Tue, 06 Nov 2012 10:20:14 -0800 Added new test to ignore list
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Nov 2012 10:20:14 -0800] rev 6658
Added new test to ignore list
Mon, 05 Nov 2012 07:39:03 -0800 Yes, you should customize AndroidManifest.xml
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Nov 2012 07:39:03 -0800] rev 6657
Yes, you should customize AndroidManifest.xml
Mon, 05 Nov 2012 00:58:52 -0800 Add a real fullscreen video mode on Android.
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Nov 2012 00:58:52 -0800] rev 6656
Add a real fullscreen video mode on Android.
Sun, 04 Nov 2012 23:44:13 -0800 Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 23:44:13 -0800] rev 6655
Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 21:53:28 -0800] rev 6654
Synchronized the on-screen keyboard state with whether we are accepting text input. The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state. Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available. Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available. There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active. Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input. SDL_HasScreenKeyboardSupport() no longer needs to be passed a window. The iPhone-specific on-screen keyboard functions have been removed.
Sun, 04 Nov 2012 20:20:53 -0800 Whitespace cleanup
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 20:20:53 -0800] rev 6653
Whitespace cleanup
Sun, 04 Nov 2012 20:20:36 -0800 Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 20:20:36 -0800] rev 6652
Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0
Sun, 04 Nov 2012 20:11:51 -0800 Added mouse emulation for touch events on Android.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 20:11:51 -0800] rev 6651
Added mouse emulation for touch events on Android.
Sun, 04 Nov 2012 13:49:32 -0800 Added information on running valgrind on Android
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 13:49:32 -0800] rev 6650
Added information on running valgrind on Android
Sun, 04 Nov 2012 19:07:49 +0100 gem: revert back to graf_mkstate usage to get mouse state SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Sun, 04 Nov 2012 19:07:49 +0100] rev 6649
gem: revert back to graf_mkstate usage to get mouse state
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