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Mac: Updated file name in README.
2016-06-25, by Philipp Wiesemann
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
2016-06-24, by David Ludwig
Mac: Updated availability macro in build script.
2016-06-24, by Philipp Wiesemann
MIR: Add better error handling for a failed connection
2016-06-08, by Brandon Schaefer
MIR: Support relative mouse mode
2016-06-07, by Brandon Schaefer
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
2016-05-23, by Alex Szpakowski
SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!)
SDL-1.2
2016-05-23, by Alex Szpakowski
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
2016-05-21, by Alex Szpakowski
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
2016-05-21, by Alex Szpakowski
Updated documentation of SDL_IsScreenSaverEnabled().
2016-05-20, by Philipp Wiesemann
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
2016-05-20, by Philipp Wiesemann
X11: Fixed typos in error messages and source comments.
2016-05-20, by Philipp Wiesemann
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
2016-05-20, by Philipp Wiesemann
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
2016-05-14, by David Ludwig
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
2016-05-11, by Philipp Wiesemann
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
2016-05-11, by Philipp Wiesemann
Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
2016-05-11, by Philipp Wiesemann
iOS: Added brackets to function names in README so that doxygen links them.
2016-05-10, by Philipp Wiesemann
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
2016-05-10, by Philipp Wiesemann
Fixed crash in shape test program if memory allocation failed.
2016-05-10, by Philipp Wiesemann
Fixed error return values in filesystem test program.
2016-05-10, by Philipp Wiesemann
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
2016-05-07, by David Ludwig
Fixed memory leak in game controller test program.
2016-05-05, by Philipp Wiesemann
Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
2016-05-05, by Philipp Wiesemann
Added missing links at documentation of SDL_FreeCursor() in header file.
2016-05-05, by Philipp Wiesemann
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
2016-05-01, by Alex Szpakowski
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit f0645cd8fd39
2016-05-01, by Alex Szpakowski
Android: Updated name of README file.
2016-04-25, by Philipp Wiesemann
WinRT: another README tweak
2016-04-17, by David Ludwig
WinRT: README tweaks
2016-04-17, by David Ludwig
Wayland: Removed not needed including and setting of errno.
2016-04-14, by Philipp Wiesemann
Fixed markdown formatting in porting README for doxygen output.
2016-04-14, by Philipp Wiesemann
Added missing error return in test program.
2016-04-14, by Philipp Wiesemann
PSP: Fixed compile error.
2016-04-14, by Philipp Wiesemann
WinRT: build/link fix
2016-04-13, by David Ludwig
Patched to compile on Haiku...?
2016-04-12, by Ryan C. Gordon
windows: created threads' stack sizes should be reserved, not committed.
2016-04-12, by Ryan C. Gordon
Patched to compile on various platforms.
2016-04-12, by Ryan C. Gordon
threads: Move SDL's own thread creation to a new internal API.
2016-04-12, by Ryan C. Gordon
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
2016-04-12, by Ryan C. Gordon
WinRT: bug hack-fix - gamepad detection was failing on Xbox One
2016-04-11, by David Ludwig
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
2016-04-10, by Alex Szpakowski
alsa: Make device enumeration robust against weird results with NULL strings.
2016-04-04, by Ryan C. Gordon
iOS: Also do the Dictation crash workaround before executing the animation callback.
2016-04-02, by Alex Szpakowski
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
2016-04-02, by Alex Szpakowski
iOS: Workaround for a crash after Dictation is used.
2016-04-01, by Alex Szpakowski
iOS: Fixed compiling demos on C89 compilers.
2016-04-01, by Philipp Wiesemann
PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
2016-04-01, by Philipp Wiesemann
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
2016-04-01, by Philipp Wiesemann
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
2016-04-01, by Philipp Wiesemann
Updated info about required Ubuntu version for Mir support in README.
2016-04-01, by Philipp Wiesemann
Wayland: Fixed missing error message if creating a custom cursor failed.
2016-03-28, by Philipp Wiesemann
Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
2016-03-28, by Philipp Wiesemann
iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
2016-03-28, by Philipp Wiesemann
iOS: Fixed keyboard demo ignoring quit requests and window closing.
2016-03-28, by Philipp Wiesemann
iOS: Replaced #import with #include in two demos.
2016-03-27, by Philipp Wiesemann
iOS: Restored older version of rectangles demo.
2016-03-27, by Philipp Wiesemann
iOS: Updated SDL version in demo README.
2016-03-27, by Philipp Wiesemann
Fixed comment in gesture source.
2016-03-27, by Philipp Wiesemann
1.2 stdlib: include SDL_config.h so we can see if HAVE_QSORT is actually set.
SDL-1.2
2016-03-30, by Ryan C. Gordon
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