Sam Lantinga <slouken@libsdl.org> [Thu, 14 Feb 2002 21:26:42 +0000] rev 280
*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Thu, 14 Feb 2002 02:15:15 +0000] rev 279
Mike Gorchak added some QNX tweaks, including OpenGL support
Sam Lantinga <slouken@libsdl.org> [Thu, 14 Feb 2002 01:24:08 +0000] rev 278
Added support for joysticks on *BSD (thanks Wilbern!)
Sam Lantinga <slouken@libsdl.org> [Thu, 14 Feb 2002 00:47:46 +0000] rev 277
Added a YUV overlay test program (thanks Jon!)
Sam Lantinga <slouken@libsdl.org> [Wed, 13 Feb 2002 23:40:13 +0000] rev 276
Updated the documentation for the SDL_PushEvent() call.
Sam Lantinga <slouken@libsdl.org> [Wed, 13 Feb 2002 18:21:48 +0000] rev 275
Added support for the pause key under DirectX
Sam Lantinga <slouken@libsdl.org> [Wed, 13 Feb 2002 17:45:24 +0000] rev 274
David Snopek added Borland compiler support
Sam Lantinga <slouken@libsdl.org> [Tue, 22 Jan 2002 21:14:36 +0000] rev 273
*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 22 Jan 2002 18:46:28 +0000] rev 272
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
From: Darrell Walisser <dwaliss1@purdue.edu>
Subject: SDL Quartz video update
-better mouse motion events
-fixed minification bugs (except OpenGL)
-fixed QZ_SetGamma for correct semantics
-fade/unfade display before/after rez switch
-experimental obscured-check/blind-copy code
The obscured code, while it speeds up window drawing substantially, isn't
ready yet. The reason is that there doesn't (yet) seem to be a way to know
when the window is dragged or when the window suddenly comes to the
foreground. Since Carbon windows seem to allow detection of such things, I
suspect it is possible through some window server API. Cocoa(NSWindow) has no
functions for such things, AFAIK.
Sam Lantinga <slouken@libsdl.org> [Tue, 22 Jan 2002 18:28:35 +0000] rev 271
Now works "out of the box" on BSDI