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Updated the Android Java activity for SDL2
2012-02-04, by Sam Lantinga
Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
2012-02-04, by Sam Lantinga
Fixed bug 1410 - fatbuild.sh is broken
2012-02-04, by Sam Lantinga
Fixed bug 1403 - Creating a window with resizable flags may crash
2012-02-03, by Sam Lantinga
Fixed OpenGL ES 1.1 on Android
2012-01-31, by Sam Lantinga
Fixed bug 1405 - README.android misses build instruction: copy SDL_config_android.h -> SDL_config.h
2012-01-31, by Sam Lantinga
Switched the SDL 2 autoconf macro to AM_PATH_SDL2
2012-01-30, by Sam Lantinga
Fixed magenta texture on iOS with OpenGL ES 2.0
2012-01-30, by Sam Lantinga
Updated Android Makefile for SDL2
2012-01-30, by Sam Lantinga
Added glGenFramebuffers() to the function pointer list
2012-01-28, by Sam Lantinga
Fixed setting the orthographic projection when the viewport changes.
2012-01-28, by Sam Lantinga
* On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
2012-01-25, by Tim Angus
Sanity check the window width and height
2012-01-22, by Sam Lantinga
Successfully built an SDL 2.0 RPM
2012-01-22, by Sam Lantinga
Updated the README and removed the old graywin test
2012-01-22, by Sam Lantinga
Removed old SDL 1.2 tests from the iOS test projects
2012-01-22, by Sam Lantinga
Fixed setting the window visibility on iOS and Android
2012-01-22, by Sam Lantinga
Removed old compat files from Visual Studio and Xcode projects
2012-01-22, by Sam Lantinga
Fixed loading textures when the window starts hidden.
2012-01-22, by Sam Lantinga
Have testspriteminimal use the new simple API
2012-01-22, by Sam Lantinga
Added a convenience function SDL_CreateWindowAndRenderer()
2012-01-22, by Sam Lantinga
Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
2012-01-22, by Sam Lantinga
Removed the SDL 1.2 compatibility API... we'll see how painful this is.
2012-01-22, by Sam Lantinga
Switched the RPM spec file to SDL 2.0
2012-01-22, by Sam Lantinga
Removed unsupported Watcom files
2012-01-22, by Sam Lantinga
BeOS is no longer a going concern. ;)
2012-01-22, by Sam Lantinga
Removed unsupported Borland related files
2012-01-22, by Sam Lantinga
Removing some more references to SDL 1.3
2012-01-22, by Sam Lantinga
Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
2012-01-22, by Sam Lantinga
Fixed bug 1390 - X11_KeyToUnicode
SDL-1.2
2012-01-22, by Sam Lantinga
You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
2012-01-22, by Sam Lantinga
Renamed SetTargetTexture() to SetRenderTarget()
2012-01-22, by Sam Lantinga
Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
2012-01-21, by Sam Lantinga
Sorted the source files
2012-01-21, by Sam Lantinga
Cleaned up the iOS test project and added testscale and testrendertarget
2012-01-21, by Sam Lantinga
Added testscale and testrendertarget projects
2012-01-21, by Sam Lantinga
We've already crashed by this point if we don't have a renderer. The calling code should check this.
2012-01-21, by Sam Lantinga
Added the correct version.rc to the Visual Studio build.
2012-01-21, by Sam Lantinga
Added the correct version.rc to the Visual Studio build.
SDL-1.2
2012-01-21, by Sam Lantinga
Added tag release-1.2.15 for changeset fba40d9f4a73
SDL-1.2
2012-01-20, by Sam Lantinga
Fixed bug 1387 - Patch: fix minor typos in SDL-1.2 HTML docs
SDL-1.2
release-1.2.15
2012-01-20, by Sam Lantinga
Added a renderer flag to expose whether a renderer supports render to texture.
2012-01-19, by Sam Lantinga
Fix for building with Visual Studio
2012-01-19, by Sam Lantinga
Switched back to configure generating SDL_config.h
2012-01-19, by Sam Lantinga
Fixed inline assembly warning for PPC
SDL-1.2
2012-01-19, by Sam Lantinga
More gyrations trying to get SDL 1.2 to work correctly on all Mac OS X versions.
SDL-1.2
2012-01-19, by Sam Lantinga
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
2012-01-18, by Sam Lantinga
Fixed bug 1372 - OSX Window Maximize/Resize Doesn't Update Window Position
2012-01-18, by Sam Lantinga
Minor tweak (use variable instead of macro).
SDL-1.2
2012-01-18, by Ryan C. Gordon
Quartz: minor deprecated function cleanups.
SDL-1.2
2012-01-18, by Ryan C. Gordon
Quartz: Fixed fullscreen OpenGL on 10.7, when built with 10.7 SDK.
SDL-1.2
2012-01-18, by Ryan C. Gordon
Removed variables that current GCC builds warn on as set and never used.
SDL-1.2
2012-01-18, by Ryan C. Gordon
X11: Remove GLX_BUFFER_SIZE attribute.
SDL-1.2
2012-01-18, by Ryan C. Gordon
Add dynamic symbol for _XGetRequest, which libX11 1.4.99.1 added.
SDL-1.2
2012-01-18, by Ryan C. Gordon
Quartz: Fix mouse warping freezing for 250+ milliseconds.
SDL-1.2
2012-01-16, by Ryan C. Gordon
Added spaces for the include path
2012-01-16, by Sam Lantinga
Fixed blit mapping problem when surfaces are freed and then newly allocated at the same address.
2012-01-16, by Sam Lantinga
Fixed configure build
2012-01-16, by Sam Lantinga
Fixed bug 1371 - DX joystick axis ordering fix
2012-01-15, by Sam Lantinga
Check for sem_timedwait(), which isn't available on some systems (including OpenBSD
2012-01-15, by Sam Lantinga
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