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Merge audio capture work back into the mainline.
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2016-08-28, by Ryan C. Gordon
Patched to compile.
2016-08-28, by Ryan C. Gordon
alsa: Implemented hotplug support, cleaned up device names.
2016-08-28, by Ryan C. Gordon
ios: patched to compile.
2016-08-26, by Ryan C. Gordon
alsa: don't enumerate virtual devices, just physical hardware.
2016-08-15, by Ryan C. Gordon
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
2016-08-26, by Sam Lantinga
commit 1170112da3776fdb06425f62d57b63144c33dc51
2016-08-26, by Sam Lantinga
Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
2016-08-25, by Philipp Wiesemann
Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
2016-08-25, by Philipp Wiesemann
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
2016-08-20, by David Ludwig
Added link in header comment.
2016-08-17, by Philipp Wiesemann
Emscripten: Fixed opening previously closed joystick.
2016-08-17, by Philipp Wiesemann
Android: Fixed opening previously closed joystick (thanks, Sylvain!).
2016-08-17, by Philipp Wiesemann
[ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
2016-08-08, by Sam Lantinga
Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
2016-08-06, by Mikkel Krautz
Fixed two old identifiers in header comments.
2016-08-03, by Philipp Wiesemann
PSP: Fixed memory leak if video init failed.
2016-08-03, by Philipp Wiesemann
WinRT: Removed not needed SDL_zerop() after SDL_calloc().
2016-08-03, by Philipp Wiesemann
Added brackets to function names in header comments so that doxygen links them.
2016-08-03, by Philipp Wiesemann
testaudiocapture: ask for way more output samples.
2016-08-12, by Ryan C. Gordon
emscripten: send fake mouse events for touches, like other targets do.
2016-08-12, by Ryan C. Gordon
emscripten audio: check for an "undefined" object, remove some console.log().
2016-08-12, by Ryan C. Gordon
audio: Cleaned up "extern AudioBootStrap" list.
2016-08-11, by Ryan C. Gordon
audio: Renamed some internal driver symbols in various targets.
2016-08-11, by Ryan C. Gordon
android: implement audio capture support.
2016-08-11, by Ryan C. Gordon
directsound: Implemented audio capture support.
2016-08-10, by Ryan C. Gordon
windows: directsound should also map audio device GUIDs to proper names.
2016-08-10, by Ryan C. Gordon
audio: Patched to compile on C89 compilers.
2016-08-10, by Ryan C. Gordon
emscripten audio: fix timer on capture's silence callback.
2016-08-10, by Ryan C. Gordon
directsound: recalculate audiospec size before creating secondary buffer.
2016-08-09, by Ryan C. Gordon
emscripten audio: Added audio capture support.
2016-08-09, by Ryan C. Gordon
Added a FIXME.
2016-08-09, by Ryan C. Gordon
testaudiocapture: open capture device to same spec as output device.
2016-08-09, by Ryan C. Gordon
audio: Only allocate fake_stream if we're using the standard audio threads.
2016-08-09, by Ryan C. Gordon
audio: simplifed check for internal callback.
2016-08-09, by Ryan C. Gordon
dsp: Implemented audio capture support.
2016-08-07, by Ryan C. Gordon
winmm: Try to get full device names from the Windows Registry.
2016-08-07, by Ryan C. Gordon
winmm: Added a FIXME for truncated device names.
2016-08-06, by Ryan C. Gordon
winmm: Implemented audio capture support.
2016-08-06, by Ryan C. Gordon
disk audio: Make default i/o delay match what device is meant to be running at.
2016-08-06, by Ryan C. Gordon
disk audio: Implemented "capture" support, cleaned up some things.
2016-08-06, by Ryan C. Gordon
testaudiocapture: use capture device buffer queueing, for better test coverage.
2016-08-06, by Ryan C. Gordon
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
2016-08-06, by Ryan C. Gordon
testaudiocapture: don't use fullscreen for the window.
2016-08-06, by Ryan C. Gordon
audio: SDL_ClearQueuedAudio() should free everything but two packets.
2016-08-06, by Ryan C. Gordon
nas: initial shot at audio capture support. Compiles, but not tested.
2016-08-05, by Ryan C. Gordon
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
2016-08-05, by Ryan C. Gordon
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
2016-08-05, by Ryan C. Gordon
audio: Removed internal SDL_audiomem.h and macros.
2016-08-05, by Ryan C. Gordon
audio: Clean up some CloseDevice() interface details.
2016-08-05, by Ryan C. Gordon
arts: backed out audio capture support.
2016-08-04, by Ryan C. Gordon
dummy audio: Patched to compile.
2016-08-03, by Ryan C. Gordon
dummy audio: Implemented dummy audio capture support. :)
2016-08-03, by Ryan C. Gordon
bsdaudio: first shot at audio capture support!
2016-08-03, by Ryan C. Gordon
bsdaudio: this appears to be using the wrong variable...?
2016-08-03, by Ryan C. Gordon
arts: Patched to (maybe) compile.
2016-08-03, by Ryan C. Gordon
arts: implemented audio capture support.
2016-08-03, by Ryan C. Gordon
alsa: capture devices don't need a mixbuf allocated.
2016-08-03, by Ryan C. Gordon
testaudiocapture: made test app interactive.
2016-08-03, by Ryan C. Gordon
coreaudio: Implemented audio capture for iOS.
2016-08-03, by Ryan C. Gordon
testaudiocapture: Make a simple green/red window when recording/playing.
2016-08-02, by Ryan C. Gordon
alsa: Implemented audio capture support!
2016-08-02, by Ryan C. Gordon
alsa: Cleaned up the 5.1 swizzle mess a little.
2016-08-02, by Ryan C. Gordon
audio: a little more robustness in the capture device's thread.
2016-08-02, by Ryan C. Gordon
pulseaudio: Implemented audio capture support!
2016-08-02, by Ryan C. Gordon
audio: implemented higher level infrastructure for running capture devices.
2016-08-02, by Ryan C. Gordon
audio: Made some SDL_AudioDevice fields atomic.
2016-08-02, by Ryan C. Gordon
testaudiocapture: Let specific devices be opened.
2016-08-02, by Ryan C. Gordon
BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
2016-08-01, by Ryan C. Gordon
audio: changed some internal ints to be SDL_bools.
2016-08-01, by Ryan C. Gordon
nacl: unlock audio thread mutex when done with it.
2016-08-01, by Ryan C. Gordon
audio: Make SDL_AudioDevice::shutdown an atomic value.
2016-08-01, by Ryan C. Gordon
audio: Implemented capture support for Mac OS X CoreAudio.
2016-08-01, by Ryan C. Gordon
audio: Initial bits to enable audio capture support.
2016-08-01, by Ryan C. Gordon
Fixed information in touch README and changed identifiers so doxygen links them.
2016-07-27, by Philipp Wiesemann
Android: Updated a comment.
2016-07-27, by Philipp Wiesemann
Android: Replaced deprecated AbsoluteLayout with RelativeLayout.
2016-07-27, by Philipp Wiesemann
Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
2016-07-20, by Philipp Wiesemann
Pandora: Fixed memory leak in video implementation.
2016-07-20, by Philipp Wiesemann
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
2016-07-20, by Philipp Wiesemann
ALSA: Fixed adding wrong status to error message (thanks, romain145!).
2016-07-19, by Philipp Wiesemann
Pandora: Fixed SDL version in debug output.
2016-07-19, by Philipp Wiesemann
Pandora: Updated SDL version in Makefile.
2016-07-19, by Philipp Wiesemann
Pandora: Fixed referring to no more existing atomic source file in Makefile.
2016-07-19, by Philipp Wiesemann
Updated comments in video implementations.
2016-07-18, by Philipp Wiesemann
Pandora: Fixed compile error in video implementation (thanks, Bombo!).
2016-07-18, by Philipp Wiesemann
Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!).
2016-07-18, by Philipp Wiesemann
Android: Fixed missing export of a JNI function (thanks, Andrii!).
2016-07-17, by Philipp Wiesemann
Android: Fixed compile warning about a missing prototype (thanks, Sylvain!).
2016-07-17, by Philipp Wiesemann
Fixed compile warnings about evaluating undefined identifiers.
2016-07-17, by Philipp Wiesemann
Tests: Would be wise to compile this
2016-07-13, by Brandon Schaefer
Tests: Somehow tabs leaked in...
2016-07-13, by Brandon Schaefer
Tests: Add a manual test for a custom cursor (Taken from the API docs)
2016-07-13, by Brandon Schaefer
Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
2016-07-13, by Brandon Schaefer
MIR: Fix system cursors. Been broken since custom cursor support was added!
2016-07-13, by Brandon Schaefer
Android: Added new key codes from API 24.
2016-07-09, by Philipp Wiesemann
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
2016-07-02, by Alex Szpakowski
Fixed three source comments in tests.
2016-06-28, by Philipp Wiesemann
Added a simple test case for SDL_sscanf() to tests.
2016-06-28, by Philipp Wiesemann
Fixed freeing strings created by strdup() with SDL_free().
2016-06-28, by Philipp Wiesemann
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
2016-06-26, by Philipp Wiesemann
Fixed compile warnings in test library about formats strings not being literals.
2016-06-25, by Philipp Wiesemann
Mac: Updated file name in README.
2016-06-25, by Philipp Wiesemann
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
2016-06-24, by David Ludwig
Mac: Updated availability macro in build script.
2016-06-24, by Philipp Wiesemann
MIR: Add better error handling for a failed connection
2016-06-08, by Brandon Schaefer
MIR: Support relative mouse mode
2016-06-07, by Brandon Schaefer
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
2016-05-23, by Alex Szpakowski
SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!)
SDL-1.2
2016-05-23, by Alex Szpakowski
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
2016-05-21, by Alex Szpakowski
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
2016-05-21, by Alex Szpakowski
Updated documentation of SDL_IsScreenSaverEnabled().
2016-05-20, by Philipp Wiesemann
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
2016-05-20, by Philipp Wiesemann
X11: Fixed typos in error messages and source comments.
2016-05-20, by Philipp Wiesemann
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
2016-05-20, by Philipp Wiesemann
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
2016-05-14, by David Ludwig
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
2016-05-11, by Philipp Wiesemann
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
2016-05-11, by Philipp Wiesemann
Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
2016-05-11, by Philipp Wiesemann
iOS: Added brackets to function names in README so that doxygen links them.
2016-05-10, by Philipp Wiesemann
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