Sam Lantinga <slouken@libsdl.org> [Mon, 11 Aug 2014 17:25:53 -0700] rev 9054
Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath()
Sam Lantinga <slouken@libsdl.org> [Mon, 11 Aug 2014 17:24:54 -0700] rev 9053
Added an entry for the new Steam controller XInput emulation mode
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Aug 2014 23:18:35 +0200] rev 9052
Fixed typo in source comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Aug 2014 23:16:47 +0200] rev 9051
Added javadoc comment for consistency.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Aug 2014 23:13:20 +0200] rev 9050
Fixed doxygen warning and markdown formatting.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Aug 2014 22:53:03 +0200] rev 9049
Updated README name in header.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Aug 2014 22:45:08 +0200] rev 9048
Removed 42 from README.
David Ludwig <dludwig@pobox.com> [Sun, 10 Aug 2014 22:21:21 -0400] rev 9047
WinRT build fix for ARM platforms
The _xgetbv intrinsic was being used in ARM builds of SDL/WinRT, which was
leading to linker errors. This commit limits _xgetbv use to the platforms on
which it is available, x86 and x64.
Sam Lantinga <slouken@libsdl.org> [Wed, 06 Aug 2014 11:34:54 -0700] rev 9046
Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
Sam Lantinga <slouken@libsdl.org> [Wed, 06 Aug 2014 00:28:02 -0700] rev 9045
The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
This allows you to use the returned context in functions like CVOpenGLESTextureCacheCreate()