-15, by Sam Lantinga
Fixed dependencies for testcursor
2011-03-15, by Sam Lantinga
Removed obsolete window positioning code.
2011-03-15, by Sam Lantinga
Fixed accidental line deletion.
2011-03-15, by Sam Lantinga
Do not break application's signal handler installed with SA_SIGINFO
2011-03-15, by Sam Lantinga
Do not break application's signal handler installed with SA_SIGINFO
SDL-1.2
2011-03-15, by Sam Lantinga
Fixed error because intrin.h contains C++ code and can't be included in an extern "C" block.
2011-03-15, by Sam Lantinga
There's a function to do that... :)
2011-03-14, by Sam Lantinga
SDL will treat the functionality as unsupported if the functions aren't filled in.
2011-03-14, by Sam Lantinga
DirectFB driver update
2011-03-14, by Sam Lantinga
Delegate should use application: didFinishLaunchingWithOptions:
2011-03-14, by Sam Lantinga
Fixed typo
2011-03-14, by Sam Lantinga
Fixed crash if the update rectangles are not pre-clipped.
2011-03-13, by Sam Lantinga
Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
2011-03-13, by Sam Lantinga
Removed unreferenced variable
2011-03-13, by Sam Lantinga
If we leave the default SDL_config.h in place, it'll override the one generated by configure when building from a different directory. Argh...
2011-03-12, by Sam Lantinga
Fixed so code will compile with SDL_config_minimal.h
2011-03-12, by Sam Lantinga
Fixed operator precedence
2011-03-11, by Sam Lantinga
Fixed bug 1165 (SDL_GetMouseState() returns wrong location after switch to/from fullscreen)
2011-03-11, by Sam Lantinga
Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
2011-03-11, by Sam Lantinga
Fixed bug 1166 (No mouse motion events while SDL_SetRelativeMouseMode() is active and holding the mouse button)
2011-03-11, by Sam Lantinga
Copy icon.bmp for the testcursor build
2011-03-11, by Sam Lantinga
We don't want to remove SDL_config.h since it's in source control now.
2011-03-11, by Sam Lantinga
Updated configure with newer autoconf
2011-03-11, by Sam Lantinga
Added a function to create color cursors: SDL_CreateColorCursor()
2011-03-11, by Sam Lantinga
We can assume ARGB surface format when creating cursors (enforced by higher level API)
2011-03-11, by Sam Lantinga
Added support for the Xcursor library for color cursors
2011-03-11, by Sam Lantinga
Implemented X11 cursor support.
2011-03-11, by Sam Lantinga
Fixing permissions
2011-03-11, by Sam Lantinga
Fixed permissions for C header files
2011-03-11, by Sam Lantinga
Fixed permissions for C source files
2011-03-11, by Sam Lantinga
Gamma support is back!
2011-03-11, by Sam Lantinga
Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0)
2011-03-10, by Sam Lantinga
SDL_RenderReadPixels() is restricted to the viewport area.
2011-03-10, by Sam Lantinga
Added screenshot support for tests using the common framework.
2011-03-10, by Sam Lantinga
Include an updated Version.rc in Visual Studio builds
2011-03-09, by Sam Lantinga
Fixed bug 1163 (SDL_TEXTINPUT not being received on iPhoneOS)
2011-03-09, by Sam Lantinga
Removed newlines from log messages
2011-03-09, by Sam Lantinga
Fixed touches for the !IPHONE_TOUCH_EFFICIENT_DANGEROUS case
2011-03-09, by Sam Lantinga
Use SDL_Log() so the messages show up on iPhone and Android
2011-03-09, by Sam Lantinga
Make the globals static so they're initialized to zero.
2011-03-09, by Sam Lantinga
Fixed testgesture to work on the iPhone
2011-03-09, by Sam Lantinga
Fixed linking x64 with Visual Studio 2010.
2011-03-08, by Sam Lantinga
Removed obsolete test program
2011-03-08, by Sam Lantinga
Added missing test program
2011-03-08, by Sam Lantinga
Fixed 64-bit compiling
2011-03-07, by Sam Lantinga
The msimg library isn't needed anymore.
2011-03-07, by Sam Lantinga
The MMX and 3DNow! instructions can't be compiled by 64-bit Visual Studio.
2011-03-07, by Sam Lantinga
The msimg library isn't needed anymore.
2011-03-07, by Sam Lantinga
Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore.
2011-03-07, by Sam Lantinga
Fixed compiler warning on Visual C++
2011-03-07, by Sam Lantinga
Fixed bug 1161 (Setting GL_ACCELERATED_VISUAL to 1 forces software rendering in Windows XP)
2011-03-07, by Sam Lantinga
Enabled multi-touch
2011-03-07, by Sam Lantinga
Added gesture test program
2011-03-07, by Sam Lantinga
Removed associated source files
2011-03-07, by Sam Lantinga
Removed associated resources
2011-03-07, by Sam Lantinga
Removed old test
2011-03-07, by Sam Lantinga
Fixed compile error
2011-03-07, by Sam Lantinga
Removed the NDS hack for ARGB1555 surfaces, since it's a general problem; added full color expansion for 16 bpp packed pixels.
2011-03-07, by Sam Lantinga
Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream.
2011-03-07, by Sam Lantinga
We explicitly don't know how to handle 1 and 4 bpp pixel formats.
2011-03-07, by Sam Lantinga
Fixed memory corruption with invalid pixel values.
2011-03-06, by Sam Lantinga
Fixed up structure to match header, added missing Aloss
2011-03-06, by Sam Lantinga
Added padding for better aligned access to *shift/*loss members
2011-03-06, by Sam Lantinga
Better error reporting in allocating a pixel format.
2011-03-06, by Sam Lantinga
Fixed garbage trying to create a FourCC pixel format.
2011-03-06, by Sam Lantinga
Fixed initializing pixel format for indexed formats
2011-03-06, by Sam Lantinga
You need libfat for the filesystem code.
2011-03-06, by Sam Lantinga
Only compile the NDS renderer if specified in the config file.
2011-03-06, by Sam Lantinga
A better way of setting the fullscreen flag for windows on Nintendo DS
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
Fixed compiler warnings
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
a Nintendo ds update
2011-03-06, by Sam Lantinga
The Xext directory no longer exists
2011-03-05, by Sam Lantinga
Added support for Windows cursors
2011-02-28, by Sam Lantinga
Fixed warning on Windows
2011-02-28, by Sam Lantinga
Fixed memory leak freeing cursors
2011-02-28, by Sam Lantinga
You can use SDL_ConvertSurfaceFormat() now
2011-02-28, by Sam Lantinga
Oh yeah, we're using extern
2011-02-28, by Sam Lantinga
Fullscreen doesn't automatically grab the cursor.
2011-02-28, by Sam Lantinga
Removed extra NoStdio configuration
2011-02-28, by Sam Lantinga
Removed duplicate assignment
2011-02-28, by Sam Lantinga
If you pass in texture format 0, it'll use the first supported texture format.
2011-02-28, by Sam Lantinga
Fixed setting draw color for clear
2011-02-28, by Sam Lantinga
OSF isn't supported anymore.
2011-02-28, by Sam Lantinga
IRIX is not supported anymore. :)
2011-02-28, by Sam Lantinga
SDL_revision.h is always updated as part of the build process now.
2011-02-28, by Sam Lantinga
Dynamically load the Xinerama and xf86vmode extensions
2011-02-28, by Sam Lantinga
Fixed compiling AltiVec blitters
2011-02-27, by Sam Lantinga
Implemented mouse relative mode on Mac OS X.
2011-02-27, by Sam Lantinga
Added a cleaner way to set the default cursor.
2011-02-27, by Sam Lantinga
Fixed minimizing fullscreen windows.
2011-02-27, by Sam Lantinga
Use boolean value for input grab mode, like we do for fullscreen mode.
2011-02-27, by Sam Lantinga
Zero streaming textures at the driver level
2011-02-26, by Sam Lantinga
Fix fullscreen origin on Mac OS X 10.4
2011-02-26, by Sam Lantinga
Fixed bug 1141
2011-02-26, by Sam Lantinga
Restore the window title when the title bar is re-added to the window.
2011-02-26, by Sam Lantinga
Restore the windowed position and size when coming back from fullscreen.
2011-02-26, by Sam Lantinga
Hopefully fixed crashes when creating multiple streaming textures of different sizes.
2011-02-24, by Sam Lantinga
Tracking rectangles had some problems, it's easier to track things directly. (fixes bug 1149, 1147, 1146)
2011-02-24, by Sam Lantinga
Fixed bug 1145 (GL Context creation fails for OpenGL 3.2 + Alpha buffer with X11 BadMatch)
2011-02-24, by Sam Lantinga
Patch for SDL_VIDEO_CENTERED & OpenGL bug
SDL-1.2
2011-02-24, by Sam Lantinga
SDL 1.3 doesn't use nasm anymore. :)
2011-02-24, by Sam Lantinga
nasm 2.09 compatibility
SDL-1.2
2011-02-24, by Sam Lantinga
Fixed compile error on some versions of Mac OS X.
2011-02-23, by Sam Lantinga
Fixed altivec.h include on Mac OS X
2011-02-22, by Sam Lantinga
Re-added the 3DNow! and AltiVec instruction support.
2011-02-22, by Sam Lantinga
Update the cursor correctly when it enters and leaves the window.
2011-02-21, by Sam Lantinga
Actually set the cursor! :)
2011-02-21, by Sam Lantinga
Simplified the X11 window creation
2011-02-21, by Sam Lantinga
The OpenGL test window shouldn't be visible.
2011-02-21, by Sam Lantinga
Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
2011-02-21, by Sam Lantinga
Clear the hidden flag when shown and the shown flag when hidden.
2011-02-21, by Sam Lantinga
Simplified Windows window creation.
2011-02-21, by Sam Lantinga
Fixed compiler warnings
2011-02-21, by Sam Lantinga
Simplified and unified the window creation process a little.
2011-02-21, by Sam Lantinga
We can defer window creation.
2011-02-21, by Sam Lantinga
Fixed compiler warning
2011-02-21, by Sam Lantinga
Added disabled preferences menu option so it looks more like other application menus.
2011-02-21, by Sam Lantinga
Implemented cursor support and SDL_WarpMouseInWindow() on Mac OS X
2011-02-21, by Sam Lantinga
Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat()
2011-02-21, by Sam Lantinga
We still want the delegate functionality for windowShouldClose()
2011-02-21, by Sam Lantinga
Do error checking in SDL_GetDisplayForWindow()
2011-02-21, by Sam Lantinga
SDL still supports older iPod Touch and first generation iPhones.
2011-02-21, by Sam Lantinga
Fixed the responder chain for event handling, the listener fully handles mouse events - even in fullscreen mode.
2011-02-21, by Sam Lantinga
The valid mouse coordinates actually range from 0 to w-1 and h-1
2011-02-20, by Sam Lantinga
Reverted the experiment, it didn't work.
2011-02-20, by Sam Lantinga
Experiment to try to account for source clipping
2011-02-20, by Sam Lantinga
Fixed bug 1105 (SDL_GetMouseState returns wrong location upon window re-activation)
2011-02-20, by Sam Lantinga
Updated the template code
2011-02-20, by Sam Lantinga
Fixed the fireworks demo
2011-02-20, by Sam Lantinga
Fixed bug 1137, updated the keyboard demo with latest rendering API changes.
2011-02-20, by Sam Lantinga
Fixed testgles on iOS (bug 1136)
2011-02-20, by Sam Lantinga
Fixed compiler warning
2011-02-20, by Sam Lantinga
Fixed compiling on Mac OS X 10.4
2011-02-20, by Sam Lantinga
Simple rumble API for haptic
2011-02-20, by Sam Lantinga
Added a revision number for easy compile-time tests.
2011-02-20, by Sam Lantinga
Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
2011-02-20, by Sam Lantinga
Reset the viewport since we're stretching to the entire window.
2011-02-20, by Sam Lantinga
Linker and deployment target fixes for the test programs.
2011-02-19, by Sam Lantinga
Added OpenGL state caching for decent speed improvement.
2011-02-19, by Sam Lantinga
SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3.
2011-02-19, by Sam Lantinga
Fixed linking the demos
2011-02-19, by Sam Lantinga
Yes, it compiles now.
2011-02-19, by Sam Lantinga
Fixed warning on Mac OS X 10.4
2011-02-19, by Sam Lantinga
Autogenerated full mask checks for pixel format match
2011-02-19, by Sam Lantinga
We have the correct window, we don't have to search for it, duh. :)
2011-02-19, by Sam Lantinga
Added missing log debug function
2011-02-19, by Sam Lantinga
Add assertions to the default API set.
2011-02-19, by Sam Lantinga
update-revision is still phony. :)
2011-02-18, by Sam Lantinga
Added a better way to include build rules in the Makefile
2011-02-18, by Sam Lantinga
Whoops, the format parameter was off the page.
2011-02-18, by Sam Lantinga
The file is actually SDL_config.h now.
2011-02-17, by Sam Lantinga
Zero streaming textures to reduce confusion.
2011-02-17, by Sam Lantinga
Don't remove the pseudo-generated headers because this command might be run from the repo directory and it confuses people, especially if they have no way of regenerating SDL_revision.h :)
2011-02-17, by Sam Lantinga
Fixed make install
2011-02-17, by Sam Lantinga
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