Tue, 22 Nov 2005 15:11:33 +0000 Patched OpenBSD audio to compile on newer GCC versions.
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 15:11:33 +0000] rev 1186
Patched OpenBSD audio to compile on newer GCC versions.
Tue, 22 Nov 2005 15:10:41 +0000 Apparently some bits of the BSD joystick code are x86 only...joystick.h
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 15:10:41 +0000] rev 1185
Apparently some bits of the BSD joystick code are x86 only...joystick.h only exists at /usr/sys/arch/i386/include/joystick.h, for example.
Tue, 22 Nov 2005 15:07:41 +0000 Date: Tue, 22 Nov 2005 14:11:06 +0100 (MET)
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 15:07:41 +0000] rev 1184
Date: Tue, 22 Nov 2005 14:11:06 +0100 (MET) From: Mattias Karlsson <betasoft@acc.umu.se> To: sdl@libsdl.org Subject: [SDL] [PATCH] Fix (tiny) build problems on solaris (fwd) This small patch fixes building audio on solaris 2.9 with gcc 4.0
Tue, 22 Nov 2005 09:59:42 +0000 Fixed bug reported here:
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 09:59:42 +0000] rev 1183
Fixed bug reported here: http://www.devolution.com/pipermail/sdl/2005-October/070998.html --ryan.
Tue, 22 Nov 2005 09:05:15 +0000 X11 driver now chooses "libGL.so.1" as a default when a NULL is passed to
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 09:05:15 +0000] rev 1182
X11 driver now chooses "libGL.so.1" as a default when a NULL is passed to SDL_GL_LoadLibrary().
Tue, 22 Nov 2005 08:21:39 +0000 Quartz driver OpenGL updates:
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 08:21:39 +0000] rev 1181
Quartz driver OpenGL updates: Driver can now open whatever library is specified in SDL_GL_LoadLibrary() call (previously, it ignored this parameter), and uses the default system library when NULL is specified. Also, library is loaded once in SDL_GL_LoadLibrary() and not every call to SDL_GL_GetProcAddress().
Tue, 22 Nov 2005 07:10:07 +0000 From: Tyler Montbriand <tsm@accesscomm.ca>
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 07:10:07 +0000] rev 1180
From: Tyler Montbriand <tsm@accesscomm.ca> To: sdl@libsdl.org Date: Fri, 30 Sep 2005 02:24:50 -0600 Subject: [SDL] WinCE timers, continued Here's a strange timer for Windows CE that doesn't ignore time across suspends. It uses GetSystemTime to keep the time continuous, and GetTicks to get finer-grained readings than 1 second. It detects the difference between the GetTicks time and GetSystemTime time on power-on to keep the error within one second max. It's not a patch on the current win32 timer code -- took one look at that and figured it had more than enough #ifdefs already. It's windows-ce specific. Another thing I've noticed is that the Windows CE 4.0 and newer API has functions warn processes about suspends. This is something SDL REALLY needs for audio in particular, because turning it off while it's playing causes anything that uses audio to hardlock the system on power-on. Unfortunately I don't have 4.0 to play with. :(
Mon, 21 Nov 2005 00:31:29 +0000 Don't use X11 unicode keys on anything but keypress events.
Ryan C. Gordon <icculus@icculus.org> [Mon, 21 Nov 2005 00:31:29 +0000] rev 1179
Don't use X11 unicode keys on anything but keypress events.
Mon, 21 Nov 2005 00:16:34 +0000 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org> [Mon, 21 Nov 2005 00:16:34 +0000] rev 1178
Real Unicode support for X11. Based on updated version of this patch: http://lists.arabeyes.org/archives/developer/2004/June/msg00160.html --ryan.
Sun, 20 Nov 2005 23:59:26 +0000 SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Nov 2005 23:59:26 +0000] rev 1177
SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the Quartz target...fixed this to match the documented behaviour.
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