Sat, 28 Sep 2013 19:17:27 -0300 Fix: SDL_EVDEV_device_removed does not need UDEV
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 28 Sep 2013 19:17:27 -0300] rev 7767
Fix: SDL_EVDEV_device_removed does not need UDEV
Sat, 28 Sep 2013 14:07:17 -0700 Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:07:17 -0700] rev 7766
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
Sat, 28 Sep 2013 14:07:14 -0700 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:07:14 -0700] rev 7765
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
Sat, 28 Sep 2013 14:07:08 -0700 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:07:08 -0700] rev 7764
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
Sat, 28 Sep 2013 14:07:05 -0700 Added platform specific call: SDL_RenderGetD3DDevice()
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:07:05 -0700] rev 7763
Added platform specific call: SDL_RenderGetD3DDevice()
Sat, 28 Sep 2013 14:06:59 -0700 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:59 -0700] rev 7762
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
Sat, 28 Sep 2013 14:06:55 -0700 Implemented SDL_UpdateYUVTexture() for Direct3D
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:55 -0700] rev 7761
Implemented SDL_UpdateYUVTexture() for Direct3D
Sat, 28 Sep 2013 14:06:51 -0700 Added missing SDL_assert.h
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:51 -0700] rev 7760
Added missing SDL_assert.h
Sat, 28 Sep 2013 14:06:47 -0700 Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:47 -0700] rev 7759
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Sat, 28 Sep 2013 14:06:39 -0700 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:39 -0700] rev 7758
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
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