Wed, 15 Aug 2007 03:20:55 +0000 Date: Wed, 15 Aug 2007 01:08:38 +0200
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Aug 2007 03:20:55 +0000] rev 2242
Date: Wed, 15 Aug 2007 01:08:38 +0200 From: Couriersud Subject: Some SDL1.3 patches fixed a compiler warning
Wed, 15 Aug 2007 03:19:21 +0000 Date: Wed, 15 Aug 2007 01:08:38 +0200
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Aug 2007 03:19:21 +0000] rev 2241
Date: Wed, 15 Aug 2007 01:08:38 +0200 From: Couriersud Subject: Some SDL1.3 patches Modified UpdateTexture to lock and unlock DirectFB-Surface.
Wed, 15 Aug 2007 03:18:24 +0000 Fixed crash setting 0 bpp video mode.
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Aug 2007 03:18:24 +0000] rev 2240
Fixed crash setting 0 bpp video mode.
Mon, 13 Aug 2007 06:24:56 +0000 Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Aug 2007 06:24:56 +0000] rev 2239
Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
Mon, 13 Aug 2007 03:03:23 +0000 Shark rules!
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Aug 2007 03:03:23 +0000] rev 2238
Shark rules! * Loop optimization for Mac OS X - should this generally be applied?
Mon, 13 Aug 2007 02:38:59 +0000 Advertise the most efficient format for the screen. Of course SDL code needs
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Aug 2007 02:38:59 +0000] rev 2237
Advertise the most efficient format for the screen. Of course SDL code needs to be fixed to handle framebuffers with alpha...
Sun, 12 Aug 2007 18:53:51 +0000 This is byte order dependent.
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 18:53:51 +0000] rev 2236
This is byte order dependent.
Sun, 12 Aug 2007 18:44:49 +0000 indent
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 18:44:49 +0000] rev 2235
indent
Sun, 12 Aug 2007 18:27:44 +0000 Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 18:27:44 +0000] rev 2234
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
Sun, 12 Aug 2007 16:53:58 +0000 Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 16:53:58 +0000] rev 2233
Test using glTextureRangeAPPLE This actually ends up being quite a bit slower on my MacBook, but I'm checking it in to test on a PPC iMac. Maybe someone knows why it's slower?
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