Tue, 19 Jul 2011 22:10:35 -0700 Fixed minor typo in a comment. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Tue, 19 Jul 2011 22:10:35 -0700] rev 5575
Fixed minor typo in a comment.
Mon, 18 Jul 2011 20:32:40 -0700 Quartz: Don't use -[NSWindow center] on the fullscreen window. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Jul 2011 20:32:40 -0700] rev 5574
Quartz: Don't use -[NSWindow center] on the fullscreen window. "Centering" is a little off-center, vertically. Apparently in non-fullscreen apps, this is more aestetically pleasing or something. Fixes positioning on fullscreen video modes on Mac OS X.
Mon, 18 Jul 2011 14:55:24 -0700 Patched to compile on older GLX headers.
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Jul 2011 14:55:24 -0700] rev 5573
Patched to compile on older GLX headers.
Mon, 18 Jul 2011 14:34:19 -0700 Added support for GLX_EXT_swap_control, and cleaned up some other extensions.
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Jul 2011 14:34:19 -0700] rev 5572
Added support for GLX_EXT_swap_control, and cleaned up some other extensions. This allows the Nvidia Linux drivers to use SDL_GL_SetSwapInterval(0).
Mon, 18 Jul 2011 14:31:37 -0700 The SwapInterval APIs should fail without a current OpenGL context.
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Jul 2011 14:31:37 -0700] rev 5571
The SwapInterval APIs should fail without a current OpenGL context.
Mon, 18 Jul 2011 14:30:46 -0700 Record the new OpenGL context as current during SDL_GL_CreateContext().
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Jul 2011 14:30:46 -0700] rev 5570
Record the new OpenGL context as current during SDL_GL_CreateContext().
Sun, 17 Jul 2011 03:08:53 -0700 Quartz: Ripped out all the legacy CoreGraphics code. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 17 Jul 2011 03:08:53 -0700] rev 5569
Quartz: Ripped out all the legacy CoreGraphics code. Mac OS X Lion (10.7) always returns NULL from CGDisplayBaseAddress(), so all the direct framebuffer access code has been replaced with something a little higher level. This also necessitated taking out the scary SDL_DOUBLEBUF codepath that was trying to time out vsync by hand. :)
Sun, 17 Jul 2011 01:03:13 -0700 Quartz: locking should only recheck CGDisplayBaseAddress() for HWSURFACEs. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 17 Jul 2011 01:03:13 -0700] rev 5568
Quartz: locking should only recheck CGDisplayBaseAddress() for HWSURFACEs.
Fri, 10 Jun 2011 12:13:06 +0300 Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
Dimitris Zenios <dimitris.zenios@gmail.com> [Fri, 10 Jun 2011 12:13:06 +0300] rev 5567
Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
Sat, 16 Jul 2011 14:59:12 -0700 Fixed memory leak in SDL_DestroyRenderer.
Ryan C. Gordon <icculus@icculus.org> [Sat, 16 Jul 2011 14:59:12 -0700] rev 5566
Fixed memory leak in SDL_DestroyRenderer. Fixes Bugzilla #1219. Thanks to Dimitris Zenios for the patch!
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