src/SDL.c
Sat, 06 Jul 2013 12:28:57 -0700 Sam Lantinga Make it possible to use SDL events separately from the video subsystem.
Fri, 05 Jul 2013 01:09:27 -0400 Ryan C. Gordon Fixed some __BEOS__ vs __HAIKU__ preprocessor tests (thanks, Axel!).
Wed, 05 Jun 2013 21:23:59 -0700 Sam Lantinga Added some extra protection to notify the developer if they haven't initialized the application properly.
Sat, 18 May 2013 14:17:52 -0700 Sam Lantinga File style cleanup for the SDL 2.0 release
Thu, 02 May 2013 21:40:59 -0400 Edward Rudd move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
Thu, 25 Apr 2013 00:26:17 -0700 Sam Lantinga Fixed bug 1582 - Allow disabling SDL_VIDEO_DRIVER_WINDOWS
Sun, 31 Mar 2013 12:48:50 -0400 Ryan C. Gordon Make SDL_SetError and friends unconditionally return -1.
Sun, 17 Mar 2013 09:44:58 -0700 Sam Lantinga Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
Sun, 17 Mar 2013 20:07:02 +0800 Captain Lex Add PSP support
Mon, 25 Feb 2013 16:52:54 -0800 Jørgen P. Tjernø Cleanup of SDL_PrivateShouldInitSubsystem.
Mon, 25 Feb 2013 16:52:50 -0800 Jørgen P. Tjernø sdl2
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Tue, 12 Feb 2013 12:18:46 -0800 Jørgen P. Tjernø Fix build issue on Win/Haiku.
Tue, 12 Feb 2013 11:47:31 -0800 Jørgen P. Tjernø Don't clobber refcounting in SDL_Init.
Mon, 26 Nov 2012 16:37:54 -0800 Sam Lantinga Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
Wed, 19 Sep 2012 18:08:37 -0700 Sam Lantinga Fixed bug 1600 - SDL_GetPlatform() returns "unknown os" on Android
Sat, 15 Sep 2012 10:59:39 -0400 Ryan C. Gordon Removed Windows CE support from SDL 2.0.
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Sat, 31 Dec 2011 09:16:08 -0500 Sam Lantinga Happy New Year! SDL-1.2
Fri, 30 Dec 2011 06:41:41 -0500 Sam Lantinga Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
Fri, 30 Dec 2011 06:41:12 -0500 Sam Lantinga Initialize timers first so the tick counter is valid by the time the audio and video systems initialize. SDL-1.2
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Sun, 20 Feb 2011 10:42:51 -0800 Sam Lantinga Added a revision number for easy compile-time tests.
Wed, 16 Feb 2011 02:37:09 -0800 Sam Lantinga Made it possible to build SDL from a fresh checkout without any additional steps.
Sat, 12 Feb 2011 11:36:56 -0800 Sam Lantinga Frank Zago to sdl
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Fri, 11 Feb 2011 14:42:06 -0800 Sam Lantinga Finished removing unused leak detection code.
Mon, 07 Feb 2011 16:45:40 -0800 Sam Lantinga Added a simple log message API
Sat, 05 Feb 2011 10:02:39 -0800 Sam Lantinga Added a hint system to allow configuration hints to be specified by the application.
Thu, 27 Jan 2011 22:44:08 -0800 Sam Lantinga Removed completely non-portable event thread hack.
Mon, 24 Jan 2011 21:20:30 -0800 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Sat, 26 Jun 2010 08:56:48 -0700 Sam Lantinga Mostly cleaned up warnings with -Wmissing-prototypes
Sun, 28 Feb 2010 02:07:40 -0500 Ryan C. Gordon Changed revision details to be a string (an hg changeset) instead of an int.
Mon, 08 Dec 2008 00:25:42 +0000 Sam Lantinga Updated copyright date SDL-1.2
Mon, 25 Jun 2007 00:50:20 +0000 Sam Lantinga Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) SDL-1.2
Sun, 24 Jun 2007 18:26:35 +0000 Ryan C. Gordon Added S60 port. SDL-1.2
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Sun, 24 Jan 2010 20:47:20 +0000 Sam Lantinga Fixed bug #935
Wed, 13 Jan 2010 09:48:42 +0000 Sam Lantinga Moved the assertion tests to testplatform
Wed, 13 Jan 2010 06:47:17 +0000 Sam Lantinga First pass at Ryan's assertion code, minor tweaks to come.
Sat, 26 Sep 2009 10:32:14 +0000 Sam Lantinga Fixed bug #777
Sat, 19 Sep 2009 06:43:45 +0000 Sam Lantinga Removed outdated OS/2 support
Sat, 05 Sep 2009 09:11:03 +0000 Sam Lantinga CD-ROM support is so passé :)
Sun, 04 Jan 2009 23:36:53 +0000 Sam Lantinga Added missing void
Sun, 04 Jan 2009 05:27:13 +0000 Sam Lantinga Fine tuned revision code, updated testver
Sun, 04 Jan 2009 05:08:12 +0000 Sam Lantinga Make the current revision number available
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Mon, 25 Aug 2008 09:55:03 +0000 Sam Lantinga Final merge of Google Summer of Code 2008 work...
Thu, 10 Jul 2008 23:35:01 +0000 Darren Alton Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver gsoc2008_nds
Mon, 23 Jun 2008 11:55:26 +0000 Darren Alton Started adding framework for Touchscreen API, based on and (consistent with) the existing Joystick API. gsoc2008_nds
Mon, 04 Aug 2008 11:22:01 +0000 Edgar Simo Added the concept of the HelperWindow to help with DirectInput. gsoc2008_force_feedback
Sun, 01 Jun 2008 11:44:25 +0000 Edgar Simo First commit of the SDL_haptic subsystem. gsoc2008_force_feedback
Sat, 15 Jul 2006 19:30:18 +0000 Sam Lantinga Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Tue, 27 Jun 2006 07:46:36 +0000 Sam Lantinga Further progress on the new Windows video driver: SDL-1.3
Mon, 26 Jun 2006 14:29:50 +0000 Sam Lantinga Whoops, forgot to indent SDL-1.3
Mon, 26 Jun 2006 13:56:56 +0000 Sam Lantinga Started framework for Windows video driver SDL-1.3
Tue, 20 Jun 2006 05:40:57 +0000 Sam Lantinga I think this fixes bug #244 SDL-1.3
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