Thu, 19 Feb 2015 13:42:56 -0500 Some corrections to the SDL2.spec.in (thanks, Simone!).
Ryan C. Gordon <icculus@icculus.org> [Thu, 19 Feb 2015 13:42:56 -0500] rev 9361
Some corrections to the SDL2.spec.in (thanks, Simone!). Fixes Bugzilla #2809.
Thu, 19 Feb 2015 13:11:19 -0500 Remove unnecessary parentheses and an unnecessary free() of a NULL pointer.
Ryan C. Gordon <icculus@icculus.org> [Thu, 19 Feb 2015 13:11:19 -0500] rev 9360
Remove unnecessary parentheses and an unnecessary free() of a NULL pointer. (Thanks, Simon!) Fixes Bugzilla #2881.
Wed, 18 Feb 2015 16:25:15 -0500 Corrected documentation about triggers values in SDL_GameControllerGetAxis().
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Feb 2015 16:25:15 -0500] rev 9359
Corrected documentation about triggers values in SDL_GameControllerGetAxis(). Fixes Bugzilla #2319.
Wed, 18 Feb 2015 16:17:53 -0500 We maintain the list of platforms on the wiki now.
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Feb 2015 16:17:53 -0500] rev 9358
We maintain the list of platforms on the wiki now. Also, I don't really want people emailing community members directly with problems, so I'm removing their email addresses. Fixes Bugzilla #2304.
Wed, 18 Feb 2015 21:34:07 +0100 Emscripten: Fixed receiving joystick events after failed init or subsystem quit.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 18 Feb 2015 21:34:07 +0100] rev 9357
Emscripten: Fixed receiving joystick events after failed init or subsystem quit. The callbacks used to receive the HTML events were not removed if the joystick subsystem initialization failed or if the joystick subsystem was quit. Also, the already connected joysticks were not deleted if the initialization failed later.
Wed, 18 Feb 2015 21:31:21 +0100 Removed redundant include statements from test programs.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 18 Feb 2015 21:31:21 +0100] rev 9356
Removed redundant include statements from test programs. The needed header files are already included with SDL.h. Still including them in the test programs is confusing because it somehow suggests they would be needed.
Tue, 17 Feb 2015 23:00:46 -0500 X11: Don't create a window and GL context to look up the glX extension string.
Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Feb 2015 23:00:46 -0500] rev 9355
X11: Don't create a window and GL context to look up the glX extension string. It's not necessary.
Tue, 17 Feb 2015 22:59:56 -0500 glX HasExtension(): check for NULL ext string first.
Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Feb 2015 22:59:56 -0500] rev 9354
glX HasExtension(): check for NULL ext string first. It's slightly faster than failing later, after a strchr() call, since this will get called multiple times with a NULL string if the system totally fails elsewhere.
Sun, 15 Feb 2015 21:47:10 +0100 Emscripten: Removed unused internal function.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 15 Feb 2015 21:47:10 +0100] rev 9353
Emscripten: Removed unused internal function.
Sun, 15 Feb 2015 21:44:36 +0100 Emscripten: Changed return type of callback implementations from int to EM_BOOL.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 15 Feb 2015 21:44:36 +0100] rev 9352
Emscripten: Changed return type of callback implementations from int to EM_BOOL. The prototypes are declared with EM_BOOL (which is currently an int) in html5.h.
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