Sun, 29 Nov 2015 19:33:11 -0500 WinRT: added Win10/UWP (Universal Windows Platform) support
David Ludwig <dludwig@pobox.com> [Sun, 29 Nov 2015 19:33:11 -0500] rev 9931
WinRT: added Win10/UWP (Universal Windows Platform) support "UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates
Thu, 26 Nov 2015 13:51:03 -0500 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 13:51:03 -0500] rev 9930
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created thread's priority. WinRT 8.1 offered this API, along with several other Win32 thread functions that were previously unavailable (in WinRT). This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
Thu, 26 Nov 2015 11:15:43 -0500 WinRT: minor code cleanup in window-creation code
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 11:15:43 -0500] rev 9929
WinRT: minor code cleanup in window-creation code Window flags can be detected on all WinRT platforms.
Thu, 26 Nov 2015 11:09:50 -0500 WinRT: native windows are inherently resizable (in WinRT 8.x)
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 11:09:50 -0500] rev 9928
WinRT: native windows are inherently resizable (in WinRT 8.x)
Thu, 26 Nov 2015 02:37:51 -0500 WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 02:37:51 -0500] rev 9927
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps This bug did not occur in Windows 8.1 apps, just Windows 8.0.
Thu, 26 Nov 2015 02:13:15 -0500 WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 02:13:15 -0500] rev 9926
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes Some SDL_Window flags were getting lost inside WINRT_UpdateWindowFlags, namely SDL_WINDOW_OPENGL.
Thu, 26 Nov 2015 01:36:36 -0500 WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 01:36:36 -0500] rev 9925
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
Thu, 26 Nov 2015 00:41:39 -0500 WinRT: lots of display and windowing related fixes
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 00:41:39 -0500] rev 9924
WinRT: lots of display and windowing related fixes This change-set fixes a lot of windowing related bugs, especially with regards to Windows 8.x apps running on Windows 10 (which was the driver for this work). The primary fixes include: * listed display modes were wrong, especially when launching apps into a non-fullscreen space * reported window flags were often wrong, especially on Windows 10 * fullscreen/windowed mode switches weren't failing (they are not programmatically possible in Win 8.x apps).
Sun, 15 Nov 2015 13:04:42 -0500 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
David Ludwig <dludwig@pobox.com> [Sun, 15 Nov 2015 13:04:42 -0500] rev 9923
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
Wed, 25 Nov 2015 21:39:28 +0100 Replaced tabs with spaces in test programs.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 25 Nov 2015 21:39:28 +0100] rev 9922
Replaced tabs with spaces in test programs.
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