Thu, 13 Apr 2006 13:25:21 +0000 Added a delay so the warning message isn't accidentally missed.
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Apr 2006 13:25:21 +0000] rev 1623
Added a delay so the warning message isn't accidentally missed.
Thu, 13 Apr 2006 13:23:56 +0000 Fixed bug #191
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Apr 2006 13:23:56 +0000] rev 1622
Fixed bug #191 [I opted to go for a warning, since I often tweak configure.in, but don't want to rebuild the entire project] One thing that was lost in the switch from automake to the new build system is that there is now no rule to build configure from configure.in. IMHO, if configure.in gets changed, then at the very least, the build system should print out a warning (better, again IMHO, an error) about this fact. Else, you easily forget about this when modifying configure.in.
Thu, 13 Apr 2006 13:08:26 +0000 Fixes bug #195:
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Apr 2006 13:08:26 +0000] rev 1621
Fixes bug #195: The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can bee seen in many places, for example http://www.apple.com/macosx/). This contrasts the naming of the old operating system, which was called "MacOS" and today is often refered to as "MacOS Classic". The attached patches fixes the misuse of the name "MacOS X" in both the SDL12 and sdlweb CVS modules.
Wed, 12 Apr 2006 14:38:47 +0000 From Anders F Bjorklund:
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Apr 2006 14:38:47 +0000] rev 1620
From Anders F Bjorklund: The current definition of int32_t, uint32_t, uintptr_t doesn't match what the Mac system headers already have... Since it's an old 16/32 bit platform, the system headers expect the types to use "long" and not "int" like they do.
Wed, 12 Apr 2006 14:37:05 +0000 From Anders F Bjorklund:
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Apr 2006 14:37:05 +0000] rev 1619
From Anders F Bjorklund: When switching to "UNIX-style paths" as needed for the new includes, including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS... The two headers are really located in the OpenGL SDK 1.2 CFM like this: OpenGL:Headers:gl.h OpenGL:Headers:glu.h There are also some compat copies, that *used* to work with Mac paths: OpenGL:Headers:GL/gl.h OpenGL:Headers:GL/glu.h The easiest fix is to make SDL_opengl.h include the proper header names, by adding a special case for the MACOS platform in addition to the MACOSX
Wed, 12 Apr 2006 14:25:29 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Apr 2006 14:25:29 +0000] rev 1618
*** empty log message ***
Wed, 12 Apr 2006 14:19:11 +0000 Patch from Alex to fix reverted code
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Apr 2006 14:19:11 +0000] rev 1617
Patch from Alex to fix reverted code
Fri, 31 Mar 2006 06:30:16 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Fri, 31 Mar 2006 06:30:16 +0000] rev 1616
*** empty log message ***
Fri, 31 Mar 2006 06:27:47 +0000 Ugh, more 64-bit cleanup
Sam Lantinga <slouken@libsdl.org> [Fri, 31 Mar 2006 06:27:47 +0000] rev 1615
Ugh, more 64-bit cleanup
Fri, 31 Mar 2006 06:16:20 +0000 Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST
Sam Lantinga <slouken@libsdl.org> [Fri, 31 Mar 2006 06:16:20 +0000] rev 1614
Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST From: "Fran���is Revol" Subject: [SDL] BeOS port fix: PrintScreen key crashing It seems the latest SDL crashes when someone hits the PrtScrn key in ZETA (BeOS R6), somewhere it gets a negative value as key code (or a big unsigned maybe ?), and uses it as an index in the keysym table... I'll investigate the cause for the negative value, but it's always better to check for bounds correctly when indexing a table. The attached diff fixes it. Fran���is Revol -- Software Architect yellowTAB GmbH
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