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Fixed testgamecontroller output to make sense.
2013-08-28, by Ryan C. Gordon
[Linux] Test config script: Add the X11 library search path if it is not empty
2013-08-28, by Gabriel Jacobo
Fixes test building
2013-08-28, by Gabriel Jacobo
Fixes typo in EGL code (thanks jmcfarlane!)
2013-08-26, by Gabriel Jacobo
Removed obvious comment to trigger buildbot.
2013-08-25, by Ryan C. Gordon
reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
2013-08-25, by Edward Rudd
update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
2013-08-25, by Edward Rudd
Fixes "error: conflicting types for 'GLintptr'"
2013-08-25, by Gabriel Jacobo
Minor FreeBSD code cleanup.
2013-08-24, by Ryan C. Gordon
make the examples in the doc comments match the actual output of the SDL_GetPrefPath function
2013-08-24, by Edward Rudd
Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars
2013-08-24, by Edward Rudd
Patched to compile on Solaris.
2013-08-23, by Ryan C. Gordon
Patched to compile on FreeBSD.
2013-08-23, by Ryan C. Gordon
Add support for some BSDs and Solaris to SDL_GetBasePath().
2013-08-23, by Ryan C. Gordon
Fix warning in GL ES2 renderer
2013-08-22, by Gabriel Jacobo
Separate EGL / GL ES detection in CMake
2013-08-22, by Gabriel Jacobo
XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!).
2013-08-22, by Ryan C. Gordon
Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!).
2013-08-22, by Ryan C. Gordon
Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android.
2013-08-22, by Gabriel Jacobo
Fixed compiling on old versions of the DirectX SDK
2013-08-21, by Sam Lantinga
SDL
2013-08-21, by Sam Lantinga
Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized.
2013-08-21, by Sam Lantinga
Fixed crash if the IC isn't set up for some reason (bad X11 locale?)
2013-08-21, by Sam Lantinga
Fix a couple of warnings
2013-08-21, by Gabriel Jacobo
Patched to compile on Darwin
2013-08-21, by Gabriel Jacobo
More fixes for -Wdeclaration-after-statement
2013-08-21, by Gabriel Jacobo
Fixes for -Wdeclaration-after-statement
2013-08-21, by Gabriel Jacobo
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21, by Gabriel Jacobo
OCD fixes: Adds a space before */
2013-08-21, by Gabriel Jacobo
Actually, this should be a memcpy().
2013-08-20, by Ryan C. Gordon
Added filesystem code to Mac and iOS Xcode projects.
2013-08-20, by Ryan C. Gordon
Patched to compile on iOS.
2013-08-20, by Ryan C. Gordon
More Haiku fixes.
2013-08-20, by Ryan C. Gordon
Fixed compiler warning.
2013-08-20, by Ryan C. Gordon
More Windows fixes for filesystem code.
2013-08-20, by Ryan C. Gordon
Regenerate configure script.
2013-08-20, by Ryan C. Gordon
Corrected Haiku build.
2013-08-20, by Ryan C. Gordon
Patched new filesystem code to compile.
2013-08-20, by Ryan C. Gordon
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
2013-08-20, by Ryan C. Gordon
Fixed cut-and-paste error.
2013-08-20, by Ryan C. Gordon
Added SDL_DEPRECATED #define.
2013-08-20, by Ryan C. Gordon
Added SDL_assert_always (never disabled).
2013-08-20, by Ryan C. Gordon
More non C89 compliant comments
2013-08-20, by Gabriel Jacobo
Fixes a few non C89 compliant comments
2013-08-20, by Gabriel Jacobo
add missing SDL_bits.h from OS X framework
2013-08-20, by Edward Rudd
Added some FIXMEs for later.
2013-08-20, by Ryan C. Gordon
Fixes bug #2037, common EGL code for Android and X11
2013-08-19, by Gabriel Jacobo
Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
2013-08-19, by Ryan C. Gordon
Fixed warnings building with gcc 2 and gcc 4 on Haiku
2013-08-18, by Sam Lantinga
Fixed Haiku build (thanks Alexander!)
2013-08-18, by Sam Lantinga
Replaced introduction in header file with more recent version from README.txt.
2013-08-18, by Philipp Wiesemann
Corrected file names in header file comments.
2013-08-18, by Philipp Wiesemann
Changed some documentation comments in header files to be used by doxygen.
2013-08-18, by Philipp Wiesemann
Patched to compile with Visual Studio.
2013-08-17, by Ryan C. Gordon
Fixed Windows build
2013-08-17, by Sam Lantinga
Fixed for consistency with the other platforms
2013-08-17, by Sam Lantinga
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
2013-08-17, by Edward Rudd
Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8.
2013-08-17, by Sam Lantinga
Fixed windows build
2013-08-16, by Sam Lantinga
The keyboard text events should be sent after the key down events
2013-08-16, by Sam Lantinga
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