src/render/direct3d/SDL_render_d3d.c
Thu, 19 Jan 2012 21:06:47 -0500 Sam Lantinga Added a renderer flag to expose whether a renderer supports render to texture.
Thu, 19 Jan 2012 20:25:09 -0500 Sam Lantinga Fix for building with Visual Studio
Wed, 18 Jan 2012 22:45:49 -0500 Sam Lantinga Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Thu, 29 Dec 2011 05:18:16 -0500 Sam Lantinga Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!)
Thu, 10 Nov 2011 00:22:44 -0500 Sam Lantinga Fixed issues closing lines with the OpenGL ES renderer.
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Sun, 13 Mar 2011 11:18:35 -0700 Sam Lantinga Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
Tue, 15 Feb 2011 14:17:42 -0800 Sam Lantinga Don't reset the viewport unless you have to.
Tue, 15 Feb 2011 13:59:59 -0800 Sam Lantinga Changed the concept of a render clip rect to a render viewport.
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Tue, 08 Feb 2011 10:04:09 -0800 Sam Lantinga Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 20:06:26 -0800 Sam Lantinga Added function SDL_RenderSetClipRect()
Sun, 06 Feb 2011 00:48:41 -0800 Sam Lantinga Minor consistency cleanup and documentation link update.
Sat, 05 Feb 2011 12:01:11 -0800 Sam Lantinga Renamed files for consistency
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