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Fixed compiling with Visual Studio 2008
2010-08-29, by Sam Lantinga
While you can actually write to the error buffer, conceptually it's read-only.
2010-08-29, by Sam Lantinga
Added a typedef for the thread function to simplify documentation
2010-08-28, by Sam Lantinga
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
2010-08-23, by Andreas Schiffler
Fixed documentation typo
2010-08-22, by Sam Lantinga
Fixed obsolete documentation
2010-08-22, by Sam Lantinga
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
2010-08-22, by Sam Lantinga
Merged no changes?
2010-08-22, by Sam Lantinga
Create all shaped windows at -1000,-1000 and save the real coordinates.
2010-08-17, by egottlieb
Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
2010-08-16, by egottlieb
Moved the +1 to mostly eliminate the visual artifact.
2010-08-16, by egottlieb
Raised binarization cutoff to eliminate alpha-blending of trollface.
2010-08-16, by egottlieb
Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.
2010-08-16, by egottlieb
Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
2010-08-15, by Eli Gottlieb
Removed useless debugging code.
2010-08-15, by egottlieb
Added last test shape. Because.
2010-08-15, by Eli Gottlieb
Added hiding-as-positioning trick and finally fixed flags.
2010-08-15, by egottlieb
Changed flags and positioning (for the fake-hiding) as Andreas recommended.
2010-08-15, by Eli Gottlieb
Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
2010-08-14, by egottlieb
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
2010-08-14, by egottlieb
Added SDL_SetWindowPosition() call to SDL_SetWindowShape(), going to see what this does on Windows.
2010-08-12, by Eli Gottlieb
Fixing variable naming style.
2010-08-10, by egottlieb
Fixed a bug in X11 shaping that refused to use color-key mode.
2010-08-10, by Eli Gottlieb
Fixing bugs introduced into X11 shaping implementation by merge.
2010-08-10, by Eli Gottlieb
Switched over to poly-polygon region building and shape-tree traversal for Win32.
2010-08-10, by egottlieb
Fixed formatting of SDL_shape.c post-merge again.
2010-08-09, by Eli Gottlieb
Merged branches again.
2010-08-09, by Eli Gottlieb
Fixed overwriting of SDL_shape.c in merge.
2010-08-09, by Eli Gottlieb
Updated shapes folder.
2010-08-09, by egottlieb
Merging branches. Will begin correcting mistakes introduced by merging.
2010-08-09, by Eli Gottlieb
Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
2010-08-09, by Eli Gottlieb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
2010-08-06, by egottlieb
Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().
2010-08-06, by egottlieb
Finally figured out how to use autorelease pools.
2010-08-05, by egottlieb
Improving Cocoa implementation and fixed a small bug in SDL_shape.c.
2010-08-05, by egottlieb
Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
2010-08-05, by egottlieb
Correcting minor bugs and adding assertions to help me track down a NULL pointer bug in Cocoa code.
2010-08-05, by egottlieb
Building under OS X with command-line tools now works.
2010-08-03, by egottlieb
Compiling for cocoa now works. Does it run? We'll see.
2010-08-03, by egottlieb
Implemented shaped windows for Cocoa. Still need to see if they actually work.
2010-08-03, by egottlieb
Removed superfluous VS2010 build files.
2010-08-03, by egottlieb
Got basic, pre-actually-writing-anything Cocoa to build.
2010-08-03, by egottlieb
Why wasn't this in the repository?
2010-08-02, by Eli Gottlieb
Added SDL_cocoashape.h
2010-08-02, by Eli Gottlieb
Added and re-added VS2010 solution files.
2010-08-02, by egottlieb
Added VS2010 build files.
2010-08-02, by egottlieb
Worked on Windows implementation and the quad-trees.
2010-08-02, by egottlieb
Added VS2010 tests solution file.
2010-08-01, by egottlieb
Added Windows build files for testshape.
2010-08-01, by egottlieb
Converted some project files to VS2010, adding new files. Backups were made.
2010-08-01, by egottlieb
Changed the file name to its correct, required one.
2010-08-01, by egottlieb
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
2010-08-01, by Eli Gottlieb
Added Andreas's VS2010 patch for testshape.
2010-07-30, by Eli Gottlieb
Added Andreas's patch to fix my silly C++-style errors.
2010-07-29, by Eli Gottlieb
Added the header to the repo. Oops.
2010-07-29, by Eli Gottlieb
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
2010-07-28, by Eli Gottlieb
Added shapes folder to hg.
2010-07-26, by Eli Gottlieb
Working on Cocoa implementation.
2010-07-26, by Eli Gottlieb
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
2010-07-26, by Eli Gottlieb
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
2010-07-26, by Eli Gottlieb
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