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Added missing return
2008-12-20, by Sam Lantinga
Turn on line antialiasing (requires blending to be enabled)
2008-12-20, by Sam Lantinga
Add a few test pattern lines
2008-12-20, by Sam Lantinga
indent
2008-12-20, by Sam Lantinga
Placeholder for line drawing algorithm (current code doesn't work)
2008-12-20, by Sam Lantinga
Fixed crash in software line drawing
2008-12-20, by Sam Lantinga
Added stubs for software implementations of blending fills and line drawing
2008-12-20, by Sam Lantinga
Added a test program for line drawing
2008-12-20, by Sam Lantinga
Minor corrections
2008-12-20, by Sam Lantinga
indent
2008-12-20, by Sam Lantinga
Date: Fri, 19 Dec 2008 20:17:35 +0100
2008-12-20, by Sam Lantinga
indent
2008-12-20, by Sam Lantinga
Fixed crash when resizing YUV textures
2008-12-20, by Sam Lantinga
More resampling fixes.
2008-12-19, by Ryan C. Gordon
Allocate SDL_AudioCVT::coeff before using it.
2008-12-19, by Ryan C. Gordon
Use SDL_zerop instead of SDL_memset.
2008-12-19, by Ryan C. Gordon
Zero out SDL_AudioCVT struct before using it, to ensure it's all initialized.
2008-12-19, by Ryan C. Gordon
Reminder to implement icon support
2008-12-19, by Sam Lantinga
indent
2008-12-17, by Sam Lantinga
* Implemented X11 fullscreen input grab
2008-12-17, by Sam Lantinga
indent
2008-12-16, by Sam Lantinga
Progress on fullscreen mode switching on X11
2008-12-16, by Sam Lantinga
Use the desktop format instead of an arbitrary one.
2008-12-16, by Sam Lantinga
Corrected case for TargetConditionals.h
2008-12-14, by Sam Lantinga
The X11 window and all pixmaps and images share the same visual and depth.
2008-12-14, by Sam Lantinga
Whoops, the X11 driver doesn't support fullscreen modes (yet)
2008-12-13, by Sam Lantinga
Fixed BadMatch error in X11 renderer
2008-12-13, by Sam Lantinga
Updated test for API changes
2008-12-13, by Sam Lantinga
Fixed SDL 1.2 compatibility problem.
2008-12-13, by Sam Lantinga
indent
2008-12-13, by Sam Lantinga
Updated TODO list
2008-12-13, by Sam Lantinga
Some error checking when destroying the HelperWindow.
2008-12-12, by Edgar Simo
Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
2008-12-12, by Sam Lantinga
Updated TODO list
2008-12-10, by Sam Lantinga
Date: Sun, 07 Dec 2008 13:35:23 +0100
2008-12-08, by Sam Lantinga
Updated copyright date
2008-12-08, by Sam Lantinga
A little cleanup for SDL snapshot release
2008-12-08, by Sam Lantinga
Don't need multi-threaded X11 for SDL 1.3
2008-12-07, by Sam Lantinga
Default SSE2 off on iX86, since gcc will use it for floating point operations
2008-12-07, by Sam Lantinga
Fixed palette sharing
2008-12-07, by Sam Lantinga
Fixed updating the video surface when the palette changes
2008-12-07, by Sam Lantinga
Fixed picking blit function when RLE fails
2008-12-07, by Sam Lantinga
Better default format for Mac OS X
2008-12-07, by Sam Lantinga
Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()
2008-12-07, by Sam Lantinga
Whoops, fixed pitch bug after resizing a surface
2008-12-07, by Sam Lantinga
There's no reason to add extra code to notify the mice of window size changes.
2008-12-07, by Sam Lantinga
Comment cleanup.
2008-12-07, by Ryan C. Gordon
Don't hardcode RECT for fragment program texture targets.
2008-12-07, by Ryan C. Gordon
Slight optimization of the shader, no need to scale into 0..255
2008-12-07, by Sam Lantinga
Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
2008-12-07, by Sam Lantinga
The YCbCr texture extension works now that bytes_per_pixel() returns the
2008-12-06, by Sam Lantinga
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
2008-12-06, by Sam Lantinga
Date: Sat, 06 Dec 2008 15:27:00 +0100
2008-12-06, by Sam Lantinga
Date: Sat, 06 Dec 2008 14:54:10 +0100
2008-12-06, by Sam Lantinga
The previous checkin fixes the crash, so at least we're not overrunning
2008-12-06, by Sam Lantinga
Progress, maybe. :)
2008-12-06, by Sam Lantinga
Fixed SDL_SetAlpha compatibility function to match the documentation
2008-12-06, by Sam Lantinga
Fixed bug picking blitters
2008-12-06, by Sam Lantinga
Rebind the context to the window area and update matrices when the window size changes
2008-12-06, by Sam Lantinga
Initial pixel shader support for YUV textures in the GL renderer.
2008-12-06, by Ryan C. Gordon
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