Mercurial
Mercurial
>
icculus
>
SDL-audio-capture
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Removed associated resources
2011-03-07, by Sam Lantinga
Removed old test
2011-03-07, by Sam Lantinga
Fixed compile error
2011-03-07, by Sam Lantinga
Removed the NDS hack for ARGB1555 surfaces, since it's a general problem; added full color expansion for 16 bpp packed pixels.
2011-03-07, by Sam Lantinga
Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream.
2011-03-07, by Sam Lantinga
We explicitly don't know how to handle 1 and 4 bpp pixel formats.
2011-03-07, by Sam Lantinga
Fixed memory corruption with invalid pixel values.
2011-03-06, by Sam Lantinga
Fixed up structure to match header, added missing Aloss
2011-03-06, by Sam Lantinga
Added padding for better aligned access to *shift/*loss members
2011-03-06, by Sam Lantinga
Better error reporting in allocating a pixel format.
2011-03-06, by Sam Lantinga
Fixed garbage trying to create a FourCC pixel format.
2011-03-06, by Sam Lantinga
Fixed initializing pixel format for indexed formats
2011-03-06, by Sam Lantinga
You need libfat for the filesystem code.
2011-03-06, by Sam Lantinga
Only compile the NDS renderer if specified in the config file.
2011-03-06, by Sam Lantinga
A better way of setting the fullscreen flag for windows on Nintendo DS
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
Fixed compiler warnings
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
a Nintendo ds update
2011-03-06, by Sam Lantinga
The Xext directory no longer exists
2011-03-05, by Sam Lantinga
Added support for Windows cursors
2011-02-28, by Sam Lantinga
Fixed warning on Windows
2011-02-28, by Sam Lantinga
Fixed memory leak freeing cursors
2011-02-28, by Sam Lantinga
You can use SDL_ConvertSurfaceFormat() now
2011-02-28, by Sam Lantinga
Oh yeah, we're using extern
2011-02-28, by Sam Lantinga
Fullscreen doesn't automatically grab the cursor.
2011-02-28, by Sam Lantinga
Removed extra NoStdio configuration
2011-02-28, by Sam Lantinga
Removed duplicate assignment
2011-02-28, by Sam Lantinga
If you pass in texture format 0, it'll use the first supported texture format.
2011-02-28, by Sam Lantinga
Fixed setting draw color for clear
2011-02-28, by Sam Lantinga
OSF isn't supported anymore.
2011-02-28, by Sam Lantinga
IRIX is not supported anymore. :)
2011-02-28, by Sam Lantinga
SDL_revision.h is always updated as part of the build process now.
2011-02-28, by Sam Lantinga
Dynamically load the Xinerama and xf86vmode extensions
2011-02-28, by Sam Lantinga
Fixed compiling AltiVec blitters
2011-02-27, by Sam Lantinga
Implemented mouse relative mode on Mac OS X.
2011-02-27, by Sam Lantinga
Added a cleaner way to set the default cursor.
2011-02-27, by Sam Lantinga
Fixed minimizing fullscreen windows.
2011-02-27, by Sam Lantinga
Use boolean value for input grab mode, like we do for fullscreen mode.
2011-02-27, by Sam Lantinga
Zero streaming textures at the driver level
2011-02-26, by Sam Lantinga
Fix fullscreen origin on Mac OS X 10.4
2011-02-26, by Sam Lantinga
Fixed bug 1141
2011-02-26, by Sam Lantinga
Restore the window title when the title bar is re-added to the window.
2011-02-26, by Sam Lantinga
Restore the windowed position and size when coming back from fullscreen.
2011-02-26, by Sam Lantinga
Hopefully fixed crashes when creating multiple streaming textures of different sizes.
2011-02-24, by Sam Lantinga
Tracking rectangles had some problems, it's easier to track things directly. (fixes bug 1149, 1147, 1146)
2011-02-24, by Sam Lantinga
Fixed bug 1145 (GL Context creation fails for OpenGL 3.2 + Alpha buffer with X11 BadMatch)
2011-02-24, by Sam Lantinga
Patch for SDL_VIDEO_CENTERED & OpenGL bug
SDL-1.2
2011-02-24, by Sam Lantinga
SDL 1.3 doesn't use nasm anymore. :)
2011-02-24, by Sam Lantinga
nasm 2.09 compatibility
SDL-1.2
2011-02-24, by Sam Lantinga
Fixed compile error on some versions of Mac OS X.
2011-02-23, by Sam Lantinga
Fixed altivec.h include on Mac OS X
2011-02-22, by Sam Lantinga
Re-added the 3DNow! and AltiVec instruction support.
2011-02-22, by Sam Lantinga
Update the cursor correctly when it enters and leaves the window.
2011-02-21, by Sam Lantinga
Actually set the cursor! :)
2011-02-21, by Sam Lantinga
Simplified the X11 window creation
2011-02-21, by Sam Lantinga
The OpenGL test window shouldn't be visible.
2011-02-21, by Sam Lantinga
Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
2011-02-21, by Sam Lantinga
Clear the hidden flag when shown and the shown flag when hidden.
2011-02-21, by Sam Lantinga
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip