Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Aug 2011 12:21:01 -0400] rev 5623
Fix SDL_GL_ACCELERATED_VISUAL on Windows in the 1.2 branch.
Fixes Bugzilla #1254.
Thanks to Thilo Schulz for the patch!
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Aug 2011 11:52:21 -0400] rev 5622
Ported ALSA minimum-sample-count fix from 1.2 branch to 1.3.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Aug 2011 11:42:47 -0400] rev 5621
Set a minimum sample count in ALSA target.
This should reduce unnecessary hardware interrupts. Apparently improves the
ALSA target on some systems.
Fixes Bugzilla #1170.
Thanks to Paul Cercueil for the patch!
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Aug 2011 11:27:37 -0400] rev 5620
Ignore old ConfigureNotify events during X11 window resize.
Fixes Bugzilla #1049.
Thanks to Andrew Church for the patch!
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Aug 2011 10:10:42 -0400] rev 5619
Don't allocate a new NSGraphicsContext on every call to QZ_UpdateRects().
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Aug 2011 09:47:43 -0400] rev 5618
Remove src/joystick/darwin/10.3.9-FIX dir.
The license on IOHIDLib.h says we have to distribute a copy of the APSL with
every copy of SDL, and include a "prominent notice" in the documentation, and
that's annoying for something that's only there because Apple forgot to copy
a file in an ancient SDK.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Aug 2011 09:26:56 -0400] rev 5617
Optionally don't clear the fbcon framebuffer on shutdown.
The new behavior is triggered by setting the environment variable
SDL_FBCON_DONT_CLEAR.
This is useful in certain circumstances (specifically: a game launcher on an
embedded device can leave a "now loading!" screen on the framebuffer while
another process is starting up).
Fixes Bugzilla #1251.
Thanks to Paul Cercueil for the patch!
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Aug 2011 02:52:15 -0400] rev 5616
Don't force nasm to use a.out on OpenBSD. They've been on ELF for a long time.
Fixes Bugzilla #538.
Thanks to Brad Smith for the patch!
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Aug 2011 02:35:13 -0400] rev 5615
Make sure XAudio2 is supported by the DirectX headers at compile time.
Kees Bakker <kees@tweeler.com> [Thu, 18 Aug 2011 22:43:37 +0200] rev 5614
Convert a few TABs into spaces