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Updated the license listed in the header, fixing bug 1768
2013-03-23, by Sam Lantinga
Make SDL support the X11 clipboard TARGETS protocol, which advertises what formats text is available in from the application. This is necessary for many Linux programs to interact well with the clipboard.
2013-03-22, by Sam Lantinga
Removed old file from the Android build
2013-03-19, by Sam Lantinga
Added missing files for the Android build
2013-03-19, by Sam Lantinga
Fixed bug 1700 - Joysticks not supported in Android
2013-03-19, by Sam Lantinga
Fixed bug 1759 - Updates to testjoystick.c
2013-03-19, by Sam Lantinga
Fixed bug 1760 - Update README.android about local.properties
2013-03-19, by Sam Lantinga
Fixed bug 1764 - Integer Precision Loss During Compilation
2013-03-19, by Sam Lantinga
Fixed bug 1763 - Constify SDL_UpdateWindowSurfaceRects()
2013-03-19, by Sam Lantinga
Removed unused window size constants
2013-03-17, by Sam Lantinga
The platform define for the PSP is __PSP__
2013-03-17, by Sam Lantinga
Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
2013-03-17, by Sam Lantinga
We have a new platform, yay!
2013-03-17, by Sam Lantinga
Add PSP support
2013-03-17, by Captain Lex
Fixed more const issues with C++
2013-03-16, by Sam Lantinga
Fixed XIM crash when locale is set to something not supported by X11.
2013-03-15, by Sam Lantinga
Fixed const correctness issue with C++, and fixed building SDL_memcpy4 with 32-bit gcc.
2013-03-15, by Sam Lantinga
Clarified inline function documentation, removed obsolete Metrowerks compiler directive.
2013-03-14, by Sam Lantinga
Replace all the "static __inline__" functions with SDL_FORCE_INLINE.
2013-03-15, by Ryan C. Gordon
Improvements to stdlib.
2013-03-15, by Ryan C. Gordon
Added an SDL_FORCE_INLINE macro.
2013-03-15, by Ryan C. Gordon
XDnD implementation from Davey Taylor, need some cleanup
2013-03-13, by Sam Lantinga
Reformat SDL_VS2010.sln so WindowsExplorer VS type detection works again
2013-03-13, by Andreas Schiffler
Fix bug 122 - SDL_RWops bug fixes: set RWops.type field, add input validation, add test coverage
2013-03-13, by Andreas Schiffler
Missing comma in one gamepad mapping.
2013-03-12, by Jørgen P. Tjernø
Add GameController mappings for popular controllers.
2013-03-12, by Jørgen P. Tjernø
Fix bug 1560 - SDL_RWFromConstMem write operation returns -1 but should return 0.
2013-03-12, by Andreas Schiffler
Fixed bug 1751 - Direcftb renderer viewport behaviour differs from API description.
2013-03-10, by Sam Lantinga
Fix bug 1574 - updaterev.sh fails when path contains spaces
2013-03-10, by Andreas Schiffler
Patched to compile on Visual Studio.
2013-03-10, by Ryan C. Gordon
Fixed compiler warning.
2013-03-10, by Ryan C. Gordon
Attempt to get XInput haptics building on Cygwin (or rather, avoid building).
2013-03-10, by Ryan C. Gordon
First shot at Windows XInput haptics.
2013-03-10, by Ryan C. Gordon
Fixed bug 1750 - Directfb renderer does not support SDL_RENDERER_TARGETTEXTURE
2013-03-10, by Sam Lantinga
Fixed bug 1749 - SDL_GL_CreateContext() causes fatal X11 protocol errors that should just be caught instead
2013-03-10, by Sam Lantinga
Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files.
2013-03-10, by Sam Lantinga
Fixed bug 1744 - DirectFB video and renderer API is not updated
2013-03-09, by Sam Lantinga
Fix SDL_TryLockMutex compile error when FAKE_RECURSIVE_MUTEX is defined
2013-03-09, by Andreas Schiffler
Add parameter checking to SetWindowSize functions; add tests to video suite
2013-03-08, by Andreas Schiffler
Fix Bug 1533 - SDL_Keycode value range allows segfaults with negative values; add test coverage to keyboard suite
2013-03-08, by Andreas Schiffler
Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init.
2013-03-08, by Sam Lantinga
Changed SDL_INIT_EVERYTHING to only request currently-known subsystems.
2013-03-08, by Ryan C. Gordon
Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization.
2013-03-08, by Sam Lantinga
README.android updates regarding the use of dirty rectangles rendering technique
2013-03-08, by Gabriel Jacobo
Put the real SDL_AtomicCAS() and SDL_AtomicCASPtr() symbols into the library.
2013-03-07, by Sam Lantinga
Changed the name of SDL_mutexP() SDL_mutexV()
2013-03-07, by Sam Lantinga
Load the game controller mapping hint when opening a game controller.
2013-03-07, by Sam Lantinga
Fixed read after free bug in the game controller.
2013-03-07, by Sam Lantinga
The joystick events contain a joystick instance ID, which is a signed value, with -1 being invalid.
2013-03-06, by Sam Lantinga
Fixed 64-bit compile warnings on Visual C++
2013-03-06, by Sam Lantinga
Removed multi-input events, since we removed the unimplemented API recently.
2013-03-06, by Sam Lantinga
Fixed compile errors on Windows
2013-03-06, by Sam Lantinga
Make it so SDL_RestoreWindow() implements the _NET_ACTIVE_WINDOW protocol which some window managers require to restore full screen windows. CR: saml
2013-03-06, by Sam Lantinga
move variable declaration to beginning of function
2013-03-06, by Edward Rudd
Fixed warning messages when loading Direct3D DLL
2013-03-05, by Sam Lantinga
Fix pulseaudio dynamic linking for Solaris builds.
2013-02-25, by Shawn Walker
Add SDL_TryLockMutex and implementations for all platforms
2013-03-05, by Edward Rudd
add hint to allow disabling the use of Xinput.
2013-03-05, by Edward Rudd
add new gamecontroller APIs
2013-03-05, by Edward Rudd
Fixed bug 1553 - Fix USB joystick input for FreeBSD 9.0+
2013-03-04, by Sam Lantinga
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