Wed, 13 Jan 2010 05:24:03 +0000 Fixed compiler warning (missing prototype for SDL_Quit())
Sam Lantinga <slouken@libsdl.org> [Wed, 13 Jan 2010 05:24:03 +0000] rev 3644
Fixed compiler warning (missing prototype for SDL_Quit())
Wed, 13 Jan 2010 05:21:30 +0000 Fixed function prototype
Sam Lantinga <slouken@libsdl.org> [Wed, 13 Jan 2010 05:21:30 +0000] rev 3643
Fixed function prototype
Wed, 13 Jan 2010 05:08:41 +0000 Fixed Mac OS X Xcode build
Sam Lantinga <slouken@libsdl.org> [Wed, 13 Jan 2010 05:08:41 +0000] rev 3642
Fixed Mac OS X Xcode build
Wed, 13 Jan 2010 04:58:31 +0000 Fixed iPhone build
Sam Lantinga <slouken@libsdl.org> [Wed, 13 Jan 2010 04:58:31 +0000] rev 3641
Fixed iPhone build
Mon, 11 Jan 2010 21:49:09 +0000 DirectFB driver compiles again
Couriersud <couriersud@arcor.de> [Mon, 11 Jan 2010 21:49:09 +0000] rev 3640
DirectFB driver compiles again - moved to new drawing api
Mon, 11 Jan 2010 21:46:59 +0000 Fix detection of directfb.h
Couriersud <couriersud@arcor.de> [Mon, 11 Jan 2010 21:46:59 +0000] rev 3639
Fix detection of directfb.h - AC_CHECK_HEADER wants CPPFLAGS
Mon, 11 Jan 2010 07:58:55 +0000 Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c.
Ryan C. Gordon <icculus@icculus.org> [Mon, 11 Jan 2010 07:58:55 +0000] rev 3638
Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c. SDL_GetAudioDeviceName(1, 0) does not mean "name of the default output device."
Mon, 11 Jan 2010 07:45:34 +0000 Since we're not using the CoreAudio HAL now, we don't need to use EnableIO.
Ryan C. Gordon <icculus@icculus.org> [Mon, 11 Jan 2010 07:45:34 +0000] rev 3637
Since we're not using the CoreAudio HAL now, we don't need to use EnableIO. I think that's how it works. Fixes failure to open audio device on Mac OS X.
Mon, 11 Jan 2010 07:33:56 +0000 Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Mon, 11 Jan 2010 07:33:56 +0000] rev 3636
Patched to compile.
Sun, 10 Jan 2010 19:09:57 +0000 Call SDL_Init() before SDL_GetNumAudioDrivers().
Ryan C. Gordon <icculus@icculus.org> [Sun, 10 Jan 2010 19:09:57 +0000] rev 3635
Call SDL_Init() before SDL_GetNumAudioDrivers(). Not sure why that was reversed.
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