Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:53:59 -0400] rev 10231
arts: Patched to (maybe) compile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:01:44 -0400] rev 10230
arts: implemented audio capture support.
(completely untested! Not even compiled!!).
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:00:30 -0400] rev 10229
alsa: capture devices don't need a mixbuf allocated.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:31:08 -0400] rev 10228
testaudiocapture: made test app interactive.
(hold down mouse/finger to record, then it plays back what it heard. Repeat.)
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:30:12 -0400] rev 10227
coreaudio: Implemented audio capture for iOS.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 19:17:51 -0400] rev 10226
testaudiocapture: Make a simple green/red window when recording/playing.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:40 -0400] rev 10225
alsa: Implemented audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:05 -0400] rev 10224
alsa: Cleaned up the 5.1 swizzle mess a little.
Shouldn't this be something ALSA handles for us with channel maps, so we can
just delete this code?
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:04:33 -0400] rev 10223
audio: a little more robustness in the capture device's thread.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:50:58 -0400] rev 10222
pulseaudio: Implemented audio capture support!