Sam Lantinga <slouken@libsdl.org> [Sun, 20 Oct 2013 20:49:36 -0700] rev 7858
Fixed windows compile
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Oct 2013 20:42:55 -0700] rev 7857
Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Oct 2013 20:41:30 -0700] rev 7856
Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 23:38:19 -0400] rev 7855
Fix some edge cases in XInput haptic timing.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 23:08:45 -0400] rev 7854
Disable Win32 thread naming again. See Bugzilla #2089.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 21:18:05 -0400] rev 7853
Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Fixes Bugzilla #1985.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 20:24:00 -0400] rev 7852
Backed out changeset c8a0b7c05db8, done testing Buildbot changes.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 20:02:02 -0400] rev 7851
Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 16:03:11 -0400] rev 7850
Backed out hg changeset b92b8c52946c. REFGUID is apparently a const type.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 16:02:24 -0400] rev 7849
Patched to compile on non-C99 Microsoft compiler.