Mon, 01 Oct 2012 00:02:07 -0700 |
Sam Lantinga |
Whoops, that's a header!
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Sun, 30 Sep 2012 23:08:46 -0700 |
Sam Lantinga |
Added SDL_dropevents.c to the Visual C projects
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Sat, 23 Jun 2012 06:46:06 -0400 |
Sam Lantinga |
Added SDL_system.h to the various projects
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Tue, 19 Jun 2012 13:50:14 -0400 |
Sam Lantinga |
Fixed compiling with Visual Studio
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Sun, 22 Jan 2012 22:09:29 -0500 |
Sam Lantinga |
Removed old compat files from Visual Studio and Xcode projects
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Sun, 22 Jan 2012 17:21:00 -0500 |
Sam Lantinga |
Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
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Sat, 21 Jan 2012 12:10:14 -0500 |
Sam Lantinga |
Added the correct version.rc to the Visual Studio build.
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Mon, 09 Jan 2012 04:53:58 -0500 |
Sam Lantinga |
Don't hardcode output paths, Visual Studio does the right thing.
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Sun, 08 Jan 2012 01:15:20 -0500 |
Sam Lantinga |
Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file
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Mon, 22 Aug 2011 14:37:45 -0400 |
Ryan C. Gordon |
Removed SDL_xaudio2.h ... no real need for this to be separate.
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Thu, 04 Aug 2011 01:07:09 -0400 |
Ryan C. Gordon |
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
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Thu, 04 Aug 2011 01:24:22 -0400 |
Ryan C. Gordon |
Reworked Windows waveOut code.
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Thu, 04 Aug 2011 01:26:12 -0400 |
Ryan C. Gordon |
Reworked Windows DirectSound code.
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Fri, 10 Jun 2011 14:23:36 +0100 |
Tim Angus |
* SDL_IOS_IDLE_TIMER_DISABLED hint
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Fri, 08 Apr 2011 13:16:33 -0700 |
Sam Lantinga |
Removed buggy and LGPL MMX mixing routines.
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Wed, 09 Mar 2011 18:26:35 -0800 |
Sam Lantinga |
Include an updated Version.rc in Visual Studio builds
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Mon, 07 Mar 2011 23:27:51 -0800 |
Sam Lantinga |
Fixed 64-bit compiling
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Mon, 07 Mar 2011 22:06:12 -0800 |
Sam Lantinga |
The msimg library isn't needed anymore.
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Tue, 22 Feb 2011 21:44:36 -0800 |
Sam Lantinga |
Re-added the 3DNow! and AltiVec instruction support.
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Thu, 17 Feb 2011 18:53:46 -0800 |
Sam Lantinga |
Fixed debug format
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Wed, 16 Feb 2011 15:46:12 -0800 |
Sam Lantinga |
Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
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Wed, 16 Feb 2011 02:37:09 -0800 |
Sam Lantinga |
Made it possible to build SDL from a fresh checkout without any additional steps.
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Fri, 11 Feb 2011 14:23:22 -0800 |
Sam Lantinga |
Removed unused leak detection code.
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Fri, 11 Feb 2011 10:13:30 -0800 |
Sam Lantinga |
Fixed compiling on Windows
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Wed, 09 Feb 2011 10:31:12 -0800 |
Sam Lantinga |
Fixed compiling on Windows
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Mon, 07 Feb 2011 16:45:40 -0800 |
Sam Lantinga |
Added a simple log message API
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Sat, 05 Feb 2011 12:01:36 -0800 |
Sam Lantinga |
Updated projects
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Fri, 04 Feb 2011 13:57:55 -0800 |
Sam Lantinga |
Removed missing file
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Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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Thu, 03 Feb 2011 00:19:40 -0800 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
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Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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Mon, 31 Jan 2011 22:21:29 -0800 |
Sam Lantinga |
Removed partially functional renderers
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Thu, 27 Jan 2011 20:37:54 -0800 |
Sam Lantinga |
Fixed quotes around Mercurial revision text
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Thu, 27 Jan 2011 20:14:10 -0800 |
Sam Lantinga |
0 isn't a valid Mercurial revision
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Thu, 27 Jan 2011 20:30:39 -0600 |
krogoway |
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
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Mon, 24 Jan 2011 21:20:30 -0800 |
Sam Lantinga |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
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Wed, 19 Jan 2011 13:50:53 -0800 |
Sam Lantinga |
Use the debug C runtime for the debug configuration
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Sat, 15 Jan 2011 12:41:59 -0800 |
Sam Lantinga |
Updated the atomic API for better use cases
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Sun, 09 Jan 2011 08:35:18 -0800 |
Sam Lantinga |
Jcw87 to Sam
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Wed, 15 Sep 2010 22:15:47 -0700 |
Andreas Schiffler |
- added directx include path to VS2008 solution
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Sun, 29 Aug 2010 16:55:58 -0700 |
Sam Lantinga |
Compiling in atan()/atan2() implementation on Visual Studio 2008.
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Sun, 29 Aug 2010 14:22:22 -0700 |
Sam Lantinga |
Fixed compiling with Visual Studio 2008
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Thu, 08 Jul 2010 23:07:34 -0700 |
Sam Lantinga |
Amazingly the Windows code is almost identical to the Mac OS X code. :)
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Thu, 08 Jul 2010 05:43:34 -0700 |
Sam Lantinga |
Added Windows clipboard support
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Tue, 06 Jul 2010 10:58:23 -0700 |
Sam Lantinga |
Removed obsolete header file
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Fri, 15 Jan 2010 20:05:49 +0000 |
Sam Lantinga |
Fixed building under Visual Studio
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Thu, 24 Dec 2009 19:18:41 +0000 |
Sam Lantinga |
Updated to include new files
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Sat, 17 Oct 2009 23:29:52 +0000 |
Sam Lantinga |
Whoops, need " inside quotes
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Sat, 17 Oct 2009 21:46:08 +0000 |
Sam Lantinga |
Fixed bug #852
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Sun, 11 Oct 2009 10:30:47 +0000 |
Sam Lantinga |
Whoops, the ProjectDir is one level lower than the SolutionDir
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Sun, 11 Oct 2009 10:22:22 +0000 |
Sam Lantinga |
stefanullinger to me
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Thu, 08 Oct 2009 09:32:07 +0000 |
Sam Lantinga |
Fixed bug #830
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Sun, 06 Sep 2009 04:40:29 +0000 |
Sam Lantinga |
Upgraded solution to Visual Studio 2008 and added 64-bit target
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