src/video/windowsrt/SDL_winrtvideo.cpp
Tue, 12 Feb 2013 12:57:06 -0500 David Ludwig WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed
Sat, 09 Feb 2013 19:39:42 -0500 David Ludwig WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
Sat, 09 Feb 2013 15:22:49 -0500 David Ludwig WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
Sat, 09 Feb 2013 14:56:32 -0500 David Ludwig WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
Sat, 09 Feb 2013 14:35:06 -0500 David Ludwig WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
Sat, 02 Feb 2013 21:05:32 -0500 David Ludwig WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
Sat, 02 Feb 2013 19:32:44 -0500 David Ludwig WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
Mon, 03 Dec 2012 22:36:00 -0500 David Ludwig WinRT: added cursor visibility toggling, and system cursor creation
Sun, 25 Nov 2012 17:35:41 -0500 David Ludwig WinRT: made the WinRT video driver report its name correctly
Sun, 25 Nov 2012 17:34:41 -0500 David Ludwig WinRT: allow windows in non-native screen sizes. Scaling is applied for such.
Mon, 29 Oct 2012 23:32:13 -0400 David Ludwig WinRT: fixed bug whereby attempting to create a 2nd window (which intentionall fails, for now) would cause mouse input to stop working
Sun, 28 Oct 2012 23:20:18 -0400 David Ludwig WinRT: explicitly allowed only one window at a time, pending multimonitor support (in SDL/WinRT)
Sun, 28 Oct 2012 23:01:31 -0400 David Ludwig WinRT: SDL_GetWindowSize and SDL_MOUSEMOTION works, and cursor position data is now attached to mouse button events
Sun, 28 Oct 2012 20:47:33 -0400 David Ludwig WinRT: added mouse button event support
Sun, 28 Oct 2012 18:45:33 -0400 David Ludwig WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
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