Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 04:47:25 +0000] rev 835
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Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 21:15:25 +0000] rev 834
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Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 21:09:24 +0000] rev 833
Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 21:06:10 +0000] rev 832
Date: Mon, 16 Feb 2004 19:21:51 +0100
From: Max Horn
Subject: Re: Fix for OSX bug
The problem is that our actual client area is realized as a
subview of the "content view" of the window. That's normal so far. The
odd part is that, while our subview starts out filling it parent 100%,
upon resizes it gets changed to something smaller....
Anyway, here is a revised patch which simply enforces the size of
window_view by calling setFrameSize.
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 04:37:56 +0000] rev 831
Remove automake junk before generating a snapshot
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 00:03:31 +0000] rev 830
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Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 22:50:28 +0000] rev 829
Fixed mouse focus events after resetting video mode on Windows
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 22:04:46 +0000] rev 828
Lots of people have contributed cash. :)
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 21:47:42 +0000] rev 827
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Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 20:31:27 +0000] rev 826
Showed how to toggle fullscreen mode if the API isn't supported
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 18:45:45 +0000] rev 825
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Patrice Mandin <patmandin@gmail.com> [Sun, 15 Feb 2004 08:32:25 +0000] rev 824
-lgem must appear after -lldg
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 03:42:56 +0000] rev 823
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Sam Lantinga <slouken@libsdl.org> [Sat, 14 Feb 2004 23:45:42 +0000] rev 822
Programs should really be handling SIGPIPE themselves
Sam Lantinga <slouken@libsdl.org> [Sat, 14 Feb 2004 20:22:21 +0000] rev 821
Date: Sat, 14 Feb 2004 14:52:40 +0200
From: "Mike Gorchak"
Subject: Batch of the QNX6 fixes for the SDL
1. Updated readme.QNX
2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update).
3. Fixed double-buffered fullscreen modes, now it works as needed.
4. Fixed Photon detection algorithm.
5. Fixed HWSURFACE update function.
6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon.
7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode.
8. Added available video ram amount support.
8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it.
9. Added hardware filling support.
10. Added hardware blits support (simple and colorkeyed).
And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
Patrice Mandin <patmandin@gmail.com> [Sat, 14 Feb 2004 10:12:27 +0000] rev 820
Important crash fix: system vectors for mouse/joystick were not restored
Sam Lantinga <slouken@libsdl.org> [Sat, 14 Feb 2004 06:04:41 +0000] rev 819
Update the version on the SDL shared library. Use SDL stub library for tests.
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Feb 2004 18:39:01 +0000] rev 818
Fixed typo in DirectFB driver (thanks Frank!)
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Feb 2004 18:01:22 +0000] rev 817
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Sam Lantinga <slouken@libsdl.org> [Fri, 13 Feb 2004 17:57:16 +0000] rev 816
Date: Fri, 13 Feb 2004 17:03:16 +0100
From: Max Horn
Subject: Modifier key fix
The internal modifier state can get out of sync with reality. To
trigger this, do for example this:
1) Launch an SDL app
2) Alt-click on the desktop (this will hide the SDL app).
3) Bring the SDL app back to the front
4) SDL will still think alt is pressed (and as such will treat left
clicks like middle clicks). If you press and release alt, it'll be fine
again.
The attached patch cures this by rechecking the modifier state whenever
we process an event.
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Feb 2004 06:42:17 +0000] rev 815
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Sam Lantinga <slouken@libsdl.org> [Thu, 12 Feb 2004 16:29:24 +0000] rev 814
Use sigaction instead of signal to preserve handler flags (thanks Matthew!)
Sam Lantinga <slouken@libsdl.org> [Thu, 12 Feb 2004 16:05:30 +0000] rev 813
Added support for remote XVideo (thanks Frederic!)
Sam Lantinga <slouken@libsdl.org> [Thu, 12 Feb 2004 06:21:13 +0000] rev 812
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Sam Lantinga <slouken@libsdl.org> [Wed, 11 Feb 2004 16:50:54 +0000] rev 811
Don't use hardware overlay by default (seems much faster this way)
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Feb 2004 16:40:17 +0000] rev 810
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Sam Lantinga <slouken@libsdl.org> [Wed, 11 Feb 2004 16:10:16 +0000] rev 809
Date: Tue, 13 Jan 2004 19:25:37 +0300
From: Dmitry Yakimov
Subject: [SDL] [PATCH] SDL bug patch
Let me introduce 2 fixes to SDL.
1. Preventing great slowdown on fast machines while hardware
flipping (it's obviously bug).
2. Setting up 85 Hz of monitor if supported. The reason is that
Win98 by default sets lowest frequency 60 Hz.
And we can't set up maximum frequency because some users can have
wrong monitor drivers.
This is important for shareware and commercial programs.
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Feb 2004 07:26:29 +0000] rev 808
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Feb 2004 07:09:11 +0000] rev 807
Fixed static linking on MacOS X (thanks Max!)
Sam Lantinga <slouken@libsdl.org> [Tue, 10 Feb 2004 17:34:38 +0000] rev 806
Updated projects with cpuinfo API
Sam Lantinga <slouken@libsdl.org> [Tue, 10 Feb 2004 15:39:15 +0000] rev 805
Date: Wed, 04 Feb 2004 13:51:56 +0100
From: Jens Leuschner
Subject: Small patch for libSDL
In newer XFree86 releases in the German keyboard the "AltGr"-Key no
longer produces the keysym "Mode_switch", instead it produces
"ISO_Level3_Shift".
I have created a small patch against SDL-1.2.6 (which cleanly applies to
the current CVS-SDL too) that makes SDL recognize ISO_Level3_Shift as
AltGR key.
Sam Lantinga <slouken@libsdl.org> [Tue, 10 Feb 2004 15:31:35 +0000] rev 804
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Sam Lantinga <slouken@libsdl.org> [Tue, 10 Feb 2004 15:15:40 +0000] rev 803
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org> [Sun, 08 Feb 2004 22:21:30 +0000] rev 802
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Patrice Mandin <patmandin@gmail.com> [Sat, 07 Feb 2004 11:25:56 +0000] rev 801
Video modes must be sorted by Y size, for SDL_GetVideoMode() to operate properly
Patrice Mandin <patmandin@gmail.com> [Fri, 06 Feb 2004 22:53:32 +0000] rev 800
When commiting code, cleanup before doing it
Patrice Mandin <patmandin@gmail.com> [Fri, 06 Feb 2004 22:41:00 +0000] rev 799
Bugfixes: some info about current framebuffer overwritten by some default values, and screen width must be multiple of 16 pixels to work correctly
Sam Lantinga <slouken@libsdl.org> [Sat, 31 Jan 2004 21:23:15 +0000] rev 798
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Patrice Mandin <patmandin@gmail.com> [Sat, 31 Jan 2004 08:57:03 +0000] rev 797
Milan and Hades Atari clones do not have an Atari video chip
Sam Lantinga <slouken@libsdl.org> [Sat, 31 Jan 2004 06:49:18 +0000] rev 796
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Sam Lantinga <slouken@libsdl.org> [Thu, 29 Jan 2004 16:15:12 +0000] rev 795
Check for altivec assembly support before trying to use it. :)
Sam Lantinga <slouken@libsdl.org> [Thu, 29 Jan 2004 16:14:09 +0000] rev 794
Updated for the latest version of automake
Sam Lantinga <slouken@libsdl.org> [Thu, 29 Jan 2004 05:22:23 +0000] rev 793
Altivec detection on non-MacOS X systems
Sam Lantinga <slouken@libsdl.org> [Thu, 29 Jan 2004 04:39:08 +0000] rev 792
Added an exports target so I can make the exports all at once. :)
Sam Lantinga <slouken@libsdl.org> [Thu, 29 Jan 2004 04:35:51 +0000] rev 791
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Sam Lantinga <slouken@libsdl.org> [Wed, 28 Jan 2004 22:01:02 +0000] rev 790
Date: Wed, 28 Jan 2004 20:25:54 +0100
From: Thomas Jarosch
Subject: Re: [SDL] DSPF_RBG15 in src/video/directfb/SDL_DirectFB_video.c
In my local DirectFB 0.1.19 copy, DSPF_RGB15 is an alias for DSPF_ARGB1555.
They seem to have it removed in DirectFB CVS.
As DSPF_RGB15 was only an alias, the attached patch
can safely be applied to SDL and won't brake older DirectFB versions.
Sam Lantinga <slouken@libsdl.org> [Wed, 28 Jan 2004 01:57:34 +0000] rev 789
Date: Wed, 28 Jan 2004 02:37:04 +0100
From: Max Horn
Subject: Small libtool patch (framework related)
here is a small patch for ltmain.sh. It corrects a problems with the
libSDL.la file, which prevented applications using a version of libtool
w/o framework support (read: all currently released libtool version) to
not being able to link with SDL anymore. I also notified the libtool
maintainers, as the same problem exists in libtool CVS.
Sam Lantinga <slouken@libsdl.org> [Mon, 26 Jan 2004 06:33:27 +0000] rev 788
Updated Project Builder projects
Sam Lantinga <slouken@libsdl.org> [Sat, 24 Jan 2004 15:55:00 +0000] rev 787
Date: Sat, 24 Jan 2004 14:49:58 +0100
From: Stephane Marchesin
Subject: Re: [SDL] 3DNow! detection on a P4 system
Well... I found another bug : 3dnow was detected on P2/P3 cpus. So I
took one more look at the code and found a mistake in
CPU_getCPUIDFeaturesExt :
The condition for having extended cpuinfo is that when we query extended
cpuinfo we get a result >= 0x80000001. So we must exit if eax < 0x80000001.
The attached patch does that.
Sam Lantinga <slouken@libsdl.org> [Sat, 24 Jan 2004 05:57:56 +0000] rev 786
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Sam Lantinga <slouken@libsdl.org> [Sat, 24 Jan 2004 05:47:19 +0000] rev 785
Fixed bugs in CPU feature detection and added extended feature detection
Sam Lantinga <slouken@libsdl.org> [Sat, 17 Jan 2004 20:37:06 +0000] rev 784
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Sam Lantinga <slouken@libsdl.org> [Tue, 13 Jan 2004 15:14:27 +0000] rev 783
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Sam Lantinga <slouken@libsdl.org> [Sun, 11 Jan 2004 21:43:13 +0000] rev 782
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Sam Lantinga <slouken@libsdl.org> [Thu, 08 Jan 2004 16:01:07 +0000] rev 781
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Patrice Mandin <patmandin@gmail.com> [Wed, 07 Jan 2004 18:24:06 +0000] rev 780
Add to temporary includes path to find src/video/windx5/directx.h if we build SDL in a different directory
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Jan 2004 15:01:51 +0000] rev 779
Date: Tue, 6 Jan 2004 21:54:02 +0100
From: Max Horn
Subject: Auto hide mouse & other changes
the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).
* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Jan 2004 17:18:38 +0000] rev 778
Date: Tue, 6 Jan 2004 12:42:19 +0100
From: Max Horn
Subject: SDL_HasAltiVec; BUGS file
the attached patch adds SDL_HasAltiVec to SDL CVS. Note that at this
point, this only works on MacOSX (and maybe darwin). I don't know how
to properly add a test for e.g. Linux/PPC at this point. I found an
email which might help in doing so:
http://zebra.fh-weingarten.de/~maxi/html/mplayer-dev-eng/2003-01msg00783.html
However, since I have no way to test on a non-OSX PowerPC system, I am
not comfortable blindly adding such code... I just hope that if
somebody from the Linux/PPC (or FreeBSD/PPC, or whatever) community
notices this, they'll jump up and provide a patch for us ;-)
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Jan 2004 17:16:02 +0000] rev 777
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Sam Lantinga <slouken@libsdl.org> [Tue, 06 Jan 2004 04:07:12 +0000] rev 776
Added support for /dev/joy* on Free/Net/OpenBSD (thanks Christian!)
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Jan 2004 12:08:38 +0000] rev 775
Fixed playback problems with MacOSX 10.1
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Jan 2004 01:34:34 +0000] rev 774
Date: Mon, 5 Jan 2004 00:09:36 +0100
From: Anders_F_Bj?rklund
Subject: [SDL] Dynamic OpenGL lib support for Mac
Here's a patch that adds LoadLibrary and GetProcAddress
to the Carbon macintosh driver (for Mac OS 9 and Mac OS X):
http://www.algonet.se/~afb/SDL-1.2.6-macdynamicgl.patch
It just calls the corresponding function from SDL_loadso.
It also fixes one Mac bug in SDL_loadso.c, that made it fail
always when loading a library, and fixes the screen update
after receiving an update event - which caused the OpenGL
context to be overwritten by a blank window by UpdateRect...
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Jan 2004 00:57:51 +0000] rev 773
Date: Sun, 4 Jan 2004 23:48:19 +0100
From: Max Horn
Subject: Re: Again Audio CD patch
Am 04.01.2004 um 22:38 schrieb Sam Lantinga:
>
> Okay, I fixed the buffering problems by simply using a 4 second buffer
> instead of a 1 second buffer. However, using your code I can't play an
> entire CD - the playback stops after the first song.
>
Found the problem: FSReadFork returns eofErr when the file is finished.
However, we check its return value for errors, and if anything but
noErr occurs, the reader thread aborts its current iteration. That is
bad, because it aborts before it can ever set the flag which tells that
the file is over (also, any remaining data which FSRead did return is
lost - so you'd not hear about to 4 seconds from the end of the file.
Furthermore, the computed data size was 8 bytes to high (I forgot to
account for the fact that the size of an (A)IFF chunk always contains
the chunk header & size fields, too). This is enough to make it work.
However, the end condition is rather fragile, so I tuned some other
things to be pessimistic (check for <= 0 instead of == 0, when eofErr
is encountered enforce mReadFilePosition == mFileLength). You never
know...
The attached patch fixes the issue for me.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 21:32:47 +0000] rev 772
Fix buffer underrun problems on slow iBooks
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 18:50:26 +0000] rev 771
Fixed track detection on MacOS X 10.1
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 17:04:54 +0000] rev 770
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Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 16:49:27 +0000] rev 769
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 16:20:28 +0000] rev 768
Max has been reworking this code so it works on MacOS X 10.1
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 15:57:16 +0000] rev 767
Date: Mon, 17 Nov 2003 21:59:24 -0800
From: Pete Shinners
Subject: [SDL] directfb cursor patch
here is a quick and dirty patch that allows directfb to change the
visibility of the cursor. this display backend still has no way to change
the actual cursor shape, but being able to set the cursor visibility is a
simple change that should offer some benefits.
the code was largely based on the cursor code for other sdl backends. and
this documentation.
http://directfb.org/documentation/DirectFB_Reference/IDirectFBDisplayLayer_SetCursorOpacity.html
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 15:48:44 +0000] rev 766
Date: Wed, 26 Nov 2003 01:52:02 +0800
From: "Andy Pfiffer"
Subject: [SDL] patch: PocketPC 2000 diffs for release_1_2_6
I was making a backup of my current workspace of SDL for PocketPC,
and thought I would send out my diffs.
Apologies in advance if the patch has become whitespace mangled.
These diffs are relative to CVS tag release_1_2_6, and contain (I think)
all changes that have been mentioned on the mailing list in the last
few months.
I only have PocketPC 2000 & an ARM-based device (iPaq 3635), and I
only use Embedded Visual Tools 3.0, so I can't say for sure if it
breaks other PocketPC 200[023] builds.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 15:40:50 +0000] rev 765
Editors Note: The original patch was modified to use SDL_Delay() instead of
nanosleep because nanosleep may not be portable to all systems
using SDL with the ALSA backend. This may be a moot point with
the switch to blocking writes anyway...
Date: Sat, 27 Dec 2003 21:47:36 +0100
From: Michel Daenzer
To: Debian Bug Tracking System
Subject: [SDL] Bug#225252: [PATCH] ALSA fixes
Package: libsdl1.2debian-all
Version: 1.2.6-2
Severity: normal
Tags: patch
For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with
SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU
usage, interrupted sound and stuttering in some games here. Taking a nanosleep
whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more
efficient to use blocking mode for the actual sound playback. Feedback from the
SDL and ALSA lists appreciated.
The patch also fixes the default ALSA device to be used.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 15:18:08 +0000] rev 764
Added function to create RWops from const memory: SDL_RWFromConstMem()
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 15:11:35 +0000] rev 763
Updated for new APIs
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 14:56:35 +0000] rev 762
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Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 14:55:35 +0000] rev 761
Date: Wed, 31 Dec 2003 21:55:30 +0100
From: Max Horn
Subject: SDL: video/quartz cleanup
while doing some experimental changes in the quartz code, I was annoyed
by having to recompile that one big .o file over and over again. So I
decided to finally realize one TODO: properly splitting the code over
multiple files :-).
With two exceptions, I didn't make code changes, only rearranged files
and added new headers. Since there are several new files, making a
patch didn't work out so well, so I decided to just send you all the
new & modified files.
The one source change I made is related to showing/hiding the mouse. I
renamed cursor_visible to cursor_should_be_visible and cursor_hidden to
cursor_visible; I think that makes reading the code easier.
Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They
help manage cursor_visible (the former 'cursor_hidden'). Finally I
replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and
[NSCursor unhide]. The API docs are not conclusive, but it might be
that with those the "cursor_visible" (former 'cursor_hidden') hack may
not be necessary anymore; however so far I didn't test this hypothesis,
so I left that in.
The other change was to remove in_foreground and use [NSApp isActive]
instead: Manually keeping track of whether we are in the foreground is
error prone. This should work better in some corner cases.
Sam Lantinga <slouken@libsdl.org> [Wed, 31 Dec 2003 04:48:38 +0000] rev 760
Oops, we only want to fail creation if the display surface is an OpenGL surface.
Ryan C. Gordon <icculus@icculus.org> [Mon, 22 Dec 2003 01:21:20 +0000] rev 759
From: Thomas Jarosch
To: Ryan C. Gordon
Subject: SDL: DirectFB videodriver segfault
Date: Sun, 21 Dec 2003 20:40:14 +0100
Hi Ryan,
attached is a patch to fix a segfault in DirectFB_VideoQuit.
When SetVideoMode never gets called (f.e. wrong command line arguments
for "testsprite"), this->screen->hwdata is NULL.
Cheers,
Thomas
Sam Lantinga <slouken@libsdl.org> [Thu, 18 Dec 2003 05:01:47 +0000] rev 758
Date: Wed, 17 Dec 2003 18:07:29 -0800 PST
From: "Andrew Bachmann"
Subject: recent build changes
To ensure that I submitted all the changes to you I attempt to rebuild SDL from a clean cvs checkout. Unfortunately it failed with this error:
/boot/develop/libsdl/SDL12/src/audio/baudio/SDL_beaudio.cc:35: SDL_BeApp.h: No such file or directory
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Dec 2003 13:16:50 +0000] rev 757
Date: Sun, 14 Dec 2003 15:16:12 +0100
From: Stephane Marchesin
Subject: Re: [SDL] compile problem with sdl <-> alsa
The attathced patch does the trick (although there will have to be code
changes when the alsa 0.9 api get deprecated).
On a side-note, the good news is that using alsa 1.0.0rc1 solves the
previous issues I had with my ac97 via sound chipset.
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Dec 2003 13:04:44 +0000] rev 756
te: Mon, 15 Dec 2003 08:25:14 -0800 PST
From: "Andrew Bachmann"
Subject: libSDL patches for beos video
I created some patches to SDL:
1. YUV overlay support
2. maintain high refresh rate when changing resolutions to a lower resolution
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Dec 2003 06:28:07 +0000] rev 755
Date: Fri, 12 Dec 2003 11:51:21 +0900
From: Hayashi Naoyuki
Subject: Tru64 audio(mme) fix
./src/audio/mme/SDL_mmeaudio.c
Fix the sound skip problem which is caused
even if it recover from high load.
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Dec 2003 06:25:53 +0000] rev 754
Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Dec 2003 12:35:56 +0000] rev 753
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Dec 2003 12:32:38 +0000] rev 752
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Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2003 22:52:28 +0000] rev 751
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Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2003 21:57:13 +0000] rev 750
Date: Mon, 24 Nov 2003 20:11:31 +0000
From: John Drinkwater <john@nextraweb.com>
Subject: SDL configure.in patch
On my cygwin compile environment, I get a script error with configure.
$ ./configure --enable-debug=no -q;
appending configuration tag "CXX" to libtool
appending configuration tag "F77" to libtool
./configure: line 28135: : command not found
*snip the rest*
The supplied patch fixes the problem, just a minor oversight of some [ ] & t\
est.
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2003 19:58:29 +0000] rev 749
Updated Visual C++ support
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2003 09:30:40 +0000] rev 748
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Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2003 09:30:14 +0000] rev 747
Check for CPUID before checking for 3DNow!
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2003 09:22:12 +0000] rev 746
Greatly simplified the SDL CPU info code
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2003 09:16:52 +0000] rev 745
Greatly simplified the SDL CPU info code
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2003 00:21:24 +0000] rev 744
Switched data files to binary format
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2003 00:20:48 +0000] rev 743
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Sam Lantinga <slouken@libsdl.org> [Wed, 19 Nov 2003 08:03:10 +0000] rev 742
Fixed building cpuinfo under mingw32
Sam Lantinga <slouken@libsdl.org> [Tue, 18 Nov 2003 14:25:12 +0000] rev 741
Date: Mon, 17 Nov 2003 23:12:59 +0100
From: Max Horn
Subject: SDL building "the unix way" on OS X
I just noticed that building current SDL CVS "the unix way" (using
configure/make) is (and has been for some time, it seems) broken.
That's because Sam updated to a newer libtool version, which removed my
"-framework" patches.
Attached is a patch which once again makes ltmain.sh aware of
"-framework". Note that this is simply a backport of the corresponding
changes in libtool CVS (i.e. the next libtool release will contain
those same changes).
Sam Lantinga <slouken@libsdl.org> [Tue, 18 Nov 2003 02:16:57 +0000] rev 740
Actually hook the cpuinfo module into the library. :)
Sam Lantinga <slouken@libsdl.org> [Tue, 18 Nov 2003 01:27:06 +0000] rev 739
Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
Sam Lantinga <slouken@libsdl.org> [Fri, 14 Nov 2003 20:21:22 +0000] rev 738
Date: Mon, 10 Nov 2003 19:57:56 +0100
From: Stephane Marchesin <stephane.marchesin@wanadoo.fr>
Subject: [SDL] SDL and gcc >= 3.3.1 fix
Lately, I upgraded my gcc compiler and could trigger the error described
in this thread :
http://www.libsdl.org/pipermail/sdl/2003-September/056163.html
SDL_RLEaccel.c: In function `RLEClipBlit':
SDL_RLEaccel.c:845: error: invalid `asm': invalid expression as operand
SDL_RLEaccel.c:845: error: invalid `asm': invalid expression as operand
SDL_RLEaccel.c:845: error: invalid `asm': invalid expression as operand
The attached patch fixes this issue, and is smaller than the previous
one, as I was able to trigger the issue, so I could narrow it.
Patrice Mandin <patmandin@gmail.com> [Fri, 14 Nov 2003 19:48:13 +0000] rev 737
Small fix for iconification
Patrice Mandin <patmandin@gmail.com> [Wed, 12 Nov 2003 18:49:29 +0000] rev 736
Use new C2P routine + corrections for iconification window
Patrice Mandin <patmandin@gmail.com> [Wed, 12 Nov 2003 18:46:48 +0000] rev 735
Use new C2P routine
Patrice Mandin <patmandin@gmail.com> [Wed, 12 Nov 2003 18:45:48 +0000] rev 734
New C2P conversion routine
Sam Lantinga <slouken@libsdl.org> [Wed, 05 Nov 2003 23:11:05 +0000] rev 733
Date: Mon, 13 Oct 2003 13:37:18 +0100
From: "alan buckley"
Subject: Modification for RISC OS SDL port (SDL_riscosevents.c)
This modification improves the key press to Unicode character translation.
Ryan C. Gordon <icculus@icculus.org> [Wed, 05 Nov 2003 21:07:29 +0000] rev 732
Date: Wed, 5 Nov 2003 21:27:47 +0100
From: Thomas Jarosch <xxx>
To: Ryan C. Gordon <xxx>
Subject: MGA CRTC2 update
Hi Ryan,
attached is a small update for the DirectFB MGA CRTC2 support:
- Video aspect ratio correct scaling (important for MAME)
- Small bugfix in previous scaling code
- Ability to control the TV picture overscan via the environment variable
SDL_DIRECTFB_OVERSCAN.
Sounds worth enough for applying it to SDL CVS ;-)
Cheers,
Thomas
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Oct 2003 09:03:02 +0000] rev 731
*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Oct 2003 08:34:08 +0000] rev 730
Use a unique base address for each DLL.
Fixed ltmain.sh for MSYS development environment.
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Oct 2003 07:13:16 +0000] rev 729
Updated libtool support so Mingw32 builds work.
Ryan C. Gordon <icculus@icculus.org> [Fri, 03 Oct 2003 18:26:39 +0000] rev 728
MGA CRTC2 support for DirectFB target contributed by Thomas Jarosch.
Patrice Mandin <patmandin@gmail.com> [Wed, 01 Oct 2003 07:52:33 +0000] rev 727
Update MiNT CD-ROM driver
Ryan C. Gordon <icculus@icculus.org> [Tue, 30 Sep 2003 07:16:20 +0000] rev 726
SDL12: Disable screensaver in windib driver.
Sam Lantinga <slouken@libsdl.org> [Sun, 28 Sep 2003 18:31:07 +0000] rev 725
*** empty log message ***
Patrice Mandin <patmandin@gmail.com> [Sat, 27 Sep 2003 08:20:26 +0000] rev 724
Atari CD-ROM support
Patrice Mandin <patmandin@gmail.com> [Wed, 24 Sep 2003 21:45:27 +0000] rev 723
Files now copied to build directory instead of source directory while configuring
Sam Lantinga <slouken@libsdl.org> [Sun, 21 Sep 2003 19:25:45 +0000] rev 722
*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 21 Sep 2003 18:40:51 +0000] rev 721
Date: Thu, 18 Sep 2003 14:24:35 -0400
From: Scott Watson
Subject: [SDL] Improper Windows message routine calling
If this hasn't been caught yet, there's an improper method of calling a
user's window message routine in the various SDL_xxevents.c files.
Calling it improperly can cause a crash under at least XP.
Sam Lantinga <slouken@libsdl.org> [Sun, 21 Sep 2003 18:32:04 +0000] rev 720
N Sep 17 8791 Sam Lantinga Re: tks source released
Date: Sun, 07 Sep 2003 02:51:58 +0200
From: Stephane Marchesin
Subject: [SDL] Two little patches
Compiling SDL with a recent gcc (gcc 3.3.1, 3.3 doesn't have this
behaviour) gives some nasty warnings :
SDL_blit_A.c: In function `BlitRGBtoRGBSurfaceAlpha128MMX':
SDL_blit_A.c:223: warning: integer constant is too large for "long" type
SDL_blit_A.c:225: warning: integer constant is too large for "long" type
SDL_blit_A.c:227: warning: integer constant is too large for "long" type
[...]
The first attached patch (longlongfix.patch) tells gcc to really treat
those constants as unsigned long long and not long.
The second patch (nasinclude.patch) fixes an include problem I had while
compiling nas audio : when the <audio/audiolib.h> file lies in
/usr/X11R6/include, a -I/usr/X11R6/include option is needed or the file
isn't found.
Sam Lantinga <slouken@libsdl.org> [Sun, 21 Sep 2003 18:18:17 +0000] rev 719
Date: Fri, 12 Sep 2003 18:04:19 -0400
From: Matthew Danish
Subject: patch for k*bsd support
I am forwarding this patch from Robert Millan <rmh@debian.org> for
supporting K*BSD systems (BSD kernel GNU userland, and hurd) in
configure.in.
Sam Lantinga <slouken@libsdl.org> [Sun, 21 Sep 2003 18:13:48 +0000] rev 718
Date: Sat, 13 Sep 2003 15:50:43 +0300
From: "Mike Gorchak"
Subject: QNX fixes
improved sound code for the QNX, added workarounds for known bugs, fixed photon detect code. Update .qpg file.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Sep 2003 13:51:25 +0000] rev 717
Date: Sun, 14 Sep 2003 17:04:55 -0400
From: Philip D.S. Thoren <pthoren@cs.uml.edu>
Reply-To: "sdl@libsdl.org" <sdl@libsdl.org>
To: "sdl@libsdl.org" <sdl@libsdl.org>
Subject: [SDL] BUG in src/video/windx5/SDL_dx5events.c
I tracked down a bug that crashed my program on Windows *all* the
time.
FILE: src/video/windx5/SDL_dx5events.c
FUNCTION: handle_mouse
BUG:
SDL_PublicSurface is being dereferenced when it is NULL.
I added the following to the very begining of handle_mouse
and it solved my crashing problems:
if (SDL_PublicSurface == NULL) return;
~ Philip D.S. Thoren
Ryan C. Gordon <icculus@icculus.org> [Sat, 13 Sep 2003 02:20:32 +0000] rev 716
SDL_JoystickInit: If malloc() fails, pretend no joysticks were detected.