Thu, 11 May 2006 23:32:11 +0000 Date: Thu, 11 May 2006 19:08:05 -0400
Sam Lantinga <slouken@libsdl.org> [Thu, 11 May 2006 23:32:11 +0000] rev 1821
Date: Thu, 11 May 2006 19:08:05 -0400 From: Mike Frysinger Subject: [SDL] [patch] remove limits.h hack from linux joystick code there is a small hack in the current linux joystick code to work around broken cross-compilers by including more than one limits.h ... at the very least, this is not arm-specific by any means i'm of the opinion that libsdl should not contain such things ... people should be fixing their cross-compilers, not bloating other's source trees patch attached to clean the cruft -mike
Thu, 11 May 2006 23:26:45 +0000 Date: Thu, 11 May 2006 17:09:17 -0400
Sam Lantinga <slouken@libsdl.org> [Thu, 11 May 2006 23:26:45 +0000] rev 1820
Date: Thu, 11 May 2006 17:09:17 -0400 From: Mike Frysinger Subject: [SDL] [patch] teach configure about uClinux the current configure script doesnt know about the uclinux target so this patch fixes that -mike
Thu, 11 May 2006 21:14:05 +0000 Forgot to declare volatile stuff also in c file
Patrice Mandin <patmandin@gmail.com> [Thu, 11 May 2006 21:14:05 +0000] rev 1819
Forgot to declare volatile stuff also in c file
Thu, 11 May 2006 21:03:23 +0000 Fixed some bugs in string handling
Sam Lantinga <slouken@libsdl.org> [Thu, 11 May 2006 21:03:23 +0000] rev 1818
Fixed some bugs in string handling Cleaned up error message code, UTF-8 is used instead of UCS2 Added detection for MPEG Layer 3 audio for more informative errors.
Thu, 11 May 2006 15:52:41 +0000 Saved a little space by not including the CodeWarrior 5 XML projects
Sam Lantinga <slouken@libsdl.org> [Thu, 11 May 2006 15:52:41 +0000] rev 1817
Saved a little space by not including the CodeWarrior 5 XML projects
Thu, 11 May 2006 08:31:33 +0000 Fixed bug #53
Sam Lantinga <slouken@libsdl.org> [Thu, 11 May 2006 08:31:33 +0000] rev 1816
Fixed bug #53 Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects. In addition, added the following tweaks from Sam: * Updated the version string to 1.2.10 * Removed Win32 targets from CodeWarrior 5 projects * Cleaned up access paths * Removed unnecessary macos_prefix.h * Added all necessary StdCLib headers to Support:MacOS * Added OpenGL 1.2 API headers and libraries to Support:MacOS * Added testdyngl test program * Removed OpenGL stub from all test programs except for testgl
Thu, 11 May 2006 08:09:16 +0000 Fixed building with CodeWarrior on MacOS Classic
Sam Lantinga <slouken@libsdl.org> [Thu, 11 May 2006 08:09:16 +0000] rev 1815
Fixed building with CodeWarrior on MacOS Classic
Thu, 11 May 2006 06:06:21 +0000 Fixed MacOS Classic build
Sam Lantinga <slouken@libsdl.org> [Thu, 11 May 2006 06:06:21 +0000] rev 1814
Fixed MacOS Classic build
Thu, 11 May 2006 04:16:39 +0000 sdl-config doesn't include the OpenGL library in --libs
Sam Lantinga <slouken@libsdl.org> [Thu, 11 May 2006 04:16:39 +0000] rev 1813
sdl-config doesn't include the OpenGL library in --libs
Thu, 11 May 2006 03:45:55 +0000 Fixed bug #208
Sam Lantinga <slouken@libsdl.org> [Thu, 11 May 2006 03:45:55 +0000] rev 1812
Fixed bug #208 So, here's a patch with a reimplementation of QZ_SetIcon() that does what I described above. I apologize for the delay, I've been quite busy in the last few days. It appears to work here on 10.4.5 PPC in the limited testing that I've done; I'll try to test it on 10.3.9 and 10.2.8 as well, but that might take another week or so. Please test on i386. Regarding alpha channels, per-surface alpha, and color keys, the same semantics as for regular blits to an RGB surface should apply (for the final icon composited onto the dock), unless I made a mistake - except in one pathological case: if the icon surface has an alpha channel, its SDL_SRCALPHA flag is not set (i.e. it has been explicitly cleared, since it's on by default for RGBA surfaces), and it has a color key, plus an explicit mask was specified (instead of the one autogenerated from the colorkey), then the color-keyed areas appear black instead of transparent. I found no elegant way of fixing this, was too lazy to implement the inelegant one, and decided that it isn't worth the effort (but if someone disagrees, I can do it).
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