Thu, 25 Apr 2013 18:40:29 -0700 Mac: Fix relative mode message after gaining focus.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Thu, 25 Apr 2013 18:40:29 -0700] rev 7114
Mac: Fix relative mode message after gaining focus. This fixes a bug where relative mode would give a large jump if the cursor was moved when the app doesn't have focus.
Thu, 25 Apr 2013 18:40:22 -0700 Mac: Don't supress mousemoves after warp.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Thu, 25 Apr 2013 18:40:22 -0700] rev 7113
Mac: Don't supress mousemoves after warp. By default, synthesizing events supresses real events for a quarter second. This makes for some wonky behavior.
Thu, 25 Apr 2013 18:40:31 -0700 Don't warp mouse on focus lost.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Thu, 25 Apr 2013 18:40:31 -0700] rev 7112
Don't warp mouse on focus lost. This isn't working great, so undo it until we can fix it properly to save / restore mouse positions.
Thu, 25 Apr 2013 18:05:08 -0400 Allow disabling SDL_IPHONE_KEYBOARD in iOS builds
Edward Rudd <urkle@outoforder.cc> [Thu, 25 Apr 2013 18:05:08 -0400] rev 7111
Allow disabling SDL_IPHONE_KEYBOARD in iOS builds
Thu, 25 Apr 2013 00:26:17 -0700 Fixed bug 1582 - Allow disabling SDL_VIDEO_DRIVER_WINDOWS
Sam Lantinga <slouken@libsdl.org> [Thu, 25 Apr 2013 00:26:17 -0700] rev 7110
Fixed bug 1582 - Allow disabling SDL_VIDEO_DRIVER_WINDOWS Marcus von Appen Trying to build SDL 2.x (HG) on Win32 platforms with either VS.NET or MinGW requires one to have the video subsystem and SDL_VIDEO_DRIVER_WINDOWS flag enabled due to the helper window creation routines. The attached patch changes the helper window creation behaviour, so that one can build SDL2 without the video subsystem or Windows video drivers on Win32 platforms.
Thu, 25 Apr 2013 00:15:09 -0700 Fixed bug 1583 - Fix build for disabled SDL render subsystem
Sam Lantinga <slouken@libsdl.org> [Thu, 25 Apr 2013 00:15:09 -0700] rev 7109
Fixed bug 1583 - Fix build for disabled SDL render subsystem Marcus von Appen If one wants to disable the SDL render subsystem, the build breaks on several platforms due to an empty render_drivers array in SDL_render.c.
Wed, 24 Apr 2013 23:11:48 -0400 Removed Cocoa OpenGL optimization that was probably good advice 10 years ago.
Ryan C. Gordon <icculus@icculus.org> [Wed, 24 Apr 2013 23:11:48 -0400] rev 7108
Removed Cocoa OpenGL optimization that was probably good advice 10 years ago.
Wed, 24 Apr 2013 12:20:51 -0700 Move cursor into window when enabling relative mode or gaining focus in relative mode.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 24 Apr 2013 12:20:51 -0700] rev 7107
Move cursor into window when enabling relative mode or gaining focus in relative mode. This prevents wonky behavior where the clicks won't go to the window because the cursor was outside it when we enabled relative mode.
Wed, 24 Apr 2013 12:20:48 -0700 Mac: Update mouse position on warp.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 24 Apr 2013 12:20:48 -0700] rev 7106
Mac: Update mouse position on warp.
Wed, 24 Apr 2013 12:20:44 -0700 Test plan for relative mode.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 24 Apr 2013 12:20:44 -0700] rev 7105
Test plan for relative mode.
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