Mercurial
Mercurial
>
icculus
>
SDL-audio-capture
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Don't call -[NSView setAcceptsTouchEvents] if the OS doesn't provide it.
2011-12-09, by Ryan C. Gordon
Ryan gets fewer nuts. :)
2011-12-07, by Sam Lantinga
Added SDL_dropevents to the Xcode project files.
2011-12-06, by Ryan C. Gordon
More work to clean up compiler warnings.
2011-12-05, by Ryan C. Gordon
Patched to compile.
2011-12-05, by Ryan C. Gordon
Fixed a tabstop.
2011-12-05, by Ryan C. Gordon
Backed out most of changeset 4b88086910d3, at Andreas's request.
2011-12-05, by Ryan C. Gordon
Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings
2011-12-05, by Andreas Schiffler
Updated VS2010 project files
2011-12-04, by Andreas Schiffler
Hi Sam
SDL-1.2
2011-12-02, by Sam Lantinga
It works better if you compile it.
2011-11-29, by Sam Lantinga
Better fix, iterate backwards over the array so we don't care whether the close code shuffles things down.
2011-11-29, by Sam Lantinga
Closing the joystick removes it from the list.
2011-11-29, by Sam Lantinga
Invalid assert. It's perfectly legit to initialize the joystick subsystem and get no joysticks.
2011-11-29, by Sam Lantinga
Yes, let's save 32-bit BMP files, very useful for you know, making a game...
2011-11-29, by Sam Lantinga
Another iOS 3.1 compatibility fix.
2011-11-27, by Ryan C. Gordon
No man pages for SDL 1.3
2011-11-23, by Sam Lantinga
First pass at a simple drag and drop API, allowing you to accept files dropped into your application.
2011-11-20, by Sam Lantinga
Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate.
2011-11-19, by Ryan C. Gordon
Check for selectors UIScreen responds to, not the base system version.
2011-11-19, by Ryan C. Gordon
Fix iOS build when SDL_POWER_UIKIT isn't defined.
2011-11-19, by Ryan C. Gordon
Quartz: When warping the mouse, update the APPMOUSEFOCUS state.
SDL-1.2
2011-11-17, by Ryan C. Gordon
Fixed the aux directory to be the one recognized by automake.
2011-11-17, by Sam Lantinga
Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
2011-11-17, by Sam Lantinga
Removed unused static functions.
SDL-1.2
2011-11-16, by Ryan C. Gordon
Fixed type-punning issue (casting to char* makes GCC strict-aliasing happy).
SDL-1.2
2011-11-16, by Ryan C. Gordon
Fix strict-aliasing issue in X11 dynamic loader.
SDL-1.2
2011-11-16, by Ryan C. Gordon
Patched to compile on FreeBSD (1.2 branch).
SDL-1.2
2011-11-16, by Ryan C. Gordon
Patched to compile on newer FreeBSD releases.
2011-11-16, by Ryan C. Gordon
Fixed issues with the touch coordinates in landscape mode.
2011-11-15, by Sam Lantinga
Fixed whitespace
2011-11-10, by Sam Lantinga
Work in progress fixing support for rotated video modes
2011-11-10, by Sam Lantinga
Fixed issues closing lines with the OpenGL ES renderer.
2011-11-10, by Sam Lantinga
Fixed an offset issue with glDrawTexiOES() when the viewport is set.
2011-11-10, by Sam Lantinga
GIMP wrote bmp files in RGBX format. Huh.
2011-11-09, by Sam Lantinga
Fixed creating a fullscreen window on iOS
2011-11-09, by Sam Lantinga
Fixed compiler warnings for uninitialized variables.
2011-11-09, by Ryan C. Gordon
Fixed uninitialized variable.
2011-11-08, by Ryan C. Gordon
Merge from https://bitbucket.org/keestux/sdl ... SDL_gesture code cleanup.
2011-11-08, by Ryan C. Gordon
Type of SDL_GestureTouch.id is SDL_TouchID (only for SDL_gesture.c internal)
2011-10-27, by Kees Bakker
Correct usage of SDL_AddDollarGesture (return value >= 0 on success)
2011-10-27, by Kees Bakker
Refactor SDL_AddDollarGesture
2011-10-27, by Kees Bakker
Reformat SDL_gesture.c (part 2, space after keywords)
2011-10-27, by Kees Bakker
Reformat SDL_gesture.c (part 1, reindent using Emacs, c-basic-offset 4)
2011-10-27, by Kees Bakker
To answer the FIXME, no, we shouldn't force this. The fullscreen flag implies borderless behavior even though the flag isn't set on the window (in case fullscreen is toggled)
2011-11-08, by Sam Lantinga
The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
2011-11-08, by Sam Lantinga
Fixed a typo, we should set the driverdata if we are 3.2 or newer.
2011-11-08, by Sam Lantinga
Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
2011-11-07, by Sam Lantinga
Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
2011-11-07, by Sam Lantinga
Windows: If we don't care about OpenGL accel and FULL fails, try NO accel.
SDL-1.2
2011-11-07, by Ryan C. Gordon
Mac OS X: Try to save the GL context between fullscreen/windowed toggles.
SDL-1.2
2011-11-06, by Ryan C. Gordon
Always do either FULL or NO acceleration for Windows OpenGL.
SDL-1.2
2011-11-06, by Ryan C. Gordon
Mac OS X: Try to save the GL context when toggling windowed and fullscreen.
SDL-1.2
2011-11-04, by Ryan C. Gordon
Stop a compiler warning on newer Mac OS X SDKs.
SDL-1.2
2011-11-04, by Ryan C. Gordon
Need to send a key up, silly.
2011-11-07, by Sam Lantinga
Fixed a typo in the header.
2011-11-07, by Sam Lantinga
Fixed double-free in the shader cache at shutdown
2011-11-07, by Sam Lantinga
Mac OS X: Fixed build when compiling without Cocoa support.
2011-11-06, by Ryan C. Gordon
Mac OS X: Try to resize--without destroying--the GL context in SetVideoMode.
SDL-1.2
2011-11-04, by Ryan C. Gordon
Fix compiler warning on Mac OS X, when targeting old OS with new SDK.
SDL-1.2
2011-11-04, by Ryan C. Gordon
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip