Fri, 14 Jul 2006 08:24:43 +0000 Changed the name of the dummy renderer
Sam Lantinga <slouken@libsdl.org> [Fri, 14 Jul 2006 08:24:43 +0000] rev 1906
Changed the name of the dummy renderer
Fri, 14 Jul 2006 08:22:45 +0000 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org> [Fri, 14 Jul 2006 08:22:45 +0000] rev 1905
Prefer the D3D renderer over GDI, at least for testing. Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver. Implemented WritePixels support for the D3D renderer.
Fri, 14 Jul 2006 07:41:16 +0000 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org> [Fri, 14 Jul 2006 07:41:16 +0000] rev 1904
Yay! D3D renderer works!
Fri, 14 Jul 2006 06:40:53 +0000 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org> [Fri, 14 Jul 2006 06:40:53 +0000] rev 1903
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Thu, 13 Jul 2006 08:15:35 +0000 Updated Visual C++ 2005 project
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Jul 2006 08:15:35 +0000] rev 1902
Updated Visual C++ 2005 project
Thu, 13 Jul 2006 08:13:02 +0000 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org> [Thu, 13 Jul 2006 08:13:02 +0000] rev 1901
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition. Fixed performance problem with testsprite2 on the D3D driver.
Wed, 12 Jul 2006 09:25:17 +0000 First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Jul 2006 09:25:17 +0000] rev 1900
First stab at a D3D renderer, only 30FPS so far... ?
Wed, 12 Jul 2006 08:09:57 +0000 debug cleanup
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Jul 2006 08:09:57 +0000] rev 1899
debug cleanup
Wed, 12 Jul 2006 07:01:35 +0000 Playing around, trying to find a fast path with GDI
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Jul 2006 07:01:35 +0000] rev 1898
Playing around, trying to find a fast path with GDI
Wed, 12 Jul 2006 06:39:26 +0000 Solved the performance problems by introducing the concept of a single-buffered
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Jul 2006 06:39:26 +0000] rev 1897
Solved the performance problems by introducing the concept of a single-buffered display, which is a fast path used for the whole-surface SDL 1.2 API. Solved the flicker problems by implementing a backbuffer in the GDI renderer. Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is significantly slower than SDL's surface code. *sigh*
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