Thu, 19 Jan 2012 21:06:47 -0500 |
Sam Lantinga |
Added a renderer flag to expose whether a renderer supports render to texture.
|
file |
diff |
annotate
|
Thu, 19 Jan 2012 20:25:09 -0500 |
Sam Lantinga |
Fix for building with Visual Studio
|
file |
diff |
annotate
|
Wed, 18 Jan 2012 22:45:49 -0500 |
Sam Lantinga |
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
|
file |
diff |
annotate
|
Sat, 31 Dec 2011 09:28:07 -0500 |
Sam Lantinga |
Happy New Year!
|
file |
diff |
annotate
|
Thu, 29 Dec 2011 05:18:16 -0500 |
Sam Lantinga |
Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!)
|
file |
diff |
annotate
|
Thu, 10 Nov 2011 00:22:44 -0500 |
Sam Lantinga |
Fixed issues closing lines with the OpenGL ES renderer.
|
file |
diff |
annotate
|
Fri, 08 Apr 2011 13:03:26 -0700 |
Sam Lantinga |
SDL 1.3 is now under the zlib license.
|
file |
diff |
annotate
|
Sun, 13 Mar 2011 11:18:35 -0700 |
Sam Lantinga |
Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
|
file |
diff |
annotate
|
Tue, 15 Feb 2011 14:17:42 -0800 |
Sam Lantinga |
Don't reset the viewport unless you have to.
|
file |
diff |
annotate
|
Tue, 15 Feb 2011 13:59:59 -0800 |
Sam Lantinga |
Changed the concept of a render clip rect to a render viewport.
|
file |
diff |
annotate
|
Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
|
file |
diff |
annotate
|
Tue, 08 Feb 2011 10:04:09 -0800 |
Sam Lantinga |
Made it possible to disable the rendering subsystem with configure --disable-render
|
file |
diff |
annotate
|
Mon, 07 Feb 2011 20:06:26 -0800 |
Sam Lantinga |
Added function SDL_RenderSetClipRect()
|
file |
diff |
annotate
|
Sun, 06 Feb 2011 00:48:41 -0800 |
Sam Lantinga |
Minor consistency cleanup and documentation link update.
|
file |
diff |
annotate
|
Sat, 05 Feb 2011 12:01:11 -0800 |
Sam Lantinga |
Renamed files for consistency
|
file |
diff |
annotate
| base
|