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Add Dynamic API to Android makefile.
2014-01-08, by Ryan C. Gordon
Patched to compile on Android (I think).
2014-01-08, by Ryan C. Gordon
Patched to compile on OpenBSD.
2014-01-08, by Ryan C. Gordon
Implemented the Dynamic API magic.
2013-12-09, by Ryan C. Gordon
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
2013-11-24, by Ryan C. Gordon
Patched stdlib changes to compile on Windows.
2013-12-09, by Ryan C. Gordon
Regenerate the configure scripts.
2013-11-25, by Ryan C. Gordon
We don't need to check for snprintf() anymore, we don't use it.
2013-11-24, by Ryan C. Gordon
Added SDL_vsscanf().
2013-11-24, by Ryan C. Gordon
Moved atomic API implementation out of headers.
2013-11-24, by Ryan C. Gordon
Don't use -falign-loops=16 on Mac OS X anymore.
2013-11-24, by Ryan C. Gordon
Fixed display mode calculations for applications which are not DPI aware.
2013-12-30, by Sam Lantinga
Switch back to apartment threaded COM initialization, which was the previous default.
2013-12-27, by Sam Lantinga
Make sure our window has mouse focus before processing raw input events.
2013-12-27, by Sam Lantinga
Bump SDL to build with 10.7 SDK.
2013-12-27, by Sam Lantinga
Implements touch support on QTWayland. Contributed by Thomas Perl.
2013-12-27, by Gabriel Jacobo
Changed return -1 after SDL_SetError() to return SDL_SetError().
2013-12-25, by Philipp Wiesemann
Fixed pointer from integer warning and bug if compiled without EGL.
2013-12-25, by Philipp Wiesemann
Updated paths in README for Android.
2013-12-25, by Philipp Wiesemann
Fixed access of command line arguments on Android in two test programs.
2013-12-25, by Philipp Wiesemann
Fixed unused local variable warning in test program source.
2013-12-25, by Philipp Wiesemann
Fixed missing @Override annotation warning in source for Android.
2013-12-24, by Philipp Wiesemann
Fixed unused local variable warning in joystick source for Android.
2013-12-24, by Philipp Wiesemann
Fixed implicit declaration of SDL_Log() warning in joystick source for Android.
2013-12-24, by Philipp Wiesemann
Fixed missing return warning in test program source.
2013-12-24, by Philipp Wiesemann
Setting the mouse in relative mode implies grabbing the mouse.
2013-12-23, by Sam Lantinga
Added a relative mouse mode that uses mouse warping instead of raw input.
2013-12-23, by Sam Lantinga
Fixed float to int conversion warning, which was a legitimate bug.
2013-12-23, by Sam Lantinga
Print events with SDL_Log() so they show up in Visual Studio debug output
2013-12-23, by Sam Lantinga
Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
2013-12-23, by Sam Lantinga
Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup
2013-12-23, by Sam Lantinga
Added support for double-clicks, through a new "clicks" field in the mouse button event.
2013-12-23, by Sam Lantinga
Explicitly initialize COM with multi-threaded support.
2013-12-23, by Sam Lantinga
[Android] Define SDL_VIDEO_OPENGL_ES2
2013-12-16, by Gabriel Jacobo
Enable ccache for Raspberry Pi buildbot script.
2013-12-15, by Ryan C. Gordon
Wayland support
2013-12-14, by Gabriel Jacobo
Context sharing for EGL
2013-12-13, by Gabriel Jacobo
[Android] Poll joysticks every three seconds
2013-12-12, by Gabriel Jacobo
Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
2013-12-11, by Sam Lantinga
Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
2013-12-11, by Sam Lantinga
[Android] Hotplugging support for joysticks
2013-12-10, by Gabriel Jacobo
Hook up SDL_acos and SDL_asin properly.
2013-12-09, by Ryan C. Gordon
Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11.
2013-12-07, by Sam Lantinga
Fixed crash if no window has keyboard focus
2013-12-06, by Sam Lantinga
Fixed detecting the wired XBox 360 controller on Linux
2013-12-06, by Sam Lantinga
Fixed compiler warning on Visual Studio
2013-12-06, by Sam Lantinga
Added missing header for file IO
2013-12-05, by Sam Lantinga
Added code missed in the resolve
2013-12-05, by Sam Lantinga
Clean up the cursor clipping area when quitting SDL.
2013-12-05, by Sam Lantinga
[Android] Handle native thread finishing when not commanded from the Java side
2013-12-05, by Gabriel Jacobo
[Android] Signal the resume semaphore after pushing the relevant events
2013-12-03, by Gabriel Jacobo
Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
2013-12-03, by Gabriel Jacobo
Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak
2013-12-02, by Sam Lantinga
Adding WhatsNew.txt changes
2013-12-02, by Gabriel Jacobo
Adds controllermap utility to test suite.
2013-12-02, by Gabriel Jacobo
Adds SDL_GameControllerAddMappingsFromFile
2013-12-02, by Gabriel Jacobo
Select EGL config when creating the EGL surface
2013-12-02, by Gabriel Jacobo
Disable SDL_[GS]etGammaRamp() on Mac OS X.
SDL-1.2
2013-12-01, by Ryan C. Gordon
Improve Android pause/resume behavior.
2013-11-29, by Gabriel Jacobo
Fixed windows build with conflict resolve
2013-11-28, by Sam Lantinga
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