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Removed SDL_AssertionsInit(). It's a no-op, let's keep it that way. :)
2013-08-07, by Ryan C. Gordon
Fix building the tests with Visual Studio 2012 (thanks Isaac!)
2013-08-07, by Sam Lantinga
Reset the viewport when we reset the other D3D state.
2013-08-07, by Sam Lantinga
Unify the SetWindowPos() calls so that they all set the window state based on SDL state.
2013-08-07, by Sam Lantinga
Fixed incorrect window state if the window is created grabbed. We don't want to activate the window if it isn't shown yet.
2013-08-07, by Sam Lantinga
Fixed bug 1848 - SDL_SetWindowSize cannot set sizes larger than desktop resolution in Windows
2013-08-06, by Sam Lantinga
Fixed clobbering viewport when window is resized when using the software renderer. The viewport adjustment is already handled in the top level rendering code.
2013-08-06, by Sam Lantinga
Removed function signature that doesn't actually exist yet.
2013-08-06, by Ryan C. Gordon
Fixed a number of missing keys in the X11 keyboard mapping.
2013-08-06, by Sam Lantinga
Added scancodes for F17, F18, F19 on a Mac keyboard
2013-08-06, by Sam Lantinga
Added tag macosx_10_4_supported for changeset ccf5fbfa2afa
2013-08-06, by Sam Lantinga
Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY.
2013-08-06, by Ryan C. Gordon
Added scancodes for F13-F19 from a Mac USB keyboard
2013-08-05, by Sam Lantinga
Added missing function prototype and changed its signature.
2013-08-04, by Philipp Wiesemann
Fixed volume keys not being handled by Android if screen keyboard is visible.
2013-08-04, by Philipp Wiesemann
Fixed bug 1972 - Changeset 7379 (b27c778a2bdb) breaks make process with msys+mingw (make 3.82.90)
2013-08-04, by Sam Lantinga
Added extra Visual C++ files to the ignore list
2013-08-04, by Sam Lantinga
Fixed bug 2008 - error typos in gles2 renderer
2013-08-04, by Sam Lantinga
Allow C++ code to include SDL_android.h
2013-08-04, by Sam Lantinga
Added missing return statement.
2013-08-03, by Philipp Wiesemann
Fixed calling JNI method in a wrong way.
2013-08-03, by Philipp Wiesemann
Fixes bug #1889, allows for GL Context deletion/recreation on Android
2013-08-03, by Gabriel Jacobo
Some fixes for SDL_MaximizeWindow().
2013-08-03, by Ryan C. Gordon
Fixed some whitespace.
2013-08-02, by Ryan C. Gordon
Temporary fix for bug #1639 SDL does not message back closing of screen keyboard
2013-08-02, by Gabriel Jacobo
Fixed bug 1968 - SDL_RenderCopy stretch loses proportion on viewport boundaries for 3D renderers
2013-08-01, by Sam Lantinga
Fixed bug 1638 - Blit Alpha surface bug
2013-08-01, by Sam Lantinga
Windows: Unstick shift keys in a timely manner when the OS loses a KEYUP event.
2013-08-01, by Ryan C. Gordon
More work on bug 1999, added missing CFBundleExecutable key to Info.plist
2013-07-31, by Sam Lantinga
Move the fix for Bugzilla #1395 into WIN_GL_SetupWindow() directly.
2013-08-01, by Ryan C. Gordon
Documented why we have global and thread-local variables for the GL context.
2013-07-31, by Sam Lantinga
Fixed bug 1569 - Android volume keys not honoured inside SDL
2013-07-31, by Sam Lantinga
Windows: Don't lose the existing current GL context in SDL_CreateWindow().
2013-08-01, by Ryan C. Gordon
Set mAudioTrack to null when AudioTrack initialization fails
2013-07-31, by Gabriel Jacobo
Further fix SIZEOF_VOIDP in SDL_config.h.in
2013-07-31, by Edward Rudd
Workaround some Windows OpenGL drivers mishandling wglMakeCurrent().
2013-07-31, by Ryan C. Gordon
Fix for bug 2001, verify that the AudioTrack is properly initialized
2013-07-31, by Gabriel Jacobo
Fixed bug 2000 - The framework INSTALL_PATH still uses @executable_path
2013-07-30, by Sam Lantinga
Added code signature step to Framework build process
2013-07-30, by Sam Lantinga
Check for negative source rectangle in SDL_SoftBlit() (thanks John!)
2013-07-30, by Sam Lantinga
Added support for the two new key codes from Android 4.3.
2013-07-30, by Philipp Wiesemann
Fixed compiler warning with gcc
2013-07-30, by Sam Lantinga
Fixed stack smashing crash when using the GCC compiled DLL with Visual Studio.
2013-07-29, by Sam Lantinga
Workaround older libpulse that fails in pa_context_new() with a NULL appname.
2013-07-30, by Ryan C. Gordon
These should be __inline__, not inline.
2013-07-30, by Ryan C. Gordon
Attempt to fix compiler warning.
2013-07-30, by Ryan C. Gordon
Added documentation saying the render API isn't for multi-threading.
2013-07-28, by Sam Lantinga
Changed test program to be more compatible C.
2013-07-27, by Philipp Wiesemann
Removed unused variable from test program.
2013-07-27, by Philipp Wiesemann
Removed unused parameter in test program.
2013-07-27, by Philipp Wiesemann
Corrected words in comments of test programs.
2013-07-27, by Philipp Wiesemann
Fixed return value documentation for SDL_HapticUpdateEffect().
2013-07-27, by Ryan C. Gordon
Backed out hg changeset 7f26fd1df927; docs were wrong, not the code.
2013-07-27, by Ryan C. Gordon
Added a FIXME discussion to last commit.
2013-07-27, by Ryan C. Gordon
Cocoa: Make the next-highest window gain focus when a window is closing.
2013-07-22, by Ryan C. Gordon
Fixed SDL_HapticOpened() returning -1 instead of 0.
2013-07-27, by Philipp Wiesemann
Removed C++ macro setup in internal header for Android port which is only C now.
2013-07-27, by Philipp Wiesemann
Fixed SDL_HapticRumblePlay() maybe working because of SDL_HapticUpdateEffect().
2013-07-27, by Philipp Wiesemann
Corrected SDL_HapticUpdateEffect() returning 0 instead of index of effect.
2013-07-27, by Philipp Wiesemann
Added example of using the software renderer and window surface API, contributed by Nitin Jain.
2013-07-27, by Sam Lantinga
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