Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:19:53 -0800] rev 5430
You need libfat for the filesystem code.
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:19:02 -0800] rev 5429
Only compile the NDS renderer if specified in the config file.
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:18:36 -0800] rev 5428
A better way of setting the fullscreen flag for windows on Nintendo DS
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:17:44 -0800] rev 5427
Fixed compiler warning
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:17:09 -0800] rev 5426
Fixed compiler warnings
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:15:46 -0800] rev 5425
Fixed compiler warning
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:15:28 -0800] rev 5424
Fixed compiler warning
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Mar 2011 21:12:19 -0800] rev 5423
a Nintendo ds update
Frank Zago to SDL
For those interested, here's a snapshot of the current port. I did away with
most of the previous attempt which was based of the sprite engine, because the
support is limited to 128 64x64 sprites. Instead I'm using the gl engine.
The drawback is that either the frame buffer or the gl engine can be used
because there's not that much video memory on a DS.
With minimal changes to their code, it can now run the following tests: ,
testspriteminimal, testscale and testsprite2. The last 2 only run under the
emulator for some reason. The tests are not included in this patch for size
reason.
In 16 bits mode, the 16th bit indicated transparency/opacity. If 0, the color
is not displayed. So I had to patch a few core file to set that bit to 1. See
patch for src/video/SDL_RLEaccel.c and src/video/SDL_blit.h. Is that ok, or is
there a better way ?
The nds also doesn't support windowed mode, so I force the fullscreen in
src/video/SDL_video.c. Is that ok, or is there a better way ?
To get a smaller library, I also tried to not compile the software renderer
when the hardware renderer is compiled in, and define SDL_NO_COMPAT; however
the compilation eventually fails in SDL_surface.c because SDL_SRCCOLORKEY is
defined in SDL_compat.h. Is SDL_NO_COMPAT only for application and not SDL
itself ?
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Mar 2011 10:03:57 -0800] rev 5422
The Xext directory no longer exists
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Feb 2011 23:50:32 -0800] rev 5421
Added support for Windows cursors