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Should fix type-punning compiler warnings.
2012-07-20, by Ryan C. Gordon
Fixed some minor compiler warnings.
2012-07-20, by Ryan C. Gordon
Fixed pthread_np.h detection on OpenBSD.
2012-07-20, by Ryan C. Gordon
More OpenGL ES fixes from Scott Percival
2012-07-19, by Sam Lantinga
Fixed bug 1542 - SDL_Touch should reserve tilt_x and tilt_y
2012-07-18, by Sam Lantinga
Switch the OpenGL ES renderers to request EGL OpenGL contexts
2012-07-18, by Sam Lantinga
Improved simultaneous support for OpenGL and OpenGL ES
2012-07-18, by Sam Lantinga
Fix OpenGL initialization when OpenGL and OpenGLES are both available.
2012-07-18, by Sam Lantinga
Rename envvar to overwrite X11 EGL library name.
2012-07-18, by Sam Lantinga
Fix memory leaks in X11_CreateDevice error paths
2012-07-18, by Sam Lantinga
Fixed bug 1543 - Fix dynamic loading of X libs on OpenBSD
SDL-1.2
2012-07-18, by Sam Lantinga
Fixed bug 1543 - Fix dynamic loading of X libs on OpenBSD
2012-07-18, by Sam Lantinga
Fixed bug 1434 - Add AltiVec detection for OpenBSD/powerpc
SDL-1.2
2012-07-18, by Sam Lantinga
Fixed bug 1434 - Add AltiVec detection for OpenBSD/powerpc
2012-07-18, by Sam Lantinga
Updated the generic event check to try to compile instead of just look for library runtime function (fixes compiling on older Mac OS X SDKs)
2012-07-18, by Sam Lantinga
Fixed configure script.
SDL-1.2
2012-07-11, by Ryan C. Gordon
Patched to compile on FreeBSD 8.2.
2012-07-11, by Ryan C. Gordon
Removed unused variable to silence compiler warning.
2012-07-11, by Ryan C. Gordon
Patched to compile on Windows with VS2008 and VS2010.
2012-07-11, by Ryan C. Gordon
Patched to compile on Mac OS X with Xcode (Unix configure already worked).
2012-07-11, by Ryan C. Gordon
Patched to compile on PowerPC Mac OS X.
2012-07-11, by Ryan C. Gordon
Fixed bug 1540: SDL 2.0 won't link on Visual Studio 2012 RC for x64
2012-07-11, by Sam Lantinga
Fixes #1422, removes global JNI Env, uses per thread copies, adds thread auto detaching.
2012-07-09, by Gabriel Jacobo
Added OpenBSD "sndio" audio target.
SDL-1.2
2012-07-08, by Ryan C. Gordon
Removed unneeded audio buffer memset() for consistent behavior on all platforms.
2012-07-05, by Sam Lantinga
Marcus von Appen fixed bug 1535: SDL_UpdateWindowRects() SIGSEGV on X11 with out-of-bound rects
2012-07-05, by Sam Lantinga
Patrick Baggett implemented relative mouse mode on Win32
2012-07-03, by Sam Lantinga
Vittorio Giovara fixed bug 1528: move hint registration from SDLUikitAppDelegate
2012-07-02, by Sam Lantinga
Marcus von Appen fixed bug 1530: X11 touch initialisation does not check its file handles
2012-07-02, by Sam Lantinga
Marcus von Appen fixed bug 1529: CDROM detection misbehaviour for FreeBSD 7.x and newer
SDL-1.2
2012-07-02, by Sam Lantinga
Disable the SDL event pump after the SDL main routine returns, since events will be dispatched by the Cocoa event loop.
2012-06-25, by Sam Lantinga
Added SDL_system.h to the various projects
2012-06-23, by Sam Lantinga
Fix Android's SDLActivity for devices that may send more than one surfaceChanged
2012-06-24, by Gabriel Jacobo
Fix SDL_SetWindowSize with X11 non-RESIZABLE windows, patch by Pierre-Loup.
2012-06-22, by Sam Lantinga
Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
2012-06-22, by Sam Lantinga
Fixed orientation and color when rendering to texture
2012-06-22, by Sam Lantinga
Fixes #1524, improved xinput2 test
2012-06-21, by Gabriel Jacobo
Automated tests fixes
2012-06-21, by Gabriel Jacobo
Updated Mac OS X and iOS projects
2012-06-21, by Sam Lantinga
Fixes #1523 by removing inconsistent use of texture->access
2012-06-21, by Gabriel Jacobo
Fixed issue with tiling window managers (bug 1246)
2012-06-21, by Sam Lantinga
Fixes #1519, adds initialization to Android RWops internal variables.
2012-06-20, by Gabriel Jacobo
small improvements in the iosbuild.sh script
2012-06-19, by Gabriel Jacobo
Adds a simple command line utility (iosbuild.sh) to create iOS binaries for armv6, armv7 and i386
2012-06-19, by Gabriel Jacobo
Fixed compiling with Visual Studio
2012-06-19, by Sam Lantinga
Fixes #1522, improved Xinerama / Twinview support
2012-06-19, by Gabriel Jacobo
Fixes #1422, restores GL context automatically under Android
2012-06-19, by Gabriel Jacobo
Added command-line cross-compile support for iOS - Gabriel Jacobo will be adding iosbuild.sh and documentation for the process.
2012-06-19, by Sam Lantinga
Ignore SVN metadata
2012-06-04, by Sam Lantinga
Actually functional, hopefully!, Xext test
2012-06-03, by Gabriel Jacobo
Fix from 1.2 branch: ignore bogus Linux evdev joystick axes.
2012-06-03, by Ryan C. Gordon
Changed a ">" to ">="
SDL-1.2
2012-06-03, by Ryan C. Gordon
Linux evdev: ignore joystick axis events if they aren't in a sane range.
SDL-1.2
2012-06-03, by Ryan C. Gordon
Fixed SDL_config.h build include path
2012-06-01, by Sam Lantinga
Better test for Xext headers
2012-06-01, by Sam Lantinga
Fixed includes for Objective C
2012-06-01, by Sam Lantinga
RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
2012-06-01, by Gabriel Jacobo
Fix test for Xext headers (bug 1498), now it should fail properly in systems with the old headers.
2012-06-01, by Gabriel Jacobo
1.Fixed a memory leak inside XInput2 code
2012-05-31, by Dimitris Zenios
Updated with new configure.in changes
2012-05-31, by Sam Lantinga
1.Moved all xinput2 functionality to its own file
2012-05-31, by Dimitris Zenios
Updated iOS project to SDL 2.0
2012-05-30, by Sam Lantinga
Fixed define for consistency
2012-05-30, by Sam Lantinga
Fixed compile error with both new and old Xext headers (bug 1498)
2012-05-30, by Sam Lantinga
Fixed compile error
2012-05-30, by Sam Lantinga
Initial support for XInput2 by Dimitris Zenios
2012-05-30, by Sam Lantinga
Fixed compiling the keyboad iOS demo
2012-05-25, by Sam Lantinga
Allow SDL_uikitkeyboard.h to be included in C++ applications
2012-05-25, by Sam Lantinga
Fixes issue #1500 "SDL_RWops fails under Android 4" by removing stale Local Refs
2012-05-25, by Gabriel Jacobo
Fix for issue #1465, Leak in Android_JNI_SetActivityTitle (SDL_SetWindowTitle)
2012-05-25, by Gabriel Jacobo
Added VS2010 solution for SDL-1.2
SDL-1.2
2012-05-12, by Andreas Schiffler
SDL_ExitProcess() was ignoring exit code parameter.
2012-04-09, by Ryan C. Gordon
I think this may fix the altivec blitters.
2012-04-08, by Sam Lantinga
Fixed bug 1429 - Compiling static library with -arch fails when linking showimage
2012-02-28, by Sam Lantinga
Make mouse relative mode save the original co-ordinates to restore them
2012-02-04, by Wim Looman
Change SDL_SetCursor to set the cursor back to the default cursor when the
2012-02-03, by Wim Looman
Fix null reference exception.
2012-02-03, by Wim Looman
Fixed bug 1423 - Finger touch events don't report pressure
2012-02-20, by Sam Lantinga
Fixed bug 1426 - SDL_SemWaitTimeout returns -1 and sets error instead of SDL_MUTEX_TIMEDOUT on time out
2012-02-20, by Sam Lantinga
Fixed bug 1426 - SDL_SemWaitTimeout returns -1 and sets error instead of SDL_MUTEX_TIMEDOUT on time out
SDL-1.2
2012-02-20, by Sam Lantinga
Add OpenGL 3.X context creation support
2012-02-20, by Sam Lantinga
Fixed bug 1424 - Handling of alpha channel in Altivec accelerated blit functions
2012-02-20, by Sam Lantinga
Fixed bug 1424 - Handling of alpha channel in Altivec accelerated blit functions
SDL-1.2
2012-02-20, by Sam Lantinga
Fixed bug 1427 - integer passed to XChangeProperty() causes crash
SDL-1.2
2012-02-20, by Sam Lantinga
Fix for double free when quitting on iOS
2012-02-20, by Sam Lantinga
Fixed bug 1419 - SDL_libgl2D.c breaks ndk-build
2012-02-15, by Sam Lantinga
FreeBSD compile fix
2012-02-15, by Sam Lantinga
FreeBSD compile fix
SDL-1.2
2012-02-15, by Sam Lantinga
Quick android Makefile fix from Gabriel Jacobo
2012-02-14, by Sam Lantinga
Missed a file in Frank's patch
2012-02-12, by Sam Lantinga
Updated the .hgignore for the current set of test programs
2012-02-12, by Sam Lantinga
Updated Nintendo DS support
2012-02-12, by Sam Lantinga
Fixed bug 1417 - Android_JNI_FileClose local reference bug
2012-02-12, by Sam Lantinga
Fixed bug 1412 - Patch - Software renderer crash
2012-02-07, by Sam Lantinga
Removed GLX_BUFFER_SIZE attribute; it doesn't do anything with GLX_RGBA.
2012-02-07, by Ryan C. Gordon
Replaced some assert macros with SDL_assert.
2012-02-07, by Ryan C. Gordon
Check for _STDINT_H in SDL_config_minimal.h
2012-02-07, by Ryan C. Gordon
Allow building from somewhere other than the source directory
SDL-1.2
2012-02-04, by Sam Lantinga
Updated the Android Java activity for SDL2
2012-02-04, by Sam Lantinga
Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
2012-02-04, by Sam Lantinga
Fixed bug 1410 - fatbuild.sh is broken
2012-02-04, by Sam Lantinga
Fixed bug 1403 - Creating a window with resizable flags may crash
2012-02-03, by Sam Lantinga
Fixed OpenGL ES 1.1 on Android
2012-01-31, by Sam Lantinga
Fixed bug 1405 - README.android misses build instruction: copy SDL_config_android.h -> SDL_config.h
2012-01-31, by Sam Lantinga
Switched the SDL 2 autoconf macro to AM_PATH_SDL2
2012-01-30, by Sam Lantinga
Fixed magenta texture on iOS with OpenGL ES 2.0
2012-01-30, by Sam Lantinga
Updated Android Makefile for SDL2
2012-01-30, by Sam Lantinga
Added glGenFramebuffers() to the function pointer list
2012-01-28, by Sam Lantinga
Fixed setting the orthographic projection when the viewport changes.
2012-01-28, by Sam Lantinga
* On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
2012-01-25, by Tim Angus
Sanity check the window width and height
2012-01-22, by Sam Lantinga
Successfully built an SDL 2.0 RPM
2012-01-22, by Sam Lantinga
Updated the README and removed the old graywin test
2012-01-22, by Sam Lantinga
Removed old SDL 1.2 tests from the iOS test projects
2012-01-22, by Sam Lantinga
Fixed setting the window visibility on iOS and Android
2012-01-22, by Sam Lantinga
Removed old compat files from Visual Studio and Xcode projects
2012-01-22, by Sam Lantinga
Fixed loading textures when the window starts hidden.
2012-01-22, by Sam Lantinga
Have testspriteminimal use the new simple API
2012-01-22, by Sam Lantinga
Added a convenience function SDL_CreateWindowAndRenderer()
2012-01-22, by Sam Lantinga
Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
2012-01-22, by Sam Lantinga
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