include/SDL_opengl.h
Thu, 10 Aug 2006 14:54:23 +0000 Sam Lantinga MacOS Classic is no longer supported.
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sun, 28 May 2006 13:29:03 +0000 Sam Lantinga fine tuning indent output SDL-1.3
Sun, 28 May 2006 13:04:16 +0000 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
Wed, 12 Apr 2006 14:37:05 +0000 Sam Lantinga From Anders F Bjorklund:
Sat, 25 Feb 2006 18:52:36 +0000 Sam Lantinga *** empty log message ***
Fri, 24 Feb 2006 09:57:14 +0000 Sam Lantinga Updated MacOS Classic MPW build
Tue, 21 Feb 2006 08:46:50 +0000 Sam Lantinga Use consistent identifiers for the various platforms we support.
Wed, 01 Feb 2006 06:32:25 +0000 Sam Lantinga Updated copyright information and removed rcs id lines (problematic in branch merges)
Wed, 14 Dec 2005 05:55:17 +0000 Sam Lantinga Updated to the latest glext.h
Fri, 20 Aug 2004 22:32:05 +0000 Sam Lantinga Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
Tue, 17 Feb 2004 23:29:52 +0000 Sam Lantinga Updated SDL_opengl.h to include the latest version of glext.h
Sun, 04 Jan 2004 16:49:27 +0000 Sam Lantinga Updated copyright information for 2004 (Happy New Year!)
Sun, 28 Sep 2003 18:31:07 +0000 Sam Lantinga *** empty log message ***
Wed, 26 Feb 2003 07:27:32 +0000 Sam Lantinga *** empty log message ***
Wed, 20 Mar 2002 02:37:38 +0000 Sam Lantinga Used the glext.h from the SGI sample implementation
Wed, 06 Mar 2002 11:23:08 +0000 Sam Lantinga Updated copyright information for 2002
Fri, 14 Dec 2001 12:37:47 +0000 Sam Lantinga Updated the headers with the correct e-mail address
Thu, 22 Nov 2001 04:55:38 +0000 Sam Lantinga Added support for Xi Graphics XME fullscreen extension
Thu, 25 Oct 2001 05:37:32 +0000 Sam Lantinga Added platform independent OpenGL header - SDL_opengl.h
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