VisualC/SDL/SDL_VS2010.vcxproj
Mon, 24 Jan 2011 21:20:30 -0800 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Wed, 19 Jan 2011 13:50:53 -0800 Sam Lantinga Use the debug C runtime for the debug configuration
Wed, 19 Jan 2011 13:44:21 -0800 Sam Lantinga The clipboard API was missing from the 2010 project
Sat, 15 Jan 2011 12:41:59 -0800 Sam Lantinga Updated the atomic API for better use cases
Fri, 17 Sep 2010 09:08:47 -0700 Sam Lantinga Updated build for Visual Studio 2010
Tue, 07 Sep 2010 20:56:02 -0700 Andreas Schiffler Add missing imm32.lib from VS2010 project
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sat, 14 Aug 2010 16:14:36 -0400 egottlieb Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
Thu, 29 Jul 2010 22:57:39 -0400 Eli Gottlieb Added Andreas's patch to fix my silly C++-style errors.
Tue, 20 Jul 2010 12:42:43 -0400 Eli Gottlieb Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
less more (0) tip