Mon, 01 Oct 2012 00:02:07 -0700 |
Sam Lantinga |
Whoops, that's a header!
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Sun, 30 Sep 2012 23:08:46 -0700 |
Sam Lantinga |
Added SDL_dropevents.c to the Visual C projects
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Sat, 23 Jun 2012 06:46:06 -0400 |
Sam Lantinga |
Added SDL_system.h to the various projects
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Tue, 19 Jun 2012 13:50:14 -0400 |
Sam Lantinga |
Fixed compiling with Visual Studio
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Sat, 04 Feb 2012 10:42:12 -0500 |
Sam Lantinga |
Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
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Sun, 22 Jan 2012 22:09:29 -0500 |
Sam Lantinga |
Removed old compat files from Visual Studio and Xcode projects
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Mon, 16 Jan 2012 20:40:10 -0500 |
Sam Lantinga |
Added spaces for the include path
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Sun, 08 Jan 2012 01:15:20 -0500 |
Sam Lantinga |
Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file
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Sun, 04 Dec 2011 21:45:34 -0800 |
Andreas Schiffler |
Updated VS2010 project files
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Mon, 22 Aug 2011 14:37:45 -0400 |
Ryan C. Gordon |
Removed SDL_xaudio2.h ... no real need for this to be separate.
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Thu, 04 Aug 2011 01:07:09 -0400 |
Ryan C. Gordon |
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
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Thu, 04 Aug 2011 01:24:22 -0400 |
Ryan C. Gordon |
Reworked Windows waveOut code.
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Thu, 04 Aug 2011 01:26:12 -0400 |
Ryan C. Gordon |
Reworked Windows DirectSound code.
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Fri, 10 Jun 2011 14:23:36 +0100 |
Tim Angus |
* SDL_IOS_IDLE_TIMER_DISABLED hint
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Tue, 19 Apr 2011 09:53:01 -0700 |
Sam Lantinga |
Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
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Fri, 08 Apr 2011 13:16:33 -0700 |
Sam Lantinga |
Removed buggy and LGPL MMX mixing routines.
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Wed, 09 Mar 2011 18:26:35 -0800 |
Sam Lantinga |
Include an updated Version.rc in Visual Studio builds
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Mon, 07 Mar 2011 22:03:11 -0800 |
Sam Lantinga |
Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore.
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Tue, 22 Feb 2011 21:44:36 -0800 |
Sam Lantinga |
Re-added the 3DNow! and AltiVec instruction support.
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Wed, 16 Feb 2011 15:46:12 -0800 |
Sam Lantinga |
Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
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Wed, 16 Feb 2011 02:37:09 -0800 |
Sam Lantinga |
Made it possible to build SDL from a fresh checkout without any additional steps.
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Fri, 11 Feb 2011 14:23:22 -0800 |
Sam Lantinga |
Removed unused leak detection code.
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Fri, 11 Feb 2011 10:13:30 -0800 |
Sam Lantinga |
Fixed compiling on Windows
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Wed, 09 Feb 2011 10:31:12 -0800 |
Sam Lantinga |
Fixed compiling on Windows
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Mon, 07 Feb 2011 16:45:40 -0800 |
Sam Lantinga |
Added a simple log message API
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Sat, 05 Feb 2011 12:01:36 -0800 |
Sam Lantinga |
Updated projects
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Fri, 04 Feb 2011 14:06:01 -0800 |
Sam Lantinga |
Updated Visual Studio 2010 project
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Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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Thu, 03 Feb 2011 00:19:40 -0800 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
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Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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Mon, 31 Jan 2011 22:21:29 -0800 |
Sam Lantinga |
Removed partially functional renderers
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Thu, 27 Jan 2011 20:14:10 -0800 |
Sam Lantinga |
0 isn't a valid Mercurial revision
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Thu, 27 Jan 2011 20:30:39 -0600 |
krogoway |
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
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Mon, 24 Jan 2011 21:20:30 -0800 |
Sam Lantinga |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
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Wed, 19 Jan 2011 13:50:53 -0800 |
Sam Lantinga |
Use the debug C runtime for the debug configuration
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Wed, 19 Jan 2011 13:44:21 -0800 |
Sam Lantinga |
The clipboard API was missing from the 2010 project
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Sat, 15 Jan 2011 12:41:59 -0800 |
Sam Lantinga |
Updated the atomic API for better use cases
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Fri, 17 Sep 2010 09:08:47 -0700 |
Sam Lantinga |
Updated build for Visual Studio 2010
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Tue, 07 Sep 2010 20:56:02 -0700 |
Andreas Schiffler |
Add missing imm32.lib from VS2010 project
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Mon, 23 Aug 2010 23:44:28 -0700 |
Andreas Schiffler |
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
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Sat, 14 Aug 2010 16:14:36 -0400 |
egottlieb |
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
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Thu, 29 Jul 2010 22:57:39 -0400 |
Eli Gottlieb |
Added Andreas's patch to fix my silly C++-style errors.
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Tue, 20 Jul 2010 12:42:43 -0400 |
Eli Gottlieb |
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
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