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Changed the way retina resolutions are handled in iOS.
iOS-improvements
2014-07-14, by Alex Szpakowski
Misc. iOS code improvements.
iOS-improvements
2014-07-14, by Alex Szpakowski
Backed out changeset 84407b33fe1e
2015-04-09, by Philipp Wiesemann
Wayland: Fixed not freeing memory if initialization failed.
2015-04-09, by Philipp Wiesemann
Wayland: Fixed accessing not fully initialized subsystem if errors happened.
2015-04-09, by Philipp Wiesemann
Wayland: Fixed accessing not fully initialized window if no memory available.
2015-04-09, by Philipp Wiesemann
Android: Fixed calling a getter method twice.
2015-04-08, by Philipp Wiesemann
Android: Fixed creating mouse coordinates which are not needed if hint is set.
2015-04-08, by Philipp Wiesemann
Android: Fixed not resetting mouse pointer state if hint was changed at runtime.
2015-04-08, by Philipp Wiesemann
Removed unused variable.
2015-04-08, by Ryan C. Gordon
X11: Removed code to set "icon" title, since it was never used.
2015-04-08, by Ryan C. Gordon
Patched to compile on Windows.
2015-04-08, by Ryan C. Gordon
Wayland: Patched to compile.
2015-04-08, by Ryan C. Gordon
DirectInput: ignore everything but joysticks and gamepads (thanks, Justin!).
2015-04-08, by Ryan C. Gordon
SDL_SetWindowTitle() should never set a NULL pointer for the title string.
2015-04-08, by Ryan C. Gordon
Make SDL_stdinc.h work when compiling with -Wundef (thanks, Ben!).
2015-04-08, by Ryan C. Gordon
Patched to compile on C89 compilers.
2015-04-08, by Ryan C. Gordon
Log Android hardware at startup (thanks, rettichschnidi!).
2015-04-08, by Ryan C. Gordon
Do the "fix" for asserts with MSVC's /W4 warnings only on MSVC.
2015-04-07, by Ryan C. Gordon
Wayland: changed a few "SetError(); return -1;" to "return SetError()".
2015-04-07, by Ryan C. Gordon
Wayland: Specify the output we want to put our window on.
2015-03-28, by Emmanuel Gil Peyrot
Wayland: Properly discover displays and their modes.
2015-03-18, by Emmanuel Gil Peyrot
CMake: Dependency variable for FUSIONSOUND_SHARED was wrong (thanks, Kaleb!).
2015-04-07, by Ryan C. Gordon
CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!).
2015-04-07, by Ryan C. Gordon
Fixed typo in gesture README.
2015-04-07, by Philipp Wiesemann
Another attempt to make MSVC's /W4 warning level cooperate with SDL_assert.
2015-04-07, by Ryan C. Gordon
Fix DBus error message if IBus couldn't be initialized.
2015-03-20, by Alex Baines
Refuse to make a window that's too large. Some systems (x11) freak out at this.
2015-04-06, by Ryan C. Gordon
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
2015-02-10, by Edward Rudd
X11: Always specify "True" if setting GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB.
2015-04-06, by Ryan C. Gordon
This function can be static.
2015-04-06, by Ryan C. Gordon
Make loading/saving dollar gesture templates endian clean (thanks, Martin!).
2015-04-05, by Ryan C. Gordon
Add some SDL_SetError() calls to the dollar gesture code (thanks, Martin!).
2015-04-05, by Ryan C. Gordon
Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!)
2015-04-05, by Ryan C. Gordon
Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
2015-04-01, by Sam Lantinga
Cast the result of calling getButtonState to an Integer
2015-04-02, by Joseba García Etxebarria
Added a game controller entry for the NVIDIA Controller
2015-04-01, by Sam Lantinga
handle the case where the ibus address can't be found. (prevents nasty crash)
2015-04-01, by Edward Rudd
Patched to compile on Android (I hope).
2015-04-01, by Ryan C. Gordon
Android: more separate-mouse-and-touch work.
2015-04-01, by Ryan C. Gordon
Fixed relative mouse motion moving farther and farther off screen.
2015-03-30, by Sam Lantinga
Minor input grab clarifications.
2015-03-28, by Ryan C. Gordon
atari: cdrom: Return an empty list of drives, instead of error if no driver present.
SDL-1.2
2015-03-27, by Patrice Mandin
Renamed SDLGenericMotionListener back to SDLGenericMotionListener_API12
2015-03-27, by Joseba García Etxebarria
Removed not needed call to SDL_free().
2015-03-25, by Philipp Wiesemann
Android: Removed outdated comment from source.
2015-03-25, by Philipp Wiesemann
Make the Dynamic API master switch more clear.
2015-03-25, by Ryan C. Gordon
Add a hint watch callback for SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH.
2015-03-25, by Ryan C. Gordon
Removed unnecessary SDL_log.h include.
2015-03-25, by Ryan C. Gordon
* More Android patch work
2015-03-24, by Joseba García Etxebarria
* Improve mouse support in Android. These changes require Android API v12 to compile
2015-03-24, by Joseba García Etxebarria
Keep track of maximum number of events in-flight in the SDL queue at once.
2015-03-25, by Ryan C. Gordon
Patched to compile on C89 compilers.
2015-03-24, by Ryan C. Gordon
Make the signal handler hint more generic.
2015-03-24, by Ryan C. Gordon
Added a hint to prevent SDL from installing signal handlers.
2015-03-24, by Ryan C. Gordon
Cleanups in the joystick code.
2015-03-24, by Ryan C. Gordon
Mac: patched to compile with haptic subsystem disabled (thanks, Rodrigo!).
2015-03-24, by Ryan C. Gordon
Better fixes for CMake subsystem enabling (thanks, Sebastian!).
2015-03-24, by Ryan C. Gordon
Make SDL error string formatting deal with nasty corner cases.
2015-03-24, by Ryan C. Gordon
Ran hardcoded game controller database through sort_controllers.py.
2015-03-24, by Ryan C. Gordon
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